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more POLO fixes
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jacob1 committed Jun 4, 2017
1 parent 53bb1f4 commit 48a95ac
Showing 1 changed file with 16 additions and 23 deletions.
39 changes: 16 additions & 23 deletions src/simulation/elements/POLO.cpp
Expand Up @@ -45,37 +45,36 @@ Element_POLO::Element_POLO()
Graphics = &Element_POLO::graphics;
}

#define COOLDOWN 15
#define LIMIT 5

//#TPT-Directive ElementHeader Element_POLO static int update(UPDATE_FUNC_ARGS)
int Element_POLO::update(UPDATE_FUNC_ARGS)
{
const int cooldown = 15;
const int limit = 5;

int r = sim->photons[y][x];
if (parts[i].tmp < limit && !parts[i].life)
if (parts[i].tmp < LIMIT && !parts[i].life)
{
if (!(rand()%1000) &&!parts[i].tmp)
if (!(rand()%10000) && !parts[i].tmp)
{
int s = sim->create_part(-3, x, y, PT_NEUT);
if (s >= 0)
{
parts[i].life = cooldown;
parts[i].tmp ++;
parts[i].life = COOLDOWN;
parts[i].tmp++;

parts[i].temp = ((parts[i].temp + parts[s].temp) + 600.0f) / 2.0f;
parts[s].temp = parts[i].temp;
}
}


if (!(rand()%10000))
if (r && !(rand()%100))
{
int s = sim->create_part(-3, x, y, PT_NEUT);
if (s >= 0)
{
parts[i].temp = ((parts[i].temp + parts[r>>8].temp + parts[r>>8].temp) + 600.0f) / 3.0f;
parts[i].life = cooldown;
parts[i].tmp ++;
parts[i].life = COOLDOWN;
parts[i].tmp++;

parts[r>>8].temp = parts[i].temp;

Expand All @@ -85,41 +84,35 @@ int Element_POLO::update(UPDATE_FUNC_ARGS)
}
}
}
if (parts[i].tmp2 >= 20)
if (parts[i].tmp2 >= 6)
{
sim->part_change_type(i,x,y,PT_PLUT);
parts[i].temp = (parts[i].temp+600.0f)/2.0f;
return 1;
}
if (parts[r>>8].type == PT_PROT)
{
parts[i].tmp2 ++;
parts[i].tmp2++;
sim->kill_part(r>>8);
}
if (parts[i].temp < 388.15f)
{
if (parts[i].temp >= 388.15f-0.2f)
{
parts[i].temp += 0.2f;
}
else
{
//no overheating!
parts[i].temp += 388.15f-parts[i].temp;
}
parts[i].temp += 0.2f;
}
return 0;
}

//#TPT-Directive ElementHeader Element_POLO static int graphics(GRAPHICS_FUNC_ARGS)
int Element_POLO::graphics(GRAPHICS_FUNC_ARGS)
{
if (cpart->tmp >= 5)
if (cpart->tmp >= LIMIT)
{
*colr = 0x70;
*colg = 0x70;
*colb = 0x70;
}
else
*pixel_mode |= PMODE_GLOW;

return 0;
}
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