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I pulled the latest Jax (the shader awesomeness), and I found out a bug that's puzzling me : this now references window in my controller's leap_hand_translated method, instead of the controller itself.
I don't know if you're aware of this, the branch being a work in progress ; I don't know how to fix it (besides monkey-patching my controller by re-assigning this), or I would have ;).
As a side note, I had no occasion to delve into the new shaders, so I cannot provide constructive feedback except that I trust you entirely on this matter. 🐹
The text was updated successfully, but these errors were encountered:
Hi !
I pulled the latest Jax (the shader awesomeness), and I found out a bug that's puzzling me :
this
now referenceswindow
in my controller'sleap_hand_translated
method, instead of the controller itself.I don't know if you're aware of this, the branch being a work in progress ; I don't know how to fix it (besides monkey-patching my controller by re-assigning
this
), or I would have ;).As a side note, I had no occasion to delve into the new shaders, so I cannot provide constructive feedback except that I trust you entirely on this matter. 🐹
The text was updated successfully, but these errors were encountered: