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h2def.h
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h2def.h
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/**\file
*\section License
* License: GPL
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2003-2009 Jaakko Keränen <jaakko.keranen@iki.fi>
*\author Copyright © 2005-2009 Daniel Swanson <danij@dengine.net>
*\author Copyright © 1999 Activision
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* h2def.h:
*/
#ifndef __H2DEF_H__
#define __H2DEF_H__
#ifndef __JHEXEN__
# error "Using jHexen headers without __JHEXEN__"
#endif
#ifdef WIN32
#pragma warning(disable:4244)
#endif
#include <stdio.h>
#include <string.h>
#include "doomsday.h"
#include "dd_api.h"
#include "version.h"
#include "info.h"
// Predefined with some OS.
#ifdef UNIX
#include <limits.h>
#define MAXCHAR SCHAR_MAX
#define MAXSHORT SHRT_MAX
#define MAXINT INT_MAX
#define MAXLONG LONG_MAX
#define MINCHAR SCHAR_MIN
#define MINSHORT SHRT_MIN
#define MININT INT_MIN
#define MINLONG LONG_MIN
#else /* not UNIX */
#define MAXCHAR ((char)0x7f)
#define MAXSHORT ((short)0x7fff)
// Max pos 32-bit int.
#define MAXINT ((int)0x7fffffff)
#define MAXLONG ((long)0x7fffffff)
#define MINCHAR ((char)0x80)
#define MINSHORT ((short)0x8000)
// Max negative 32-bit integer.
#define MININT ((int)0x80000000)
#define MINLONG ((long)0x80000000)
#endif
#define Set DD_SetInteger
#define Get DD_GetInteger
#define CONFIGFILE GAMENAMETEXT".cfg"
#define DEFSFILE GAMENAMETEXT"\\"GAMENAMETEXT".ded"
#define DATAPATH "}data\\"GAMENAMETEXT"\\"
#define STARTUPWAD "}data\\"GAMENAMETEXT"\\"GAMENAMETEXT".wad"
#define STARTUPPK3 "}data\\"GAMENAMETEXT"\\"GAMENAMETEXT".pk3"
// Verbose messages.
#define VERBOSE(code) { if(verbose >= 1) { code; } }
#define VERBOSE2(code) { if(verbose >= 2) { code; } }
extern game_import_t gi;
extern game_export_t gx;
//
// Global parameters/defines.
//
#define MOBJINFO (*gi.mobjInfo)
#define STATES (*gi.states)
#define VALIDCOUNT (*gi.validCount)
// Game mode handling - identify IWAD version to handle IWAD dependend
// animations etc.
typedef enum {
shareware, // 4 map demo
registered, // HEXEN registered
extended, // DeathKings
indetermined, // Well, no IWAD found.
NUM_GAME_MODES
} gamemode_t;
// Game mode bits for the above.
#define GM_SHAREWARE 0x1 // 4 map demo
#define GM_REGISTERED 0x2 // HEXEN registered
#define GM_EXTENDED 0x4 // DeathKings
#define GM_INDETERMINED 0x8 // Well, no IWAD found.
#define GM_ANY (GM_SHAREWARE|GM_REGISTERED|GM_EXTENDED)
#define GM_NOTSHAREWARE (GM_REGISTERED|GM_EXTENDED)
#define SCREENWIDTH 320
#define SCREENHEIGHT 200
#define SCREEN_MUL 1
#define MAXPLAYERS 8
// Playsim, core timing rate in cycles per second.
#define TICRATE 35
#define TICSPERSEC 35
/**
* Armor types.
*/
typedef enum {
ARMOR_ARMOR,
ARMOR_SHIELD,
ARMOR_HELMET,
ARMOR_AMULET,
NUMARMOR
} armortype_t;
/**
* Player Classes
*/
typedef enum {
PCLASS_FIGHTER,
PCLASS_CLERIC,
PCLASS_MAGE,
PCLASS_PIG,
NUM_PLAYER_CLASSES
} playerclass_t;
#define PCLASS_INFO(class) (&classInfo[class])
typedef struct classinfo_s{
const char* niceName;
boolean userSelectable;
mobjtype_t mobjType;
int normalState;
int runState;
int attackState;
int attackEndState;
int maxArmor;
int autoArmorSave;
fixed_t maxMove;
fixed_t forwardMove[2]; // walk, run.
fixed_t sideMove[2]; // walk, run.
int moveMul; // multiplier for above.
int turnSpeed[3]; // [normal, speed, initial].
int jumpTics; // wait inbetween jumps.
int failUseSound; // sound played when a use fails.
int armorIncrement[NUMARMOR];
int pieceX[3]; // temp.
} classinfo_t;
extern classinfo_t classInfo[NUM_PLAYER_CLASSES];
/**
* Game state (hi-level).
*
* The current state of the game: whether we are playing, gazing at the
* intermission screen, the game final animation, or a demo.
*/
typedef enum {
GS_MAP,
GS_INTERMISSION,
GS_FINALE,
GS_DEMOSCREEN,
GS_WAITING,
GS_INFINE,
NUM_GAME_STATES
} gamestate_t;
/**
* Difficulty/skill settings/filters.
*/
typedef enum {
SM_BABY,
SM_EASY,
SM_MEDIUM,
SM_HARD,
SM_NIGHTMARE,
NUM_SKILL_MODES
} skillmode_t;
/**
* Keys (as in, keys to lockables).
*/
typedef enum {
KT_KEY1,
KT_KEY2,
KT_KEY3,
KT_KEY4,
KT_KEY5,
KT_KEY6,
KT_KEY7,
KT_KEY8,
KT_KEY9,
KT_KEYA,
KT_KEYB,
NUM_KEY_TYPES
} keytype_t;
/**
* Weapon ids.
*
* The defined weapons, including a marker indicating user has not changed
* weapon.
*/
typedef enum {
WT_FIRST,
WT_SECOND,
WT_THIRD,
WT_FOURTH,
NUM_WEAPON_TYPES,
WT_NOCHANGE // No pending weapon change.
} weapontype_t;
#define WPIECE1 1
#define WPIECE2 2
#define WPIECE3 4
#define NUMWEAPLEVELS 1 // Number of weapon power levels.
/**
* Ammunition types.
*/
typedef enum {
AT_BLUEMANA,
AT_GREENMANA,
NUM_AMMO_TYPES,
AT_NOAMMO // Takes no ammo, used for staff, gauntlets.
} ammotype_t;
#define MAX_MANA 200
/**
* Powers, bestowable upon players only.
*/
typedef enum {
PT_NONE,
PT_INVULNERABILITY,
PT_ALLMAP,
PT_INFRARED,
PT_FLIGHT,
PT_SHIELD,
PT_HEALTH2,
PT_SPEED,
PT_MINOTAUR,
NUM_POWER_TYPES
} powertype_t;
#define INVULNTICS (30*TICRATE)
#define INVISTICS (60*TICRATE)
#define INFRATICS (120*TICRATE)
#define IRONTICS (60*TICRATE)
#define WPNLEV2TICS (40*TICRATE)
#define FLIGHTTICS (60*TICRATE)
#define SPEEDTICS (45*TICRATE)
#define MORPHTICS (40*TICRATE)
//#define MAULATORTICS (25*TICRATE)
/**
* Inventory Item Types:
*/
typedef enum {
IIT_NONE = 0,
IIT_FIRST = 1,
IIT_INVULNERABILITY = IIT_FIRST,
IIT_HEALTH,
IIT_SUPERHEALTH,
IIT_HEALINGRADIUS,
IIT_SUMMON,
IIT_TORCH,
IIT_EGG,
IIT_FLY,
IIT_BLASTRADIUS,
IIT_POISONBAG,
IIT_TELEPORTOTHER,
IIT_SPEED,
IIT_BOOSTMANA,
IIT_BOOSTARMOR,
IIT_TELEPORT,
// Puzzle items:
IIT_FIRSTPUZZITEM,
IIT_PUZZSKULL = IIT_FIRSTPUZZITEM,
IIT_PUZZGEMBIG,
IIT_PUZZGEMRED,
IIT_PUZZGEMGREEN1,
IIT_PUZZGEMGREEN2,
IIT_PUZZGEMBLUE1,
IIT_PUZZGEMBLUE2,
IIT_PUZZBOOK1,
IIT_PUZZBOOK2,
IIT_PUZZSKULL2,
IIT_PUZZFWEAPON,
IIT_PUZZCWEAPON,
IIT_PUZZMWEAPON,
IIT_PUZZGEAR1,
IIT_PUZZGEAR2,
IIT_PUZZGEAR3,
IIT_PUZZGEAR4,
NUM_INVENTORYITEM_TYPES
} inventoryitemtype_t;
#define MAXINVITEMCOUNT (25)
#define BLINKTHRESHOLD (4*TICRATE)
enum { VX, VY, VZ }; // Vertex indices.
enum { CR, CG, CB, CA }; // Color indices.
#define IS_SERVER (Get(DD_SERVER))
#define IS_CLIENT (Get(DD_CLIENT))
#define IS_NETGAME (Get(DD_NETGAME))
#define IS_DEDICATED (Get(DD_DEDICATED))
#define CVAR(typ, x) (*(typ*)Con_GetVariable(x)->ptr)
#define SFXVOLUME (Get(DD_SFX_VOLUME)/17)
#define MUSICVOLUME (Get(DD_MUSIC_VOLUME)/17)
#define CONSOLEPLAYER (Get(DD_CONSOLEPLAYER))
#define DISPLAYPLAYER (Get(DD_DISPLAYPLAYER))
#define GAMETIC (*((timespan_t*) DD_GetVariable(DD_GAMETIC)))
// Uncomment, to enable all timebomb stuff.
#define TIMEBOMB_YEAR (95) // years since 1900
#define TIMEBOMB_STARTDATE (268) // initial date (9/26)
#define TIMEBOMB_ENDDATE (301) // end date (10/29)
extern int maulatorSeconds;
#define MAULATORTICS ((unsigned int) maulatorSeconds * TICSPERSEC)
// Most damage defined using HITDICE
#define HITDICE(a) ((1 + (P_Random() & 7)) * (a))
#define SBARHEIGHT (39) // status bar height at bottom of screen
#define TELEFOGHEIGHT (32)
extern fixed_t finesine[5 * FINEANGLES / 4];
extern fixed_t *finecosine;
// Set if homebrew PWAD stuff has been added.
extern boolean modifiedgame;
#define MAX_PLAYER_STARTS (8)
void H2_Main(void);
void G_IdentifyVersion(void);
void G_CommonPreInit(void);
void G_CommonPostInit(void);
int G_GetInteger(int id);
void* G_GetVariable(int id);
void G_DeathMatchSpawnPlayer(int playernum);
int G_GetMapNumber(int episode, int map);
void G_InitNew(skillmode_t skill, int episode, int map);
void G_DeferedInitNew(skillmode_t skill, int episode, int map);
void G_DeferredNewGame(skillmode_t skill);
void G_DeferedPlayDemo(char* demo);
void G_DoPlayDemo(void);
void G_LoadGame(int slot);
void G_DoLoadGame(void);
void G_RecordDemo(skillmode_t skill, int numplayers, int episode,
int map, char* name);
void G_PlayDemo(char* name);
void G_TimeDemo(char* name);
void G_LeaveMap(int map, int position, boolean secret);
void G_StartNewGame(skillmode_t skill);
void G_StartNewInit(void);
void G_WorldDone(void);
void G_ScreenShot(void);
void G_DoReborn(int playernum);
void G_StopDemo(void);
void G_DemoEnds(void);
void G_DemoAborted(void);
void G_Ticker(timespan_t ticLength);
boolean G_Responder(event_t* ev);
void P_Init(void);
void P_SetupMap(int episode, int map, int playermask,
skillmode_t skill);
extern boolean setsizeneeded;
extern int localQuakeHappening[MAXPLAYERS];
byte P_Random(void);
void M_ResetRandom(void);
extern unsigned char rndtable[256];
void SC_Open(const char* name);
void SC_OpenLump(lumpnum_t lump);
void SC_OpenFile(const char* name);
void SC_OpenFileCLib(const char* name);
void SC_Close(void);
boolean SC_GetString(void);
void SC_MustGetString(void);
void SC_MustGetStringName(char* name);
boolean SC_GetNumber(void);
void SC_MustGetNumber(void);
void SC_UnGet(void);
boolean SC_Compare(char* text);
int SC_MatchString(char** strings);
int SC_MustMatchString(char** strings);
void SC_ScriptError(char* message);
extern char* sc_String;
extern int sc_Number;
extern int sc_Line;
extern boolean sc_End;
extern boolean sc_Crossed;
extern boolean sc_FileScripts;
extern const char* sc_ScriptsDir;
//----------------------
// Chat mode (CT_chat.c)
//----------------------
void CT_Init(void);
void CT_Drawer(void);
boolean CT_Responder(event_t* ev);
void CT_Ticker(void);
char CT_dequeueChatChar(void);
extern boolean chatmodeon;
void Draw_TeleportIcon(void);
#endif // __H2DEF_H__