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Fix some C++14-isms.
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Apparently C++11 is more strict regarding default argument and return
value conversions. Also return brace-initializer construction has had
little support.
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mniip committed May 8, 2018
1 parent ea1d574 commit d404f4a
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Showing 10 changed files with 75 additions and 77 deletions.
2 changes: 1 addition & 1 deletion src/Format.h
Expand Up @@ -10,7 +10,7 @@ namespace format
const static char hex[] = "0123456789ABCDEF";

ByteString URLEncode(ByteString value);
ByteString UnixtimeToDate(time_t unixtime, ByteString dateFomat = "%d %b %Y");
ByteString UnixtimeToDate(time_t unixtime, ByteString dateFomat = ByteString("%d %b %Y"));
ByteString UnixtimeToDateMini(time_t unixtime);
String CleanString(String dirtyString, bool ascii, bool color, bool newlines, bool numeric = false);
std::vector<char> VideoBufferToPNG(const VideoBuffer & vidBuf);
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2 changes: 0 additions & 2 deletions src/PowderToySDL.cpp
Expand Up @@ -18,9 +18,7 @@
#endif

#include <iostream>
#include "common/String.h"
#include "Config.h"
#include "common/String.h"
#include "graphics/Graphics.h"
#if defined(LIN)
#include "icon.h"
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2 changes: 1 addition & 1 deletion src/gui/dialogues/ConfirmPrompt.h
Expand Up @@ -10,7 +10,7 @@ class ConfirmPrompt: public ui::Window {
enum DialogueResult { ResultCancel, ResultOkay };
ConfirmPrompt(String title, String message, ConfirmDialogueCallback * callback_ = NULL);
ConfirmPrompt(String title, String message, String buttonText, ConfirmDialogueCallback * callback_ = NULL);
static bool Blocking(String title, String message, String buttonText = "Confirm");
static bool Blocking(String title, String message, String buttonText = String("Confirm"));
virtual void OnDraw();
virtual ~ConfirmPrompt();
ConfirmDialogueCallback * callback;
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2 changes: 1 addition & 1 deletion src/gui/game/GameController.cpp
Expand Up @@ -1580,7 +1580,7 @@ String GameController::WallName(int type)
if(gameModel && gameModel->GetSimulation() && type >= 0 && type < UI_WALLCOUNT)
return gameModel->GetSimulation()->wtypes[type].name;
else
return "";
return String();
}

int GameController::Record(bool record)
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2 changes: 1 addition & 1 deletion src/gui/game/ToolButton.h
Expand Up @@ -8,7 +8,7 @@ class ToolButton: public ui::Button
int currentSelection;
ByteString toolIdentifier;
public:
ToolButton(ui::Point position, ui::Point size, ByteString text_, ByteString toolIdentifier, String toolTip = "");
ToolButton(ui::Point position, ui::Point size, ByteString text_, ByteString toolIdentifier, String toolTip = String());
virtual void OnMouseUnclick(int x, int y, unsigned int button);
virtual void OnMouseUp(int x, int y, unsigned int button);
virtual void OnMouseClick(int x, int y, unsigned int button);
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2 changes: 1 addition & 1 deletion src/gui/interface/Button.h
Expand Up @@ -21,7 +21,7 @@ class ButtonAction
class Button : public Component
{
public:
Button(Point position = Point(0, 0), Point size = Point(0, 0), String buttonText = "", String toolTip = "");
Button(Point position = Point(0, 0), Point size = Point(0, 0), String buttonText = String(), String toolTip = String());
virtual ~Button();

virtual void OnMouseClick(int x, int y, unsigned int button);
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2 changes: 1 addition & 1 deletion src/gui/interface/ProgressBar.h
Expand Up @@ -10,7 +10,7 @@ namespace ui
float intermediatePos;
String progressStatus;
public:
ProgressBar(Point position, Point size, int startProgress = 0, String startStatus = "");
ProgressBar(Point position, Point size, int startProgress = 0, String startStatus = String());
virtual void SetProgress(int progress);
virtual int GetProgress();
virtual void SetStatus(String status);
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2 changes: 1 addition & 1 deletion src/gui/interface/RichLabel.cpp
Expand Up @@ -12,7 +12,7 @@ using namespace ui;
struct RichTextParseException: public std::exception {
String message;
public:
RichTextParseException(String message_ = "Parse error"): message(message_) {}
RichTextParseException(String message_ = String("Parse error")): message(message_) {}
const char * what() const throw()
{
return message.ToUtf8().c_str();
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2 changes: 1 addition & 1 deletion src/gui/interface/Textbox.h
Expand Up @@ -22,7 +22,7 @@ class Textbox : public Label
public:
bool ReadOnly;
enum ValidInput { All, Multiline, Numeric, Number }; // Numeric doesn't delete trailing 0's
Textbox(Point position, Point size, String textboxText = "", String textboxPlaceholder = "");
Textbox(Point position, Point size, String textboxText = String(), String textboxPlaceholder = String());
virtual ~Textbox();

virtual void SetText(String text);
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134 changes: 67 additions & 67 deletions src/simulation/SimulationData.cpp
Expand Up @@ -6,38 +6,38 @@
std::vector<gol_menu> LoadGOLMenu()
{
return
{
{"GOL", PIXPACK(0x0CAC00), 0, "Game Of Life: Begin 3/Stay 23"},
{"HLIF", PIXPACK(0xFF0000), 1, "High Life: B36/S23"},
{"ASIM", PIXPACK(0x0000FF), 2, "Assimilation: B345/S4567"},
{"2x2", PIXPACK(0xFFFF00), 3, "2x2: B36/S125"},
{"DANI", PIXPACK(0x00FFFF), 4, "Day and Night: B3678/S34678"},
{"AMOE", PIXPACK(0xFF00FF), 5, "Amoeba: B357/S1358"},
{"MOVE", PIXPACK(0xFFFFFF), 6, "'Move' particles. Does not move things.. it is a life type: B368/S245"},
{"PGOL", PIXPACK(0xE05010), 7, "Pseudo Life: B357/S238"},
{"DMOE", PIXPACK(0x500000), 8, "Diamoeba: B35678/S5678"},
{"34", PIXPACK(0x500050), 9, "34: B34/S34"},
{"LLIF", PIXPACK(0x505050), 10, "Long Life: B345/S5"},
{"STAN", PIXPACK(0x5000FF), 11, "Stains: B3678/S235678"},
{"SEED", PIXPACK(0xFBEC7D), 12, "Seeds: B2/S"},
{"MAZE", PIXPACK(0xA8E4A0), 13, "Maze: B3/S12345"},
{"COAG", PIXPACK(0x9ACD32), 14, "Coagulations: B378/S235678"},
{"WALL", PIXPACK(0x0047AB), 15, "Walled cities: B45678/S2345"},
{"GNAR", PIXPACK(0xE5B73B), 16, "Gnarl: B1/S1"},
{"REPL", PIXPACK(0x259588), 17, "Replicator: B1357/S1357"},
{"MYST", PIXPACK(0x0C3C00), 18, "Mystery: B3458/S05678"},
{"LOTE", PIXPACK(0xFF0000), 19, "Living on the Edge: B37/S3458/4"},
{"FRG2", PIXPACK(0x00FF00), 20, "Like Frogs rule: B3/S124/3"},
{"STAR", PIXPACK(0x0000FF), 21, "Like Star Wars rule: B278/S3456/6"},
{"FROG", PIXPACK(0x00AA00), 22, "Frogs: B34/S12/3"},
{"BRAN", PIXPACK(0xCCCC00), 23, "Brian 6: B246/S6/3"}
std::vector<gol_menu>{
{"GOL", PIXPACK(0x0CAC00), 0, String("Game Of Life: Begin 3/Stay 23")},
{"HLIF", PIXPACK(0xFF0000), 1, String("High Life: B36/S23")},
{"ASIM", PIXPACK(0x0000FF), 2, String("Assimilation: B345/S4567")},
{"2x2", PIXPACK(0xFFFF00), 3, String("2x2: B36/S125")},
{"DANI", PIXPACK(0x00FFFF), 4, String("Day and Night: B3678/S34678")},
{"AMOE", PIXPACK(0xFF00FF), 5, String("Amoeba: B357/S1358")},
{"MOVE", PIXPACK(0xFFFFFF), 6, String("'Move' particles. Does not move things.. it is a life type: B368/S245")},
{"PGOL", PIXPACK(0xE05010), 7, String("Pseudo Life: B357/S238")},
{"DMOE", PIXPACK(0x500000), 8, String("Diamoeba: B35678/S5678")},
{"34", PIXPACK(0x500050), 9, String("34: B34/S34")},
{"LLIF", PIXPACK(0x505050), 10, String("Long Life: B345/S5")},
{"STAN", PIXPACK(0x5000FF), 11, String("Stains: B3678/S235678")},
{"SEED", PIXPACK(0xFBEC7D), 12, String("Seeds: B2/S")},
{"MAZE", PIXPACK(0xA8E4A0), 13, String("Maze: B3/S12345")},
{"COAG", PIXPACK(0x9ACD32), 14, String("Coagulations: B378/S235678")},
{"WALL", PIXPACK(0x0047AB), 15, String("Walled cities: B45678/S2345")},
{"GNAR", PIXPACK(0xE5B73B), 16, String("Gnarl: B1/S1")},
{"REPL", PIXPACK(0x259588), 17, String("Replicator: B1357/S1357")},
{"MYST", PIXPACK(0x0C3C00), 18, String("Mystery: B3458/S05678")},
{"LOTE", PIXPACK(0xFF0000), 19, String("Living on the Edge: B37/S3458/4")},
{"FRG2", PIXPACK(0x00FF00), 20, String("Like Frogs rule: B3/S124/3")},
{"STAR", PIXPACK(0x0000FF), 21, String("Like Star Wars rule: B278/S3456/6")},
{"FROG", PIXPACK(0x00AA00), 22, String("Frogs: B34/S12/3")},
{"BRAN", PIXPACK(0xCCCC00), 23, String("Brian 6: B246/S6/3")}
};
}

std::vector<std::array<int, 10> > LoadGOLRules()
{
return
{
std::vector<std::array<int, 10> >{
// 0,1,2,3,4,5,6,7,8,STATES live=1 spawn=2 spawn&live=3 States are kind of how long until it dies, normal ones use two states(living,dead) for others the intermediate states live but do nothing
{0,0,0,0,0,0,0,0,0,2},//blank
{0,0,1,3,0,0,0,0,0,2},//GOL
Expand Down Expand Up @@ -70,7 +70,7 @@ std::vector<std::array<int, 10> > LoadGOLRules()
std::vector<int> LoadGOLTypes()
{
return
{
std::vector<int>{
GT_GOL,
GT_HLIF,
GT_ASIM,
Expand Down Expand Up @@ -101,58 +101,58 @@ std::vector<int> LoadGOLTypes()
std::vector<wall_type> LoadWalls()
{
return
{
{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASE", "DEFAULT_WL_ERASE", "Erases walls."},
{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "CONDUCTIVE WALL", "DEFAULT_WL_CNDTW", "Blocks everything. Conductive."},
{PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, "EWALL", "DEFAULT_WL_EWALL", "E-Wall. Becomes transparent when electricity is connected."},
{PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, "DETECTOR", "DEFAULT_WL_DTECT", "Detector. Generates electricity when a particle is inside."},
{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STREAMLINE", "DEFAULT_WL_STRM", "Streamline. Set start point of a streamline."},
{PIXPACK(0x8080FF), PIXPACK(0x000000), 1, Renderer::WallIcon, "FAN", "DEFAULT_WL_FAN", "Fan. Accelerates air. Use the line tool to set direction and strength."},
{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, Renderer::WallIcon, "LIQUID WALL", "DEFAULT_WL_LIQD", "Allows liquids, blocks all other particles. Conductive."},
{PIXPACK(0x808080), PIXPACK(0x000000), 1, Renderer::WallIcon, "ABSORB WALL", "DEFAULT_WL_ABSRB", "Absorbs particles but lets air currents through."},
{PIXPACK(0x808080), PIXPACK(0x000000), 3, Renderer::WallIcon, "WALL", "DEFAULT_WL_WALL", "Basic wall, blocks everything."},
{PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRONLY WALL", "DEFAULT_WL_AIR", "Allows air, but blocks all particles."},
{PIXPACK(0x575757), PIXPACK(0x000000), 1, Renderer::WallIcon, "POWDER WALL", "DEFAULT_WL_POWDR", "Allows powders, blocks all other particles."},
{PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, Renderer::WallIcon, "CONDUCTOR", "DEFAULT_WL_CNDTR", "Conductor. Allows all particles to pass through and conducts electricity."},
{PIXPACK(0x242424), PIXPACK(0x101010), 0, Renderer::WallIcon, "EHOLE", "DEFAULT_WL_EHOLE", "E-Hole. absorbs particles, releases them when powered."},
{PIXPACK(0x579777), PIXPACK(0x000000), 1, Renderer::WallIcon, "GAS WALL", "DEFAULT_WL_GAS", "Allows gases, blocks all other particles."},
{PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "GRAVITY WALL", "DEFAULT_WL_GRVTY", "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."},
{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "ENERGY WALL", "DEFAULT_WL_ENRGY", "Allows energy particles, blocks all other particles."},
{PIXPACK(0xDCDCDC), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRBLOCK WALL", "DEFAULT_WL_NOAIR", "Allows all particles, but blocks air."},
{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASEALL", "DEFAULT_WL_ERASEA", "Erases walls, particles, and signs."},
{PIXPACK(0x800080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STASIS WALL", "DEFAULT_WL_STASIS", "Freezes particles inside the wall in place until powered."},
std::vector<wall_type>{
{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, String("ERASE"), "DEFAULT_WL_ERASE", String("Erases walls.")},
{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, String("CONDUCTIVE WALL"), "DEFAULT_WL_CNDTW", String("Blocks everything. Conductive.")},
{PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, String("EWALL"), "DEFAULT_WL_EWALL", String("E-Wall. Becomes transparent when electricity is connected.")},
{PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, String("DETECTOR"), "DEFAULT_WL_DTECT", String("Detector. Generates electricity when a particle is inside.")},
{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, String("STREAMLINE"), "DEFAULT_WL_STRM", String("Streamline. Set start point of a streamline.")},
{PIXPACK(0x8080FF), PIXPACK(0x000000), 1, Renderer::WallIcon, String("FAN"), "DEFAULT_WL_FAN", String("Fan. Accelerates air. Use the line tool to set direction and strength.")},
{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, Renderer::WallIcon, String("LIQUID WALL"), "DEFAULT_WL_LIQD", String("Allows liquids, blocks all other particles. Conductive.")},
{PIXPACK(0x808080), PIXPACK(0x000000), 1, Renderer::WallIcon, String("ABSORB WALL"), "DEFAULT_WL_ABSRB", String("Absorbs particles but lets air currents through.")},
{PIXPACK(0x808080), PIXPACK(0x000000), 3, Renderer::WallIcon, String("WALL"), "DEFAULT_WL_WALL", String("Basic wall, blocks everything.")},
{PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, Renderer::WallIcon, String("AIRONLY WALL"), "DEFAULT_WL_AIR", String("Allows air, but blocks all particles.")},
{PIXPACK(0x575757), PIXPACK(0x000000), 1, Renderer::WallIcon, String("POWDER WALL"), "DEFAULT_WL_POWDR", String("Allows powders, blocks all other particles.")},
{PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, Renderer::WallIcon, String("CONDUCTOR"), "DEFAULT_WL_CNDTR", String("Conductor. Allows all particles to pass through and conducts electricity.")},
{PIXPACK(0x242424), PIXPACK(0x101010), 0, Renderer::WallIcon, String("EHOLE"), "DEFAULT_WL_EHOLE", String("E-Hole. absorbs particles, releases them when powered.")},
{PIXPACK(0x579777), PIXPACK(0x000000), 1, Renderer::WallIcon, String("GAS WALL"), "DEFAULT_WL_GAS", String("Allows gases, blocks all other particles.")},
{PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, String("GRAVITY WALL"), "DEFAULT_WL_GRVTY", String("Gravity wall. Newtonian Gravity has no effect inside a box drawn with this.")},
{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, String("ENERGY WALL"), "DEFAULT_WL_ENRGY", String("Allows energy particles, blocks all other particles.")},
{PIXPACK(0xDCDCDC), PIXPACK(0x000000), 1, Renderer::WallIcon, String("AIRBLOCK WALL"), "DEFAULT_WL_NOAIR", String("Allows all particles, but blocks air.")},
{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, String("ERASEALL"), "DEFAULT_WL_ERASEA", String("Erases walls, particles, and signs.")},
{PIXPACK(0x800080), PIXPACK(0x000000), 0, Renderer::WallIcon, String("STASIS WALL"), "DEFAULT_WL_STASIS", String("Freezes particles inside the wall in place until powered.")},
};
}

std::vector<menu_section> LoadMenus()
{
return
{
{0xE041, "Walls", 0, 1},
{0xE042, "Electronics", 0, 1},
{0xE056, "Powered Materials", 0, 1},
{0xE019, "Sensors", 0, 1},
{0xE062, "Force", 0, 1},
{0xE043, "Explosives", 0, 1},
{0xE045, "Gases", 0, 1},
{0xE044, "Liquids", 0, 1},
{0xE050, "Powders", 0, 1},
{0xE051, "Solids", 0, 1},
{0xE046, "Radioactive", 0, 1},
{0xE04C, "Special", 0, 1},
{0xE052, "Game Of Life", 0, 1},
{0xE057, "Tools", 0, 1},
{0xE067, "Favorites", 0, 1},
{0xE064, "Decoration tools", 0, 1},
{0xE048, "Cracker", 0, 0},
{0xE048, "Cracker!", 0, 0},
std::vector<menu_section>{
{0xE041, String("Walls"), 0, 1},
{0xE042, String("Electronics"), 0, 1},
{0xE056, String("Powered Materials"), 0, 1},
{0xE019, String("Sensors"), 0, 1},
{0xE062, String("Force"), 0, 1},
{0xE043, String("Explosives"), 0, 1},
{0xE045, String("Gases"), 0, 1},
{0xE044, String("Liquids"), 0, 1},
{0xE050, String("Powders"), 0, 1},
{0xE051, String("Solids"), 0, 1},
{0xE046, String("Radioactive"), 0, 1},
{0xE04C, String("Special"), 0, 1},
{0xE052, String("Game Of Life"), 0, 1},
{0xE057, String("Tools"), 0, 1},
{0xE067, String("Favorites"), 0, 1},
{0xE064, String("Decoration tools"), 0, 1},
{0xE048, String("Cracker"), 0, 0},
{0xE048, String("Cracker!"), 0, 0},
};
}

std::vector<unsigned int> LoadLatent()
{
return
{
std::vector<unsigned int>{
/* NONE */ 0,
/* DUST */ 0,
/* WATR */ 7500,
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