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Fix part_change_type not being called by sim.partProperty
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LBPHacker committed Jun 3, 2019
1 parent 8671332 commit 97bde11
Showing 1 changed file with 8 additions and 1 deletion.
9 changes: 8 additions & 1 deletion src/lua/LuaScriptInterface.cpp
Expand Up @@ -1052,7 +1052,14 @@ int LuaScriptInterface::simulation_partProperty(lua_State * l)

if(argCount == 3)
{
LuaSetProperty(l, *prop, propertyAddress, 3);
if (prop == properties.begin() + 0) // i.e. it's .type
{
luacon_sim->part_change_type(particleID, luacon_sim->parts[particleID].x+0.5f, luacon_sim->parts[particleID].y+0.5f, luaL_checkinteger(l, 3));
}
else
{
LuaSetProperty(l, *prop, propertyAddress, 3);
}
return 0;
}
else
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