/
conhelp.txt
906 lines (609 loc) · 20 KB
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conhelp.txt
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#
# CONSOLE COMMANDS - JDOOM SPECFIC
#
[beginchat]
desc = Begin chat mode.
[chatcancel]
desc = Exit chat mode without sending the message.
[chatcomplete]
desc = Send the chat message and exit chat mode.
[chatdelete]
desc = Delete a character from the chat buffer.
[chatsendmacro]
desc = Send a chat macro.
[cheat]
desc = Issue a cheat code using the original DOOM cheats.
inf = Params: cheat (cheat)\nFor example, 'cheat idclev25'.
[coord]
desc = Print the coordinates of the consoleplayer.
[endcycle]
desc = End map rotation.
[endgame]
desc = End the game.
[leavemap]
desc = Leave the current map.
[god]
desc = God mode (cheat).
[give]
desc = Gives you weapons, ammo, power-ups, etc.
[helpscreen]
desc = Show the Help screens.
[kill]
desc = Kill all the monsters on the map.
[loadgame]
desc = Load a game-save or open the load menu.
inf = Params: loadgame (game-save-name|<keyword>|save-slot-num)\nExamples:\nOpen load menu: 'loadgame'\nLoading named game: 'loadgame "running low on ammo"'\nLoading current "quick" slot: 'loadgame <quick>'\nLoading slot #0: 'loadgame 0'
[lockmode]
desc = Set camera viewlock mode.
inf = Params: lockmode (0-1).
[listmaps]
desc = List all loaded maps.
[makecam]
desc = Toggle camera mode.
inf = Params: makecam (playernum)\nFor example, 'makecam 1'.
[makelocp]
desc = Make local player.
inf = Params: makelocp (playernum)\nFor example, 'makelocp 1'.
[menu]
desc = Open/Close the menu.
[menuback]
desc = Return to the previous menu page.
[menudown]
desc = Move the menu cursor down.
[menuleft]
desc = Move the menu cursor left.
[menuright]
desc = Move the menu cursor right.
[menuselect]
desc = Select/Accept the current menu item.
[menuup]
desc = Move the menu cursor up.
[message]
desc = Show a local game message.
inf = Params: message (msg)\nFor example, 'message "this is a message"'.
[messagecancel]
desc = Respond - CANCEL to the message promt.
[messageno]
desc = Respond - NO to the message promt.
[messageyes]
desc = Respond - YES to the message promt.
[moveceil]
desc = Move a sector's ceiling plane.
[movefloor]
desc = Move a sector's floor plane.
[movesec]
desc = Move a sector's both planes.
[noclip]
desc = No movement clipping aka, walk through walls (cheat).
[notarget]
desc = Enemies will not target the player (cheat).
[pause]
desc = Pause the game.
[quickload]
desc = Load the quicksaved game.
[quicksave]
desc = Quicksave the game.
[reveal]
desc = Map cheat.
inf = Params: reveal (0-4)\nModes:\n 0=nothing\n 1=show unseen\n 2=full map\n 3=map+things
[savegame]
desc = Create a new game-save or open the save menu.
inf = Params: savegame (game-save-name|<keyword>|save-slot-num) (new game-save-name)\nExamples:\nOpen save menu: 'savegame'\nSaving to current "quick" slot: 'savegame <quick> "running low on ammo"'\nSaving to slot #0: 'savegame 0 "running low on ammo"'
[screenshot]
desc = Takes a screenshot.
[setcolor]
desc = Set player color.
inf = Params: setcolor (playernum)\nFor example, 'setcolor 4'.
[setclass]
desc = Set player class.
[setlock]
desc = Set camera viewlock.
[setmap]
desc = Set map.
inf = Params: setmap (episode) (map)\nFor example, 'setmap 1 7'.
[spawnmobj]
desc = Spawn a new mobj.
[spy]
desc = Spy mode: cycle player views in co-op.
[startcycle]
desc = Begin map rotation.
[startinf]
desc = Start an InFine script.
inf = Params: startinf (script-id)\nFor example, 'startinf coolscript'.
[stopinf]
desc = Stop the currently playing interlude/finale.
[suicide]
desc = Kill yourself. What did you think?
[togglegamma]
desc = Cycle gamma correction levels.
[warp]
desc = Warp to another map.
[zoommax]
desc = Zoom out to the max in the automap.
#
# CONSOLE VARIABLES - JDOOM SPECIFIC
#
[server-game-mapcycle]
desc = Map rotation sequence.
[server-game-mapcycle-noexit]
desc = 1=Disable exit buttons during map rotation.
[server-game-cheat]
desc = 1=Allow cheating in multiplayer games (god, noclip, give).
[menu-flash-r]
desc = Menu selection flash color, red component.
[menu-flash-g]
desc = Menu selection flash color, green component.
[menu-flash-b]
desc = Menu selection flash color, blue component.
[menu-flash-speed]
desc = Menu selection flash speed.
[menu-turningskull]
desc = 1=Menu skull turns at slider items.
[menu-effect]
desc = 3-bit bitfield. 0=Disable menu effects. 0x1= text type-in, 0x2= text shadow, 0x4= text glitter.
[menu-color-r]
desc = Menu color red component.
[menu-color-g]
desc = Menu color green component.
[menu-color-b]
desc = Menu color blue component.
[menu-colorb-r]
desc = Menu color B red component.
[menu-colorb-g]
desc = Menu color B green component.
[menu-colorb-b]
desc = Menu color B blue component.
[menu-glitter]
desc = Strength of type-in glitter.
[menu-fog]
desc = Menu fog mode: 0=off, 1=shimmer, 2=black smoke, 3=blue vertical, 4=grey smoke, 5=dimmed.
[menu-hotkeys]
desc = 1=Enable hotkey navigation in the menu.
[menu-stretch]
desc = Menu stretch-scaling strategy 0=Smart, 1=Never, 2=Always.
[menu-scale]
desc = Scaling for menus.
[menu-shadow]
desc = Menu text shadow darkness.
[menu-patch-replacement]
desc = Patch Replacement strings. 1=Enable external, 2=Enable built-in.
[menu-slam]
desc = 1=Slam the menu when opening.
[menu-quick-ask]
desc = 1=Ask me to confirm when quick saving/loading.
[xg-dev]
desc = 1=Print XG debug messages.
[view-cross-type]
desc = The current crosshair.
[view-cross-size]
desc = Crosshair size: 1=Normal.
[view-cross-vitality]
desc = Color the crosshair according to how near you are to death.
[view-cross-r]
desc = Crosshair color red component.
[view-cross-g]
desc = Crosshair color green component.
[view-cross-b]
desc = Crosshair color blue component.
[view-cross-a]
desc = Crosshair color alpha component.
[view-filter-strength]
desc = Strength of view filter.
[msg-show]
desc = 1=Show messages.
[msg-echo]
desc = 1=Echo all messages to the console.
[msg-count]
desc = Number of HUD messages displayed at the same time.
[msg-uptime]
desc = Number of seconds to keep HUD messages on screen.
[msg-scale]
desc = Scaling factor for HUD messages.
[msg-align]
desc = Alignment of HUD messages. 0 = left, 1 = center, 2 = right.
[msg-color-r]
desc = Color of HUD messages red component.
[msg-color-g]
desc = Color of HUD messages green component.
[msg-color-b]
desc = Color of HUD messages blue component.
[msg-blink]
desc = HUD messages blink for this number of tics when printed.
[game-save-quick-slot]
desc = Current "quick" save slot number. -1=None (default).
[game-state]
desc = Current game state.
[game-state-map]
desc = 1=Currently playing a map.
[game-paused]
desc = 1=Game paused.
[game-skill]
desc = Current skill level.
[map-id]
desc = Current map id.
[map-name]
desc = Current map name.
[map-episode]
desc = Current episode.
[map-mission]
desc = Current mission.
[game-music]
desc = Currently playing music (id).
[map-music]
desc = Music (id) for current map.
[game-stats-kills]
desc = Current number of kills.
[game-stats-items]
desc = Current number of items.
[game-stats-secrets]
desc = Current number of discovered secrets.
[player-health]
desc = Current health ammount.
[player-armor]
desc = Current armor ammount.
[player-weapon-current]
desc = Current weapon (id)
[player-ammo-bullets]
desc = Current number of bullets.
[player-ammo-shells]
desc = Current number of shells.
[player-ammo-cells]
desc = Current number of cells.
[player-ammo-missiles]
desc = Current number of missiles.
[player-weapon-fist]
desc = 1= Player has fist.
[player-weapon-pistol]
desc = 1= Player has pistol.
[player-weapon-shotgun]
desc = 1= Player has shotgun.
[player-weapon-chaingun]
desc = 1= Player has chaingun.
[player-weapon-mlauncher]
desc = 1= Player has missile launcher.
[player-weapon-plasmarifle]
desc = 1= Player has plasma rifle.
[player-weapon-bfg]
desc = 1= Player has BFG.
[player-weapon-chainsaw]
desc = 1= Player has chainsaw.
[player-weapon-sshotgun]
desc = 1= Player has super shotgun.
[player-key-blue]
desc = 1= Player has blue keycard.
[player-key-yellow]
desc = 1= Player has yellow keycard.
[player-key-red]
desc = 1= Player has red keycard.
[player-key-blueskull]
desc = 1= Player has blue skullkey.
[player-key-yellowskull]
desc = 1= Player has yellow skullkey.
[player-key-redskull]
desc = 1= Player has red skullkey.
[chat-beep]
desc = 1= Play a beep sound when a new chat message arrives.
[chat-macro0]
desc = Chat macro 1.
[chat-macro1]
desc = Chat macro 2.
[chat-macro2]
desc = Chat macro 3.
[chat-macro3]
desc = Chat macro 4.
[chat-macro4]
desc = Chat macro 5.
[chat-macro5]
desc = Chat macro 6.
[chat-macro6]
desc = Chat macro 7.
[chat-macro7]
desc = Chat macro 8.
[chat-macro8]
desc = Chat macro 9.
[chat-macro9]
desc = Chat macro 10.
[map-alpha-lines]
desc = Alpha level of automap lines.
[map-babykeys]
desc = 1=Show keys in automap (easy skill mode only).
[map-background-r]
desc = Automap background color, red component.
[map-background-g]
desc = Automap background color, green component.
[map-background-b]
desc = Automap background color, blue component.
[hud-cheat-counter]
desc = 6-bit bitfield. Show kills, items and secret counters.
[hud-cheat-counter-scale]
desc = Size factor for the counters.
[map-customcolors]
desc = Custom automap coloring 0=Never, 1=Auto (enabled if unchanged), 2=Always.
[map-door-colors]
desc = 1=Show door colors in automap.
[map-door-glow]
desc = Door glow thickness in the automap (with map-door-colors).
[map-huddisplay]
desc = 0=No HUD when in the automap 1=Current HUD display shown when in the automap 2=Always show Status Bar when in the automap
[map-mobj-r]
desc = Automap mobjs, red component.
[map-mobj-g]
desc = Automap mobjs, green component.
[map-mobj-b]
desc = Automap mobjs, blue component.
[map-opacity]
desc = Opacity of the automap.
[map-open-timer]
desc = Time taken to open/close the automap, in seconds.
[map-pan-speed]
desc = Pan speed multiplier in the automap.
[map-pan-resetonopen]
desc = 1= Reset automap pan location when opening the automap.
[map-rotate]
desc = 1=Automap turns with player, up=forward.
[map-wall-r]
desc = Automap walls, red component.
[map-wall-g]
desc = Automap walls, green component.
[map-wall-b]
desc = Automap walls, blue component.
[map-wall-ceilingchange-r]
desc = Automap ceiling height difference lines, red component.
[map-wall-ceilingchange-g]
desc = Automap ceiling height difference lines, green component.
[map-wall-ceilingchange-b]
desc = Automap ceiling height difference lines, blue component.
[map-wall-floorchange-r]
desc = Automap floor height difference lines, red component.
[map-wall-floorchange-g]
desc = Automap floor height difference lines, green component.
[map-wall-floorchange-b]
desc = Automap floor height difference lines, blue component.
[map-wall-unseen-r]
desc = Automap unseen areas, red component.
[map-wall-unseen-g]
desc = Automap unseen areas, green component.
[map-wall-unseen-b]
desc = Automap unseen areas, blue component.
[map-zoom-speed]
desc = Zoom in/out speed multiplier in the automap.
[input-mouse-x-sensi]
desc = Mouse X axis sensitivity.
[input-mouse-y-sensi]
desc = Mouse Y axis sensitivity.
[input-joy-x]
desc = X axis control: 0=None, 1=Move, 2=Turn, 3=Strafe, 4=Look.
[input-joy-y]
desc = Y axis control.
[input-joy-z]
desc = Z axis control.
[input-joy-rx]
desc = X rotational axis control.
[input-joy-ry]
desc = Y rotational axis control.
[input-joy-rz]
desc = Z rotational axis control.
[input-joy-slider1]
desc = First slider control.
[input-joy-slider2]
desc = Second slider control.
[ctl-aim-noauto]
desc = 1=Autoaiming disabled.
[ctl-turn-speed]
desc = The speed of turning left/right.
[ctl-run]
desc = 1=Always run.
[ctl-use-dclick]
desc = 1=Doubleclick forward/strafe equals use key.
[ctl-look-speed]
desc = The speed of looking up/down.
[ctl-look-spring]
desc = 1=Lookspring active.
[ctl-look-mouse]
desc = 1=Mouse look active.
[ctl-look-mouse-inverse]
desc = 1=Inverse mouse look Y axis.
[ctl-look-pov]
desc = 1=Look around using the POV hat.
[ctl-look-joy]
desc = 1=Joystick look active.
[ctl-look-joy-inverse]
desc = 1=Inverse joystick look Y axis.
[ctl-look-joy-delta]
desc = 1=Joystick values => look angle delta.
[hud-scale]
desc = Scaling for HUD info.
[hud-status-size]
desc = Status bar size.
[hud-status-weaponslots-ownedfix]
desc = 1= Fix original DOOM behavior when drawing the statusbar owned weapon display.
[hud-color-r]
desc = HUD info color red component.
[hud-color-g]
desc = HUD info color green component.
[hud-color-b]
desc = HUD info color alpha component.
[hud-color-a]
desc = HUD info alpha value.
[hud-icon-alpha]
desc = HUD icon alpha value.
[hud-status-alpha]
desc = Status bar Alpha level.
[hud-status-icon-a]
desc = Status bar icons & counters Alpha level.
[hud-face]
desc = 1=Show Doom guy's face in HUD.
[hud-health]
desc = 1=Show health in HUD.
[hud-armor]
desc = 1=Show armor in HUD.
[hud-ammo]
desc = 1=Show ammo in HUD.
[hud-keys]
desc = 1=Show keys in HUD.
[hud-keys-combine]
desc = 1=Combine the display of keys of the same color in HUD.
[hud-frags]
desc = 1=Show deathmatch frags in HUD.
[hud-frags-all]
desc = Debug: HUD shows all frags of all players.
[hud-patch-replacement]
desc = Patch Replacement strings. 1=Enable external, 2=Enable built-in.
[hud-timer]
desc = Number of seconds before the hud auto-hides.
[hud-unhide-damage]
desc = 1=Unhide the HUD when player receives damaged.
[hud-unhide-pickup-health]
desc = 1=Unhide the HUD when player collects a health item.
[hud-unhide-pickup-armor]
desc = 1=Unhide the HUD when player collects an armor item.
[hud-unhide-pickup-powerup]
desc = 1=Unhide the HUD when player collects a powerup or item of equipment.
[hud-unhide-pickup-weapon]
desc = 1=Unhide the HUD when player collects a weapon.
[hud-unhide-pickup-ammo]
desc = 1=Unhide the HUD when player collects an ammo item.
[hud-unhide-pickup-key]
desc = 1=Unhide the HUD when player collects a key.
[menu-quitsound]
desc = 1=Play a sound when quitting the game.
[menu-save-suggestname]
desc = 1=Suggest an auto-generated name when selecting a save slot.
[view-size]
desc = View window size (3-13).
[hud-title]
desc = 1=Show map title and author in the beginning.
[hud-title-author-noiwad]
desc = 1=Do not show map author if it is a map from an IWAD.
[view-bob-height]
desc = Scale for viewheight bobbing.
[view-bob-weapon]
desc = Scale for player weapon bobbing.
[view-bob-weapon-switch-lower]
desc = HUD weapon lowered during weapon switching.
[server-game-announce-secret]
desc = 1=Announce the discovery of secret areas.
[server-game-skill]
desc = Skill level in multiplayer games.
[server-game-map]
desc = Map to use in multiplayer games.
[server-game-episode]
desc = Episode to use in multiplayer games.
[server-game-deathmatch]
desc = Start multiplayers games as deathmatch.
[server-game-mod-damage]
desc = Enemy (mob) damage modifier, multiplayer (1..100).
[server-game-mod-health]
desc = Enemy (mob) health modifier, multiplayer (1..20).
[server-game-mod-gravity]
desc = World gravity modifier, multiplayer (-1..100). -1 = Map default.
[server-game-nobfg]
desc = 1=Disable BFG9000 in all netgames.
[server-game-coop-nothing]
desc = 1=Disable all multiplayer objects in co-op games.
[server-game-coop-respawn-items]
desc = 1=Respawn items in co-op games.
[server-game-coop-noweapons]
desc = 1=Disable multiplayer weapons during co-op games.
[server-game-jump]
desc = 1=Allow jumping in multiplayer games.
[server-game-bfg-freeaim]
desc = Allow free-aim with BFG in deathmatch.
[server-game-nomonsters]
desc = 1=No monsters.
[server-game-respawn]
desc = 1= -respawn was used.
[server-game-respawn-monsters-nightmare]
desc = 1=Monster respawning in Nightmare difficulty enabled.
[server-game-radiusattack-nomaxz]
desc = 1=ALL radius attacks are infinitely tall.
[server-game-monster-meleeattack-nomaxz]
desc = 1=Monster melee attacks are infinitely tall.
[server-game-coop-nodamage]
desc = 1=Disable player-player damage in co-op games.
[server-game-noteamdamage]
desc = 1=Disable team damage (player color = team).
[server-game-deathmatch-killmsg]
desc = 1=Announce frags in deathmatch.
[player-color]
desc = Player color: 0=green, 1=gray, 2=brown, 3=red.
[player-eyeheight]
desc = Player eye height. The original is 41.
[player-move-speed]
desc = Player movement speed modifier.
[player-jump]
desc = 1=Allow jumping.
[player-jump-power]
desc = Jump power (for all clients if this is the server).
[player-air-movement]
desc = Player movement speed while airborne.
[player-autoswitch]
desc = Change weapon automatically when picking one up. 1=If better 2=Always
[player-autoswitch-notfiring]
desc = 1=Disable automatic weapon switch if firing when picking one up.
[player-autoswitch-ammo]
desc = Change weapon automatically when picking up ammo. 1=If better 2=Always
[player-autoswitch-berserk]
desc = Change to fist automatically when picking up berserk pack
[player-weapon-order0]
desc = Weapon change order, slot 0.
[player-weapon-order1]
desc = Weapon change order, slot 1.
[player-weapon-order2]
desc = Weapon change order, slot 2.
[player-weapon-order3]
desc = Weapon change order, slot 3.
[player-weapon-order4]
desc = Weapon change order, slot 4.
[player-weapon-order5]
desc = Weapon change order, slot 5.
[player-weapon-order6]
desc = Weapon change order, slot 6.
[player-weapon-order7]
desc = Weapon change order, slot 7.
[player-weapon-order8]
desc = Weapon change order, slot 8.
[player-weapon-cycle-sequential]
desc = 1=Allow sequential weapon cycling whilst lowering.
[player-weapon-nextmode]
desc = 1=Use custom weapon order with Next/Previous weapon.
[player-camera-noclip]
desc = 1=Camera players have no movement clipping.
[player-death-lookup]
desc = 1=Look up when killed
[game-raiseghosts]
desc = 1=Archviles raise ghosts from squished corpses (disables DOOM bug fix).
[game-maxskulls]
desc = 1=Pain Elementals can't spawn Lost Souls if more than twenty exist (original behaviour).
[game-skullsinwalls]
desc = 1=Pain Elementals can spawn Lost Souls inside walls (disables DOOM bug fix).
[game-anybossdeath666]
desc = 1=The death of ANY boss monster triggers a 666 special (on applicable maps).
[game-monsters-stuckindoors]
desc = 1=Monsters can get stuck in doortracks (disables DOOM bug fix).
[game-objects-hangoverledges]
desc = 1=Only some objects can hang over tall ledges (enables DOOM bug fix).
[game-objects-clipping]
desc = 1=Use EXACTLY DOOM's clipping code (disables DOOM bug fix).
[game-zombiescanexit]
desc = 1=Zombie players can exit maps (disables DOOM bug fix).
[hud-face-ouchfix]
desc = 1=Fix HUD OUCH face (enables DOOM bug fix).
[game-player-wallrun-northonly]
desc = 1=Players can only wallrun North (disables DOOM bug fix).
[game-objects-falloff]
desc = 1=Objects fall under their own weight (enables DOOM bug fix).
[game-zclip]
desc = 1=Allow mobjs to move under/over each other (enables DOOM bug fix).
[game-corpse-sliding]
desc = 1=Corpses slide down stairs and ledges (enables enhanced BOOM behaviour).
[game-fastmonsters]
desc = 1=Fast monsters in non-demo single player.
[game-corpse-time]
desc = Corpse vanish time in seconds, 0=disabled.
[rend-dev-freeze-map]
desc = 1=Stop updating the automap rendering lists.
[inlude-stretch]
desc = Intermission stretch-scaling strategy 0=Smart, 1=Never, 2=Always.
[inlude-patch-replacement]
desc = Intermission Patch Replacement strings. 1=Enable external, 2=Enable built-in.