/
materials.ded
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materials.ded
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# jDoom64: Material Enhancements
#
# Patch the Material definitions created automatically
# by the engine, adding new effects to them.
Header { Version = 6; }
#
# Skymasked textures:
#
Material Mods "textures:F_SKYA" {
Flags = skymask;
}
Material Mods "textures:F_SKYB" {
Flags = skymask;
}
Material Mods "textures:F_SKYC" {
Flags = skymask;
}
Material Mods "textures:F_SKYD" {
Flags = skymask;
}
Material Mods "textures:F_SKYE" {
Flags = skymask;
}
Material Mods "textures:F_SKYF" {
Flags = skymask;
}
Material Mods "textures:F_SKYG" {
Flags = skymask;
}
Material Mods "textures:F_SKYH" {
Flags = skymask;
}
Material Mods "textures:F_SKYI" {
Flags = skymask;
}
Material Mods "textures:F_SKYJ" {
Flags = skymask;
}
Material Mods "textures:F_SKYK" {
Flags = skymask;
}
#
# Glowing textures:
#
Material Mods "textures:CBTRAKA" {
Layer { Stage { Glow = 1.8; } }
}
Material Mods "textures:CRTRAKA" {
Layer { Stage { Glow = 1.8; } }
}
Material Mods "textures:CYTRAKA" {
Layer { Stage { Glow = 1.8; } }
}
Material Mods "textures:SEXIT" {
Layer
{
Stage { Glow = 1.8; }
Stage { Glow = 1.8; }
}
}
Material Mods "textures:SEXITA" {
Layer
{
Stage { Glow = 1.8; }
Stage { Glow = 1.8; }
}
}