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dd_uinit.h
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dd_uinit.h
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/**\file dd_uinit.h
*\section License
* License: GPL
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2006-2012 Jaakko Keränen <jaakko.keranen@iki.fi>
*\author Copyright © 2005-2012 Daniel Swanson <danij@dengine.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* Unix Initialization.
*/
#ifndef LIBDENG_UINIT_H
#define LIBDENG_UINIT_H
#include "dd_pinit.h"
#include "library.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
Library* hInstPlug[MAX_PLUGS];
GETGAMEAPI GetGameAPI;
/// @c true = We are using a custom user dir specified on the command line.
boolean usingUserDir;
#ifndef MACOSX
/// @c true = We are using the user dir defined in the HOME environment.
boolean usingHomeDir;
#endif
} application_t;
extern application_t app;
boolean DD_Unix_Init(int argc, char** argv);
void DD_Shutdown(void);
/**
* @note This implementation re-parses the entire config file on each call, so
* it is not useful for performance-critical or high volume usage.
*
* @return @c true, if the found config value was written to @a dest, otherwise
* @c false.
*/
boolean DD_Unix_GetConfigValue(const char* configFile, const char* key, char* dest, size_t destLen);
#ifdef __cplusplus
}
#endif
#endif /* LIBDENG_UINIT_H */