/
p_oldsvg.c
1016 lines (834 loc) · 30.3 KB
/
p_oldsvg.c
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/**
* @file p_oldsvg.c
* Doom ver 1.9 save game reader.
*
* @authors Copyright © 2003-2013 Jaakko Keränen <jaakko.keranen@iki.fi>
* @authors Copyright © 2005-2013 Daniel Swanson <danij@dengine.net>
* @authors Copyright © 1993-1996 by id Software, Inc.
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA</small>
*/
#include "jdoom.h"
#include "dmu_lib.h"
#include "p_saveg.h"
#include "p_map.h"
#include "p_mapsetup.h"
#include "p_tick.h"
#include "p_ceiling.h"
#include "p_door.h"
#include "p_floor.h"
#include "p_plat.h"
#include "am_map.h"
#define PADSAVEP() savePtr += (4 - ((savePtr - saveBuffer) & 3)) & 3
// All the versions of DOOM have different savegame IDs, but 500 will be the
// savegame base from now on.
#define V19_SAVE_VERSION 500 ///< Version number associated with a recognised doom.exe game save state.
#define V19_SAVESTRINGSIZE 24
#define VERSIONSIZE 16
#define FF_FULLBRIGHT 0x8000 ///< Used to be a flag in thing->frame.
#define FF_FRAMEMASK 0x7fff
#define SIZEOF_V19_THINKER_T 12
#define V19_THINKER_T_FUNC_OFFSET 8
static byte* savePtr;
static byte* saveBuffer;
static Reader* svReader;
static boolean SV_OpenFile_Dm_v19(const char* filePath);
static void SV_CloseFile_Dm_v19(void);
static Reader* SV_NewReader_Dm_v19(void);
static void SaveInfo_Read_Dm_v19(SaveInfo* info, Reader* reader);
static char sri8(Reader* r)
{
if(!r) return 0;
savePtr++;
return *(char*) (savePtr - 1);
}
static short sri16(Reader* r)
{
if(!r) return 0;
savePtr += 2;
return *(int16_t *) (savePtr - 2);
}
static int sri32(Reader* r)
{
if(!r) return 0;
savePtr += 4;
return *(int32_t *) (savePtr - 4);
}
static void srd(Reader* r, char* data, int len)
{
if(!r) return;
if(data)
{
memcpy(data, savePtr, len);
}
savePtr += len;
}
static void SV_v19_ReadPlayer(player_t* pl)
{
int i;
Reader_ReadInt32(svReader);
pl->playerState = Reader_ReadInt32(svReader);
Reader_Read(svReader, NULL, 8);
pl->viewZ = FIX2FLT(Reader_ReadInt32(svReader));
pl->viewHeight = FIX2FLT(Reader_ReadInt32(svReader));
pl->viewHeightDelta = FIX2FLT(Reader_ReadInt32(svReader));
pl->bob = FLT2FIX(Reader_ReadInt32(svReader));
pl->flyHeight = 0;
pl->health = Reader_ReadInt32(svReader);
pl->armorPoints = Reader_ReadInt32(svReader);
pl->armorType = Reader_ReadInt32(svReader);
memset(pl->powers, 0, sizeof(pl->powers));
pl->powers[PT_INVULNERABILITY] = (Reader_ReadInt32(svReader)? true : false);
pl->powers[PT_STRENGTH] = (Reader_ReadInt32(svReader)? true : false);
pl->powers[PT_INVISIBILITY] = (Reader_ReadInt32(svReader)? true : false);
pl->powers[PT_IRONFEET] = (Reader_ReadInt32(svReader)? true : false);
pl->powers[PT_ALLMAP] = (Reader_ReadInt32(svReader)? true : false);
if(pl->powers[PT_ALLMAP])
ST_RevealAutomap(pl - players, true);
pl->powers[PT_INFRARED] = (Reader_ReadInt32(svReader)? true : false);
memset(pl->keys, 0, sizeof(pl->keys));
pl->keys[KT_BLUECARD] = (Reader_ReadInt32(svReader)? true : false);
pl->keys[KT_YELLOWCARD] = (Reader_ReadInt32(svReader)? true : false);
pl->keys[KT_REDCARD] = (Reader_ReadInt32(svReader)? true : false);
pl->keys[KT_BLUESKULL] = (Reader_ReadInt32(svReader)? true : false);
pl->keys[KT_YELLOWSKULL] = (Reader_ReadInt32(svReader)? true : false);
pl->keys[KT_REDSKULL] = (Reader_ReadInt32(svReader)? true : false);
pl->backpack = Reader_ReadInt32(svReader);
memset(pl->frags, 0, sizeof(pl->frags));
pl->frags[0] = Reader_ReadInt32(svReader);
pl->frags[1] = Reader_ReadInt32(svReader);
pl->frags[2] = Reader_ReadInt32(svReader);
pl->frags[3] = Reader_ReadInt32(svReader);
pl->readyWeapon = Reader_ReadInt32(svReader);
pl->pendingWeapon = Reader_ReadInt32(svReader);
memset(pl->weapons, 0, sizeof(pl->weapons));
pl->weapons[WT_FIRST].owned = (Reader_ReadInt32(svReader)? true : false);
pl->weapons[WT_SECOND].owned = (Reader_ReadInt32(svReader)? true : false);
pl->weapons[WT_THIRD].owned = (Reader_ReadInt32(svReader)? true : false);
pl->weapons[WT_FOURTH].owned = (Reader_ReadInt32(svReader)? true : false);
pl->weapons[WT_FIFTH].owned = (Reader_ReadInt32(svReader)? true : false);
pl->weapons[WT_SIXTH].owned = (Reader_ReadInt32(svReader)? true : false);
pl->weapons[WT_SEVENTH].owned = (Reader_ReadInt32(svReader)? true : false);
pl->weapons[WT_EIGHTH].owned = (Reader_ReadInt32(svReader)? true : false);
pl->weapons[WT_NINETH].owned = (Reader_ReadInt32(svReader)? true : false);
memset(pl->ammo, 0, sizeof(pl->ammo));
pl->ammo[AT_CLIP].owned = Reader_ReadInt32(svReader);
pl->ammo[AT_SHELL].owned = Reader_ReadInt32(svReader);
pl->ammo[AT_CELL].owned = Reader_ReadInt32(svReader);
pl->ammo[AT_MISSILE].owned = Reader_ReadInt32(svReader);
pl->ammo[AT_CLIP].max = Reader_ReadInt32(svReader);
pl->ammo[AT_SHELL].max = Reader_ReadInt32(svReader);
pl->ammo[AT_CELL].max = Reader_ReadInt32(svReader);
pl->ammo[AT_MISSILE].max = Reader_ReadInt32(svReader);
pl->attackDown = Reader_ReadInt32(svReader);
pl->useDown = Reader_ReadInt32(svReader);
pl->cheats = Reader_ReadInt32(svReader);
pl->refire = Reader_ReadInt32(svReader);
pl->killCount = Reader_ReadInt32(svReader);
pl->itemCount = Reader_ReadInt32(svReader);
pl->secretCount = Reader_ReadInt32(svReader);
Reader_ReadInt32(svReader);
pl->damageCount = Reader_ReadInt32(svReader);
pl->bonusCount = Reader_ReadInt32(svReader);
Reader_ReadInt32(svReader);
pl->plr->extraLight = Reader_ReadInt32(svReader);
pl->plr->fixedColorMap = Reader_ReadInt32(svReader);
pl->colorMap = Reader_ReadInt32(svReader);
for(i = 0; i < 2; ++i)
{
pspdef_t* psp = &pl->pSprites[i];
psp->state = INT2PTR(state_t, Reader_ReadInt32(svReader));
psp->pos[VX] = Reader_ReadInt32(svReader);
psp->pos[VY] = Reader_ReadInt32(svReader);
psp->tics = Reader_ReadInt32(svReader);
}
pl->didSecret = Reader_ReadInt32(svReader);
}
static void SV_v19_ReadMobj(void)
{
float pos[3], mom[3], radius, height, floorz, ceilingz;
angle_t angle;
spritenum_t sprite;
int frame, valid, type, ddflags = 0;
mobj_t* mo;
mobjinfo_t* info;
// List: thinker links.
Reader_ReadInt32(svReader);
Reader_ReadInt32(svReader);
Reader_ReadInt32(svReader);
// Info for drawing: position.
pos[VX] = FIX2FLT(Reader_ReadInt32(svReader));
pos[VY] = FIX2FLT(Reader_ReadInt32(svReader));
pos[VZ] = FIX2FLT(Reader_ReadInt32(svReader));
// More list: links in sector (if needed)
Reader_ReadInt32(svReader);
Reader_ReadInt32(svReader);
//More drawing info: to determine current sprite.
angle = Reader_ReadInt32(svReader); // orientation
sprite = Reader_ReadInt32(svReader); // used to find patch_t and flip value
frame = Reader_ReadInt32(svReader); // might be ORed with FF_FULLBRIGHT
if(frame & FF_FULLBRIGHT)
frame &= FF_FRAMEMASK; // not used anymore.
// Interaction info, by BLOCKMAP.
// Links in blocks (if needed).
Reader_ReadInt32(svReader);
Reader_ReadInt32(svReader);
Reader_ReadInt32(svReader);
// The closest interval over all contacted Sectors.
floorz = FIX2FLT(Reader_ReadInt32(svReader));
ceilingz = FIX2FLT(Reader_ReadInt32(svReader));
// For movement checking.
radius = FIX2FLT(Reader_ReadInt32(svReader));
height = FIX2FLT(Reader_ReadInt32(svReader));
// Momentums, used to update position.
mom[MX] = FIX2FLT(Reader_ReadInt32(svReader));
mom[MY] = FIX2FLT(Reader_ReadInt32(svReader));
mom[MZ] = FIX2FLT(Reader_ReadInt32(svReader));
valid = Reader_ReadInt32(svReader);
type = Reader_ReadInt32(svReader);
info = &MOBJINFO[type];
if(info->flags & MF_SOLID) ddflags |= DDMF_SOLID;
if(info->flags2 & MF2_DONTDRAW) ddflags |= DDMF_DONTDRAW;
/**
* We now have all the information we need to create the mobj.
*/
mo = P_MobjCreateXYZ(P_MobjThinker, pos[VX], pos[VY], pos[VZ], angle,
radius, height, ddflags);
mo->sprite = sprite;
mo->frame = frame;
mo->floorZ = floorz;
mo->ceilingZ = ceilingz;
mo->mom[MX] = mom[MX];
mo->mom[MY] = mom[MY];
mo->mom[MZ] = mom[MZ];
mo->valid = valid;
mo->type = type;
mo->moveDir = DI_NODIR;
/**
* Continue reading the mobj data.
*/
Reader_ReadInt32(svReader); // &mobjinfo[mo->type]
mo->tics = Reader_ReadInt32(svReader); // state tic counter
mo->state = INT2PTR(state_t, Reader_ReadInt32(svReader));
mo->damage = DDMAXINT; // Use damage set in mo->info->damage
mo->flags = Reader_ReadInt32(svReader);
mo->health = Reader_ReadInt32(svReader);
// Movement direction, movement generation (zig-zagging).
mo->moveDir = Reader_ReadInt32(svReader); // 0-7
mo->moveCount = Reader_ReadInt32(svReader); // when 0, select a new dir
// Thing being chased/attacked (or NULL),
// also the originator for missiles.
Reader_ReadInt32(svReader);
// Reaction time: if non 0, don't attack yet.
// Used by player to freeze a bit after teleporting.
mo->reactionTime = Reader_ReadInt32(svReader);
// If >0, the target will be chased
// no matter what (even if shot)
mo->threshold = Reader_ReadInt32(svReader);
// Additional info record for player avatars only.
// Only valid if type == MT_PLAYER
mo->player = INT2PTR(player_t, Reader_ReadInt32(svReader));
// Player number last looked for.
mo->lastLook = Reader_ReadInt32(svReader);
// For nightmare respawn.
mo->spawnSpot.origin[VX] = (float) Reader_ReadInt16(svReader);
mo->spawnSpot.origin[VY] = (float) Reader_ReadInt16(svReader);
mo->spawnSpot.origin[VZ] = 0; // Initialize with "something".
mo->spawnSpot.angle = (angle_t) (ANG45 * ((int)Reader_ReadInt16(svReader) / 45));
/* mo->spawnSpot.type = (int) */ Reader_ReadInt16(svReader);
{
int spawnFlags = ((int) Reader_ReadInt16(svReader)) & ~MASK_UNKNOWN_MSF_FLAGS;
// Spawn on the floor by default unless the mobjtype flags override.
spawnFlags |= MSF_Z_FLOOR;
mo->spawnSpot.flags = spawnFlags;
}
// Thing being chased/attacked for tracers.
Reader_ReadInt32(svReader);
mo->info = info;
SV_TranslateLegacyMobjFlags(mo, 0);
mo->state = &STATES[PTR2INT(mo->state)];
mo->target = NULL;
if(mo->player)
{
int pnum = PTR2INT(mo->player) - 1;
mo->player = &players[pnum];
mo->dPlayer = mo->player->plr;
mo->dPlayer->mo = mo;
//mo->dPlayer->clAngle = mo->angle; /* $unifiedangles */
mo->dPlayer->lookDir = 0; /* $unifiedangles */
}
P_MobjSetOrigin(mo);
mo->floorZ = P_GetDoublep(mo->bspLeaf, DMU_FLOOR_HEIGHT);
mo->ceilingZ = P_GetDoublep(mo->bspLeaf, DMU_CEILING_HEIGHT);
}
static void P_v19_UnArchivePlayers(void)
{
int i, j;
for(i = 0; i < 4; ++i)
{
if(!players[i].plr->inGame) continue;
PADSAVEP();
SV_v19_ReadPlayer(players + i);
// will be set when unarc thinker
players[i].plr->mo = NULL;
players[i].attacker = NULL;
for(j = 0; j < NUMPSPRITES; ++j)
{
if(players[i].pSprites[j].state)
{
players[i].pSprites[j].state =
&STATES[PTR2INT(players[i].pSprites[j].state)];
}
}
}
}
static Uri *readTextureUrn(Reader *reader, char const *schemeName)
{
DENG_ASSERT(reader && schemeName);
return Uri_NewWithPath2(Str_Text(Str_Appendf(AutoStr_NewStd(), "urn:%s:%i", schemeName, Reader_ReadInt16(svReader))), RC_NULL);
}
static void P_v19_UnArchiveWorld(void)
{
uint i, j;
float matOffset[2];
Sector* sec;
xsector_t* xsec;
LineDef* line;
xline_t* xline;
// Do sectors.
for(i = 0; i < numsectors; ++i)
{
Uri *floorTextureUrn, *ceilingTextureUrn;
sec = P_ToPtr(DMU_SECTOR, i);
xsec = P_ToXSector(sec);
P_SetDoublep(sec, DMU_FLOOR_HEIGHT, (coord_t) Reader_ReadInt16(svReader));
P_SetDoublep(sec, DMU_CEILING_HEIGHT, (coord_t) Reader_ReadInt16(svReader));
floorTextureUrn = readTextureUrn(svReader, "Flats");
P_SetPtrp (sec, DMU_FLOOR_MATERIAL, DD_MaterialForTextureUri(floorTextureUrn));
Uri_Delete(floorTextureUrn);
ceilingTextureUrn = readTextureUrn(svReader, "Flats");
P_SetPtrp (sec, DMU_CEILING_MATERIAL, DD_MaterialForTextureUri(ceilingTextureUrn));
Uri_Delete(ceilingTextureUrn);
P_SetFloatp(sec, DMU_LIGHT_LEVEL, (float) (Reader_ReadInt16(svReader)) / 255.0f);
xsec->special = Reader_ReadInt16(svReader); // needed?
/*xsec->tag = */Reader_ReadInt16(svReader); // needed?
xsec->specialData = 0;
xsec->soundTarget = 0;
}
// Do lines.
for(i = 0; i < numlines; ++i)
{
line = P_ToPtr(DMU_LINEDEF, i);
xline = P_ToXLine(line);
xline->flags = Reader_ReadInt16(svReader);
xline->special = Reader_ReadInt16(svReader);
/*xline->tag =*/Reader_ReadInt16(svReader);
for(j = 0; j < 2; ++j)
{
Uri *topTextureUrn, *bottomTextureUrn, *middleTextureUrn;
SideDef* sdef = P_GetPtrp(line, (j? DMU_SIDEDEF1:DMU_SIDEDEF0));
if(!sdef) continue;
matOffset[VX] = (float) (Reader_ReadInt16(svReader));
matOffset[VY] = (float) (Reader_ReadInt16(svReader));
P_SetFloatpv(sdef, DMU_TOP_MATERIAL_OFFSET_XY, matOffset);
P_SetFloatpv(sdef, DMU_MIDDLE_MATERIAL_OFFSET_XY, matOffset);
P_SetFloatpv(sdef, DMU_BOTTOM_MATERIAL_OFFSET_XY, matOffset);
topTextureUrn = readTextureUrn(svReader, "Textures");
P_SetPtrp(sdef, DMU_TOP_MATERIAL, DD_MaterialForTextureUri(topTextureUrn));
Uri_Delete(topTextureUrn);
bottomTextureUrn = readTextureUrn(svReader, "Textures");
P_SetPtrp(sdef, DMU_BOTTOM_MATERIAL, DD_MaterialForTextureUri(bottomTextureUrn));
Uri_Delete(bottomTextureUrn);
middleTextureUrn = readTextureUrn(svReader, "Textures");
P_SetPtrp(sdef, DMU_MIDDLE_MATERIAL, DD_MaterialForTextureUri(middleTextureUrn));
Uri_Delete(middleTextureUrn);
}
}
}
static int removeThinker(thinker_t* th, void* context)
{
if(th->function == (thinkfunc_t) P_MobjThinker)
P_MobjRemove((mobj_t *) th, true);
else
Z_Free(th);
return false; // Continue iteration.
}
static void P_v19_UnArchiveThinkers(void)
{
enum thinkerclass_e {
TC_END,
TC_MOBJ
};
byte tClass;
// Remove all the current thinkers.
Thinker_Iterate(NULL, removeThinker, NULL);
Thinker_Init();
// Read in saved thinkers.
for(;;)
{
tClass = Reader_ReadByte(svReader);
switch(tClass)
{
case TC_END: return; // End of list.
case TC_MOBJ:
PADSAVEP();
SV_v19_ReadMobj();
break;
default:
Con_Error("Unknown tclass %i in savegame", tClass);
}
}
}
static int SV_v19_ReadCeiling(ceiling_t* ceiling)
{
/* Original DOOM format:
typedef struct {
thinker_t thinker; // was 12 bytes
ceilingtype_e type; // was 32bit int
Sector *sector;
fixed_t bottomheight;
fixed_t topheight;
fixed_t speed;
boolean crush;
int direction;
int tag;
int olddirection;
} v19_ceiling_t;
*/
byte temp[SIZEOF_V19_THINKER_T];
// Padding at the start (an old thinker_t struct).
Reader_Read(svReader, &temp, SIZEOF_V19_THINKER_T);
// Start of used data members.
ceiling->type = Reader_ReadInt32(svReader);
// A 32bit pointer to sector, serialized.
ceiling->sector = P_ToPtr(DMU_SECTOR, Reader_ReadInt32(svReader));
if(!ceiling->sector)
Con_Error("tc_ceiling: bad sector number\n");
ceiling->bottomHeight = FIX2FLT(Reader_ReadInt32(svReader));
ceiling->topHeight = FIX2FLT(Reader_ReadInt32(svReader));
ceiling->speed = FIX2FLT(Reader_ReadInt32(svReader));
ceiling->crush = Reader_ReadInt32(svReader);
ceiling->state = (Reader_ReadInt32(svReader) == -1? CS_DOWN : CS_UP);
ceiling->tag = Reader_ReadInt32(svReader);
ceiling->oldState = (Reader_ReadInt32(svReader) == -1? CS_DOWN : CS_UP);
ceiling->thinker.function = T_MoveCeiling;
if(!(temp + V19_THINKER_T_FUNC_OFFSET))
Thinker_SetStasis(&ceiling->thinker, true);
P_ToXSector(ceiling->sector)->specialData = ceiling;
return true; // Add this thinker.
}
static int SV_v19_ReadDoor(door_t *door)
{
/* Original DOOM format:
typedef struct {
thinker_t thinker; // was 12 bytes
doortype_e type; // was 32bit int
Sector *sector;
fixed_t topheight;
fixed_t speed;
int direction;
int topwait;
int topcountdown;
} v19_vldoor_t;
*/
// Padding at the start (an old thinker_t struct)
Reader_Read(svReader, NULL, SIZEOF_V19_THINKER_T);
// Start of used data members.
door->type = Reader_ReadInt32(svReader);
// A 32bit pointer to sector, serialized.
door->sector = P_ToPtr(DMU_SECTOR, Reader_ReadInt32(svReader));
if(!door->sector)
Con_Error("tc_door: bad sector number\n");
door->topHeight = FIX2FLT(Reader_ReadInt32(svReader));
door->speed = FIX2FLT(Reader_ReadInt32(svReader));
door->state = Reader_ReadInt32(svReader);
door->topWait = Reader_ReadInt32(svReader);
door->topCountDown = Reader_ReadInt32(svReader);
door->thinker.function = T_Door;
P_ToXSector(door->sector)->specialData = door;
return true; // Add this thinker.
}
static int SV_v19_ReadFloor(floor_t *floor)
{
/* Original DOOM format:
typedef struct {
thinker_t thinker; // was 12 bytes
floortype_e type; // was 32bit int
boolean crush;
Sector *sector;
int direction;
int newspecial;
short texture;
fixed_t floordestheight;
fixed_t speed;
} v19_floormove_t;
*/
Uri *newTextureUrn;
// Padding at the start (an old thinker_t struct)
Reader_Read(svReader, NULL, SIZEOF_V19_THINKER_T);
// Start of used data members.
floor->type = Reader_ReadInt32(svReader);
floor->crush = Reader_ReadInt32(svReader);
// A 32bit pointer to sector, serialized.
floor->sector = P_ToPtr(DMU_SECTOR, Reader_ReadInt32(svReader));
if(!floor->sector)
Con_Error("tc_floor: bad sector number\n");
floor->state = (int) Reader_ReadInt32(svReader);
floor->newSpecial = Reader_ReadInt32(svReader);
newTextureUrn = readTextureUrn(svReader, "Flats");
floor->material = DD_MaterialForTextureUri(newTextureUrn);
Uri_Delete(newTextureUrn);
floor->floorDestHeight = FIX2FLT(Reader_ReadInt32(svReader));
floor->speed = FIX2FLT(Reader_ReadInt32(svReader));
floor->thinker.function = T_MoveFloor;
P_ToXSector(floor->sector)->specialData = floor;
return true; // Add this thinker.
}
static int SV_v19_ReadPlat(plat_t *plat)
{
/* Original DOOM format:
typedef struct {
thinker_t thinker; // was 12 bytes
Sector *sector;
fixed_t speed;
fixed_t low;
fixed_t high;
int wait;
int count;
platstate_e status; // was 32bit int
platstate_e oldstatus; // was 32bit int
boolean crush;
int tag;
plattype_e type; // was 32bit int
} v19_plat_t;
*/
byte temp[SIZEOF_V19_THINKER_T];
// Padding at the start (an old thinker_t struct)
Reader_Read(svReader, temp, SIZEOF_V19_THINKER_T);
// Start of used data members.
// A 32bit pointer to sector, serialized.
plat->sector = P_ToPtr(DMU_SECTOR, Reader_ReadInt32(svReader));
if(!plat->sector)
Con_Error("tc_plat: bad sector number\n");
plat->speed = FIX2FLT(Reader_ReadInt32(svReader));
plat->low = FIX2FLT(Reader_ReadInt32(svReader));
plat->high = FIX2FLT(Reader_ReadInt32(svReader));
plat->wait = Reader_ReadInt32(svReader);
plat->count = Reader_ReadInt32(svReader);
plat->state = Reader_ReadInt32(svReader);
plat->oldState = Reader_ReadInt32(svReader);
plat->crush = Reader_ReadInt32(svReader);
plat->tag = Reader_ReadInt32(svReader);
plat->type = Reader_ReadInt32(svReader);
plat->thinker.function = T_PlatRaise;
if(!(temp + V19_THINKER_T_FUNC_OFFSET))
Thinker_SetStasis(&plat->thinker, true);
P_ToXSector(plat->sector)->specialData = plat;
return true; // Add this thinker.
}
static int SV_v19_ReadFlash(lightflash_t *flash)
{
/* Original DOOM format:
typedef struct {
thinker_t thinker; // was 12 bytes
Sector *sector;
int count;
int maxlight;
int minlight;
int maxtime;
int mintime;
} v19_lightflash_t;
*/
// Padding at the start (an old thinker_t struct)
Reader_Read(svReader, NULL, SIZEOF_V19_THINKER_T);
// Start of used data members.
// A 32bit pointer to sector, serialized.
flash->sector = P_ToPtr(DMU_SECTOR, Reader_ReadInt32(svReader));
if(!flash->sector)
Con_Error("tc_flash: bad sector number\n");
flash->count = Reader_ReadInt32(svReader);
flash->maxLight = (float) Reader_ReadInt32(svReader) / 255.0f;
flash->minLight = (float) Reader_ReadInt32(svReader) / 255.0f;
flash->maxTime = Reader_ReadInt32(svReader);
flash->minTime = Reader_ReadInt32(svReader);
flash->thinker.function = T_LightFlash;
return true; // Add this thinker.
}
static int SV_v19_ReadStrobe(strobe_t *strobe)
{
/* Original DOOM format:
typedef struct {
thinker_t thinker; // was 12 bytes
Sector *sector;
int count;
int minlight;
int maxlight;
int darktime;
int brighttime;
} v19_strobe_t;
*/
// Padding at the start (an old thinker_t struct)
Reader_Read(svReader, NULL, SIZEOF_V19_THINKER_T);
// Start of used data members.
// A 32bit pointer to sector, serialized.
strobe->sector = P_ToPtr(DMU_SECTOR, Reader_ReadInt32(svReader));
if(!strobe->sector)
Con_Error("tc_strobe: bad sector number\n");
strobe->count = Reader_ReadInt32(svReader);
strobe->minLight = (float) Reader_ReadInt32(svReader) / 255.0f;
strobe->maxLight = (float) Reader_ReadInt32(svReader) / 255.0f;
strobe->darkTime = Reader_ReadInt32(svReader);
strobe->brightTime = Reader_ReadInt32(svReader);
strobe->thinker.function = T_StrobeFlash;
return true; // Add this thinker.
}
static int SV_v19_ReadGlow(glow_t *glow)
{
/* Original DOOM format:
typedef struct {
thinker_t thinker; // was 12 bytes
Sector *sector;
int minlight;
int maxlight;
int direction;
} v19_glow_t;
*/
// Padding at the start (an old thinker_t struct)
Reader_Read(svReader, NULL, SIZEOF_V19_THINKER_T);
// Start of used data members.
// A 32bit pointer to sector, serialized.
glow->sector = P_ToPtr(DMU_SECTOR, Reader_ReadInt32(svReader));
if(!glow->sector)
Con_Error("tc_glow: bad sector number\n");
glow->minLight = (float) Reader_ReadInt32(svReader) / 255.0f;
glow->maxLight = (float) Reader_ReadInt32(svReader) / 255.0f;
glow->direction = Reader_ReadInt32(svReader);
glow->thinker.function = T_Glow;
return true; // Add this thinker.
}
/*
* Things to handle:
*
* T_MoveCeiling, (ceiling_t: Sector * swizzle), - active list
* T_Door, (door_t: Sector * swizzle),
* T_MoveFloor, (floor_t: Sector * swizzle),
* T_LightFlash, (lightflash_t: Sector * swizzle),
* T_StrobeFlash, (strobe_t: Sector *),
* T_Glow, (glow_t: Sector *),
* T_PlatRaise, (plat_t: Sector *), - active list
*/
static void P_v19_UnArchiveSpecials(void)
{
enum {
tc_ceiling,
tc_door,
tc_floor,
tc_plat,
tc_flash,
tc_strobe,
tc_glow,
tc_endspecials
};
byte tClass;
ceiling_t* ceiling;
door_t* door;
floor_t* floor;
plat_t* plat;
lightflash_t* flash;
strobe_t* strobe;
glow_t* glow;
// Read in saved thinkers.
for(;;)
{
tClass = Reader_ReadByte(svReader);
switch(tClass)
{
case tc_endspecials:
return; // End of list.
case tc_ceiling:
PADSAVEP();
ceiling = Z_Calloc(sizeof(*ceiling), PU_MAP, NULL);
SV_v19_ReadCeiling(ceiling);
Thinker_Add(&ceiling->thinker);
break;
case tc_door:
PADSAVEP();
door = Z_Calloc(sizeof(*door), PU_MAP, NULL);
SV_v19_ReadDoor(door);
Thinker_Add(&door->thinker);
break;
case tc_floor:
PADSAVEP();
floor = Z_Calloc(sizeof(*floor), PU_MAP, NULL);
SV_v19_ReadFloor(floor);
Thinker_Add(&floor->thinker);
break;
case tc_plat:
PADSAVEP();
plat = Z_Calloc(sizeof(*plat), PU_MAP, NULL);
SV_v19_ReadPlat(plat);
Thinker_Add(&plat->thinker);
break;
case tc_flash:
PADSAVEP();
flash = Z_Calloc(sizeof(*flash), PU_MAP, NULL);
SV_v19_ReadFlash(flash);
Thinker_Add(&flash->thinker);
break;
case tc_strobe:
PADSAVEP();
strobe = Z_Calloc(sizeof(*strobe), PU_MAP, NULL);
SV_v19_ReadStrobe(strobe);
Thinker_Add(&strobe->thinker);
break;
case tc_glow:
PADSAVEP();
glow = Z_Calloc(sizeof(*glow), PU_MAP, NULL);
SV_v19_ReadGlow(glow);
Thinker_Add(&glow->thinker);
break;
default:
Con_Error("P_UnarchiveSpecials:Unknown tclass %i in savegame",
tClass);
}
}
}
int SV_LoadState_Dm_v19(const char* path, SaveInfo* info)
{
const saveheader_t* hdr;
DENG_ASSERT(path);
DENG_ASSERT(info);
if(!SV_OpenFile_Dm_v19(path)) return 1;
svReader = SV_NewReader_Dm_v19();
// Read the header again.
/// @todo Seek past the header straight to the game state.
{
SaveInfo* tmp = SaveInfo_New();
SaveInfo_Read_Dm_v19(tmp, svReader);
SaveInfo_Delete(tmp);
}
hdr = SaveInfo_Header(info);
gameSkill = hdr->skill;
gameEpisode = hdr->episode;
gameMap = hdr->map;
gameMapEntryPoint = 0;
// We don't want to see a briefing if we're loading a save game.
briefDisabled = true;
// Load a base map.
G_NewGame(gameSkill, gameEpisode, gameMap, gameMapEntryPoint);
/// @todo Necessary?
G_SetGameAction(GA_NONE);
// Recreate map state.
mapTime = hdr->mapTime;
P_v19_UnArchivePlayers();
P_v19_UnArchiveWorld();
P_v19_UnArchiveThinkers();
P_v19_UnArchiveSpecials();
if(Reader_ReadByte(svReader) != 0x1d)
{
Reader_Delete(svReader);
svReader = NULL;
SV_CloseFile_Dm_v19();
Con_Error("SV_LoadState_Dm_v19: Bad savegame (consistency test failed!)\n");
exit(1); // Unreachable.
}
Reader_Delete(svReader);
svReader = NULL;
SV_CloseFile_Dm_v19();
return 0; // Success!
}
static void SaveInfo_Read_Dm_v19(SaveInfo* info, Reader* reader)
{
saveheader_t* hdr = &info->header;
char nameBuffer[V19_SAVESTRINGSIZE];
char vcheck[VERSIONSIZE];
int i;
assert(info);
Reader_Read(reader, nameBuffer, V19_SAVESTRINGSIZE);
nameBuffer[V19_SAVESTRINGSIZE - 1] = 0;
Str_Set(&info->name, nameBuffer);
Reader_Read(reader, vcheck, VERSIONSIZE);
//assert(!strncmp(vcheck, "version ", 8)); // Ensure save state format has been recognised by now.
hdr->version = atoi(&vcheck[8]);
hdr->skill = Reader_ReadByte(reader);
hdr->episode = Reader_ReadByte(reader)-1;
hdr->map = Reader_ReadByte(reader)-1;
for(i = 0; i < 4; ++i)
{
hdr->players[i] = Reader_ReadByte(reader);
}
memset(&hdr->players[4], 0, sizeof(*hdr->players) * (MAXPLAYERS-4));
// Get the map time.
{ int a = Reader_ReadByte(reader);
int b = Reader_ReadByte(reader);
int c = Reader_ReadByte(reader);
hdr->mapTime = (a << 16) + (b << 8) + c;
}
hdr->magic = 0; // Initialize with *something*.
/// @note Older formats do not contain all needed values:
hdr->gameMode = gameMode; // Assume the current mode.
hdr->deathmatch = 0;
hdr->noMonsters = 0;
hdr->respawnMonsters = 0;
info->gameId = 0; // None.
}
static boolean SV_OpenFile_Dm_v19(const char* filePath)
{
boolean fileOpened;
#if _DEBUG
if(saveBuffer)
Con_Error("SV_OpenFile_Dm_v19: A save state file has already been opened!");
#endif
fileOpened = 0 != M_ReadFile(filePath, (char**)&saveBuffer);
if(!fileOpened) return false;
savePtr = saveBuffer;
return true;
}
static void SV_CloseFile_Dm_v19(void)
{
if(!saveBuffer) return;
Z_Free(saveBuffer);
saveBuffer = savePtr = NULL;
}
static Reader* SV_NewReader_Dm_v19(void)
{
if(!saveBuffer) return NULL;
return Reader_NewWithCallbacks(sri8, sri16, sri32, NULL, srd);
}
boolean SV_RecogniseState_Dm_v19(const char* path, SaveInfo* info)
{
DENG_ASSERT(path);
DENG_ASSERT(info);
if(!SV_ExistingFile(path)) return false;
if(SV_OpenFile_Dm_v19(path))
{
Reader* svReader = SV_NewReader_Dm_v19();
boolean result = false;
/// @todo Use the 'version' string as the "magic" identifier.
/*char vcheck[VERSIONSIZE];
memset(vcheck, 0, sizeof(vcheck));