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remove commented out code, heart icon shows even when element is sele…
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…cted
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jacob1 committed Jul 25, 2016
1 parent 8efe885 commit adb200d
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Showing 2 changed files with 1 addition and 22 deletions.
21 changes: 0 additions & 21 deletions src/gui/game/GameModel.cpp
Expand Up @@ -370,27 +370,6 @@ void GameModel::BuildMenus()
void GameModel::BuildFavoritesMenu()
{
menuList[SC_FAVORITES]->ClearTools();

/*for (size_t i = 0; i < menuList.size(); i++)
{
if (i == SC_FAVORITES)
continue;
for (size_t j = 0; j < menuList[i]->GetToolList().size(); j++)
{
if (Favorite::Ref().IsFavorite(menuList[i]->GetToolList()[j]->GetIdentifier()))
{
menuList[SC_FAVORITES]->AddTool(menuList[i]->GetToolList()[j]);
}
}
}
for (size_t i = 0; i < extraElementTools.size(); i++)
{
if (Favorite::Ref().IsFavorite(extraElementTools[i]->GetIdentifier()))
{
menuList[SC_FAVORITES]->AddTool(extraElementTools[i]);
}
}*/

std::vector<std::string> favList = Favorite::Ref().GetFavoritesList();
for (size_t i = 0; i < favList.size(); i++)
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2 changes: 1 addition & 1 deletion src/gui/game/ToolButton.cpp
Expand Up @@ -64,7 +64,7 @@ void ToolButton::Draw(const ui::Point& screenPos)
{
g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, Appearance.BorderInactive.Red, Appearance.BorderInactive.Green, Appearance.BorderInactive.Blue, Appearance.BorderInactive.Alpha);
}
if (Favorite::Ref().IsFavorite(toolIdentifier) && currentSelection == -1)
if (Favorite::Ref().IsFavorite(toolIdentifier))
{
g->drawtext(screenPos.X, screenPos.Y, "\xE8", Appearance.BorderFavorite.Red, Appearance.BorderFavorite.Green, Appearance.BorderFavorite.Blue, Appearance.BorderFavorite.Alpha);
}
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