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clientapp.h
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clientapp.h
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/** @file clientapp.h The client application.
*
* @authors Copyright © 2013 Jaakko Keränen <jaakko.keranen@iki.fi>
* @authors Copyright © 2013 Daniel Swanson <danij@dengine.net>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#ifndef CLIENTAPP_H
#define CLIENTAPP_H
#include <de/BaseGuiApp>
#include <doomsday/doomsdayapp.h>
#include "settingsregister.h"
#include "network/serverlink.h"
#include "ui/inputsystem.h"
#include "ui/clientwindowsystem.h"
#include "ui/infine/infinesystem.h"
#include "render/rendersystem.h"
#include "resource/resourcesystem.h"
#include "updater.h"
#include "busyrunner.h"
#include "world/worldsystem.h"
/**
* The client application.
*/
class ClientApp : public de::BaseGuiApp, public DoomsdayApp
{
Q_OBJECT
public:
ClientApp(int &argc, char **argv);
/**
* Sets up all the subsystems of the application. Must be called before the
* event loop is started. At the end of this method, the bootstrap script is
* executed.
*/
void initialize();
void preFrame();
void postFrame();
/**
* Reports a new alert to the user.
*
* @param msg Message to show. May contain style escapes.
* @param level Importance of the message.
*/
static void alert(de::String const &msg, de::LogEntry::Level level = de::LogEntry::Message);
public:
static ClientApp &app();
static BusyRunner &busyRunner();
static Updater &updater();
static SettingsRegister &logSettings();
static SettingsRegister &networkSettings();
static SettingsRegister &audioSettings(); ///< @todo Belongs in AudioSystem.
static ServerLink &serverLink();
static InFineSystem &infineSystem();
static InputSystem &inputSystem();
static ClientWindowSystem &windowSystem();
static RenderSystem &renderSystem();
static ResourceSystem &resourceSystem();
static de::WorldSystem &worldSystem();
static bool hasInputSystem();
static bool hasRenderSystem();
public slots:
void openHomepageInBrowser();
void openInBrowser(QUrl url);
/**
* Enters the "native UI" mode that temporarily switches the main window to a
* regular window and restores the desktop display mode. This allows the user to
* access native UI widgets normally.
*
* Call this before showing native UI widgets. You must call endNativeUIMode()
* afterwards.
*/
void beginNativeUIMode();
/**
* Ends the "native UI" mode, restoring the previous main window properties.
*/
void endNativeUIMode();
private:
DENG2_PRIVATE(d)
};
#endif // CLIENTAPP_H