/
hu_menu.cpp
3466 lines (2858 loc) · 107 KB
/
hu_menu.cpp
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/** @file hu_menu.cpp Menu widget stuff, episode selection and such.
*
* @authors Copyright © 2003-2014 Jaakko Keränen <jaakko.keranen@iki.fi>
* @authors Copyright © 2005-2014 Daniel Swanson <danij@dengine.net>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA</small>
*/
#include "common.h"
#include "hu_menu.h"
#include <cstdlib>
#include <cctype>
#include <cmath>
#include <cstdio>
#include <cstring>
#include <QMap>
#include <QtAlgorithms>
#include <de/memory.h>
#include <de/RecordValue>
#include "am_map.h"
#include "g_common.h"
#include "g_controls.h"
#include "gamesession.h"
#include "hu_chat.h"
#include "hu_log.h"
#include "hu_msg.h"
#include "hu_stuff.h"
#include "m_argv.h"
#include "m_ctrl.h"
#include "p_savedef.h"
#include "player.h"
#include "r_common.h"
#include "saveslots.h"
#include "x_hair.h"
#include "menu/page.h"
#include "menu/widgets/coloreditwidget.h"
#include "menu/widgets/cvarcoloreditwidget.h"
#include "menu/widgets/cvarinlinelistwidget.h"
#include "menu/widgets/cvarlineeditwidget.h"
#include "menu/widgets/cvarsliderwidget.h"
#include "menu/widgets/cvartextualsliderwidget.h"
#include "menu/widgets/cvartogglewidget.h"
#include "menu/widgets/inputbindingwidget.h"
#include "menu/widgets/labelwidget.h"
#include "menu/widgets/mobjpreviewwidget.h"
#include "menu/widgets/rectwidget.h"
#include "menu/widgets/sliderwidget.h"
using namespace de;
namespace common {
using namespace common::menu;
/// Original game line height for pages that employ the fixed layout (in 320x200 pixels).
#if __JDOOM__
# define FIXED_LINE_HEIGHT (15+1)
#else
# define FIXED_LINE_HEIGHT (19+1)
#endif
void Hu_MenuActivatePlayerSetup(Page &page);
void Hu_MenuActionSetActivePage(Widget &wi, Widget::Action action);
void Hu_MenuActionInitNewGame(Widget &wi, Widget::Action action);
void Hu_MenuSelectLoadGame(Widget &wi, Widget::Action action);
void Hu_MenuSelectSaveGame(Widget &wi, Widget::Action action);
void Hu_MenuSelectJoinGame(Widget &wi, Widget::Action action);
#if __JDOOM__ || __JHERETIC__ || __JHEXEN__
void Hu_MenuSelectHelp(Widget &wi, Widget::Action action);
#endif
void Hu_MenuSelectControlPanelLink(Widget &wi, Widget::Action action);
void Hu_MenuSelectSingleplayer(Widget &wi, Widget::Action action);
void Hu_MenuSelectMultiplayer(Widget &wi, Widget::Action action);
void Hu_MenuSelectEpisode(Widget &wi, Widget::Action action);
#if __JDOOM__ || __JHERETIC__
void Hu_MenuActivateNotSharewareEpisode(Widget &wi, Widget::Action action);
#endif
#if __JHEXEN__
void Hu_MenuFocusOnPlayerClass(Widget &wi, Widget::Action action);
void Hu_MenuSelectPlayerClass(Widget &wi, Widget::Action action);
#endif
void Hu_MenuFocusSkillMode(Widget &wi, Widget::Action action);
void Hu_MenuSelectLoadSlot(Widget &wi, Widget::Action action);
void Hu_MenuSelectQuitGame(Widget &wi, Widget::Action action);
void Hu_MenuSelectEndGame(Widget &wi, Widget::Action action);
void Hu_MenuSelectAcceptPlayerSetup(Widget &wi, Widget::Action action);
void Hu_MenuSelectSaveSlot(Widget &wi, Widget::Action action);
void Hu_MenuChangeWeaponPriority(Widget &wi, Widget::Action action);
#if __JHEXEN__
void Hu_MenuSelectPlayerSetupPlayerClass(Widget &wi, Widget::Action action);
#endif
void Hu_MenuSelectPlayerColor(Widget &wi, Widget::Action action);
#if __JHEXEN__
void Hu_MenuPlayerClassBackgroundTicker(Widget &wi);
void Hu_MenuPlayerClassPreviewTicker(Widget &wi);
#endif
#if __JHERETIC__ || __JHEXEN__
void Hu_MenuDrawMainPage(Page const &page, Vector2i const &origin);
#endif
void Hu_MenuDrawGameTypePage(Page const &page, Vector2i const &origin);
void Hu_MenuDrawSkillPage(Page const &page, Vector2i const &origin);
#if __JHEXEN__
void Hu_MenuDrawPlayerClassPage(Page const &page, Vector2i const &origin);
#endif
void Hu_MenuDrawEpisodePage(Page const &page, Vector2i const &origin);
void Hu_MenuDrawOptionsPage(Page const &page, Vector2i const &origin);
void Hu_MenuDrawLoadGamePage(Page const &page, Vector2i const &origin);
void Hu_MenuDrawSaveGamePage(Page const &page, Vector2i const &origin);
void Hu_MenuDrawMultiplayerPage(Page const &page, Vector2i const &origin);
void Hu_MenuDrawPlayerSetupPage(Page const &page, Vector2i const &origin);
int Hu_MenuColorWidgetCmdResponder(Page &page, menucommand_e cmd);
void Hu_MenuSaveSlotEdit(Widget &wi, Widget::Action action);
void Hu_MenuActivateColorWidget(Widget &wi, Widget::Action action);
void Hu_MenuUpdateColorWidgetColor(Widget &wi, Widget::Action action);
static void Hu_MenuInitNewGame(bool confirmed);
static void initAllPages();
static void destroyAllPages();
static void Hu_MenuUpdateCursorState();
static bool Hu_MenuHasCursorRotation(Widget *wi);
int menuTime;
dd_bool menuNominatingQuickSaveSlot;
static Page *currentPage;
static bool menuActive;
static float mnAlpha; // Alpha level for the entire menu.
static float mnTargetAlpha; // Target alpha for the entire UI.
static skillmode_t mnSkillmode = SM_MEDIUM;
static String mnEpisode;
#if __JHEXEN__
static int mnPlrClass = PCLASS_FIGHTER;
#endif
static int frame; // Used by any graphic animations that need to be pumped.
static bool colorWidgetActive;
// Present cursor state.
struct Cursor
{
bool hasRotation = false;
float angle = 0;
int animCounter = 0;
int animFrame = 0;
};
static Cursor cursor;
static patchid_t pMainTitle;
#if __JDOOM__ || __JDOOM64__
static patchid_t pNewGame;
static patchid_t pSkill;
static patchid_t pEpisode;
static patchid_t pNGame;
static patchid_t pOptions;
static patchid_t pLoadGame;
static patchid_t pSaveGame;
static patchid_t pReadThis;
static patchid_t pQuitGame;
static patchid_t pOptionsTitle;
static patchid_t pSkillModeNames[NUM_SKILL_MODES];
#endif
#if __JHEXEN__
static patchid_t pPlayerClassBG[3];
static patchid_t pBullWithFire[8];
#endif
#if __JHERETIC__
static patchid_t pRotatingSkull[18];
#endif
static patchid_t pCursors[MENU_CURSOR_FRAMECOUNT];
static bool inited;
typedef QMap<String, Page *> Pages;
static Pages pages;
static menucommand_e chooseCloseMethod()
{
// If we aren't using a transition then we can close normally and allow our
// own menu fade-out animation to be used instead.
return Con_GetInteger("con-transition-tics") == 0? MCMD_CLOSE : MCMD_CLOSEFAST;
}
bool Hu_MenuHasPage(String name)
{
if(!name.isEmpty())
{
return pages.contains(name.toLower());
}
return false;
}
Page &Hu_MenuPage(String name)
{
if(!name.isEmpty())
{
Pages::iterator found = pages.find(name.toLower());
if(found != pages.end())
{
return *found.value();
}
}
/// @throw Error No Page exists with the name specified.
throw Error("Hu_MenuPage", "Unknown page '" + name + "'");
}
/// @todo Make this state an object property flag.
/// @return @c true if the rotation of a cursor on this object should be animated.
static bool Hu_MenuHasCursorRotation(Widget *wi)
{
DENG2_ASSERT(wi != 0);
return (!wi->isDisabled() && (wi->is<InlineListWidget>() || wi->is<SliderWidget>()));
}
/// To be called to re-evaluate the state of the cursor (e.g., when focus changes).
static void Hu_MenuUpdateCursorState()
{
if(menuActive)
{
Page *page = colorWidgetActive? Hu_MenuPagePtr("ColorWidget") : Hu_MenuPagePtr();
if(Widget *wi = page->focusWidget())
{
cursor.hasRotation = Hu_MenuHasCursorRotation(wi);
return;
}
}
cursor.hasRotation = false;
}
static void Hu_MenuLoadResources()
{
char buf[9];
#if __JDOOM__ || __JDOOM64__
pMainTitle = R_DeclarePatch("M_DOOM");
#elif __JHERETIC__ || __JHEXEN__
pMainTitle = R_DeclarePatch("M_HTIC");
#endif
#if __JDOOM__ || __JDOOM64__
pNewGame = R_DeclarePatch("M_NEWG");
pSkill = R_DeclarePatch("M_SKILL");
pEpisode = R_DeclarePatch("M_EPISOD");
pNGame = R_DeclarePatch("M_NGAME");
pOptions = R_DeclarePatch("M_OPTION");
pLoadGame = R_DeclarePatch("M_LOADG");
pSaveGame = R_DeclarePatch("M_SAVEG");
pReadThis = R_DeclarePatch("M_RDTHIS");
pQuitGame = R_DeclarePatch("M_QUITG");
pOptionsTitle = R_DeclarePatch("M_OPTTTL");
#endif
#if __JDOOM__ || __JDOOM64__
pSkillModeNames[SM_BABY] = R_DeclarePatch("M_JKILL");
pSkillModeNames[SM_EASY] = R_DeclarePatch("M_ROUGH");
pSkillModeNames[SM_MEDIUM] = R_DeclarePatch("M_HURT");
pSkillModeNames[SM_HARD] = R_DeclarePatch("M_ULTRA");
# if __JDOOM__
pSkillModeNames[SM_NIGHTMARE] = R_DeclarePatch("M_NMARE");
# endif
#endif
#if __JHERETIC__
for(int i = 0; i < 18; ++i)
{
dd_snprintf(buf, 9, "M_SKL%02d", i);
pRotatingSkull[i] = R_DeclarePatch(buf);
}
#endif
#if __JHEXEN__
for(int i = 0; i < 7; ++i)
{
dd_snprintf(buf, 9, "FBUL%c0", 'A'+i);
pBullWithFire[i] = R_DeclarePatch(buf);
}
pPlayerClassBG[0] = R_DeclarePatch("M_FBOX");
pPlayerClassBG[1] = R_DeclarePatch("M_CBOX");
pPlayerClassBG[2] = R_DeclarePatch("M_MBOX");
#endif
for(int i = 0; i < MENU_CURSOR_FRAMECOUNT; ++i)
{
#if __JDOOM__ || __JDOOM64__
dd_snprintf(buf, 9, "M_SKULL%d", i+1);
#else
dd_snprintf(buf, 9, "M_SLCTR%d", i+1);
#endif
pCursors[i] = R_DeclarePatch(buf);
}
}
void Hu_MenuInitColorWidgetPage()
{
#if __JHERETIC__ || __JHEXEN__
Vector2i const origin(98, 60);
#else
Vector2i const origin(124, 60);
#endif
Page *page = Hu_MenuAddPage(new Page("ColorWidget", origin, Page::NoScroll, NULL, Hu_MenuColorWidgetCmdResponder));
page->setPredefinedFont(MENU_FONT1, FID(GF_FONTA));
page->addWidget(new ColorEditWidget(Vector4f(), true))
.setPreviewDimensions(Vector2i(SCREENHEIGHT / 7, SCREENHEIGHT / 7))
.setFlags(Widget::Id0 | Widget::NoFocus);
page->addWidget(new LabelWidget("Red"));
page->addWidget(new SliderWidget(0.0f, 1.0f, .05f))
.setFlags(Widget::Id1)
.setShortcut('r')
.setUserValue2(int(CR))
.setAction(Widget::Modified, Hu_MenuUpdateColorWidgetColor)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
page->addWidget(new LabelWidget("Green"));
page->addWidget(new SliderWidget(0.0f, 1.0f, .05f))
.setFlags(Widget::Id2)
.setShortcut('g')
.setUserValue2(int(CG))
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction)
.setAction(Widget::Modified, Hu_MenuUpdateColorWidgetColor);
page->addWidget(new LabelWidget("Blue"));
page->addWidget(new SliderWidget(0.0f, 1.0f, 0.05f))
.setFlags(Widget::Id3)
.setShortcut('b')
.setUserValue2(int(CB))
.setAction(Widget::Modified, Hu_MenuUpdateColorWidgetColor)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
page->addWidget(new LabelWidget("Opacity")).setFlags(Widget::Id4);
page->addWidget(new SliderWidget(0.0f, 1.0f, 0.05f))
.setFlags(Widget::Id5)
.setShortcut('o')
.setUserValue2(int(CA))
.setAction(Widget::Modified, Hu_MenuUpdateColorWidgetColor)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
}
void Hu_MenuInitMainPage()
{
#if __JHEXEN__ || __JHERETIC__
Vector2i origin(110, 56);
#else
Vector2i origin(97, 64);
#endif
#if __JDOOM__
if(gameModeBits & GM_ANY_DOOM2)
{
origin.y += 8;
}
#endif
#if __JDOOM__ || __JDOOM64__
Page *page = Hu_MenuAddPage(new Page("Main", origin, Page::FixedLayout | Page::NoScroll));
#else
Page *page = Hu_MenuAddPage(new Page("Main", origin, Page::FixedLayout | Page::NoScroll, Hu_MenuDrawMainPage));
#endif
page->setPredefinedFont(MENU_FONT1, FID(GF_FONTB));
int y = 0;
#if __JDOOM__ || __JDOOM64__
page->addWidget(new LabelWidget("", &pMainTitle))
.setFixedOrigin(Vector2i(-3, -70));
#endif
page->addWidget(new ButtonWidget)
#if defined(__JDOOM__) && !defined(__JDOOM64__)
.setPatch(pNGame)
#else
.setText("New Game")
#endif
.setFixedY(y)
.setShortcut('n')
.setFont(MENU_FONT1)
.setUserValue(String("GameType"))
.setAction(Widget::Deactivated, Hu_MenuActionSetActivePage)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
y += FIXED_LINE_HEIGHT;
page->addWidget(new ButtonWidget)
#if defined(__JDOOM__) && !defined(__JDOOM64__)
.setPatch(pOptions)
#else
.setText("Options")
#endif
.setFixedY(y)
.setShortcut('o')
.setFont(MENU_FONT1)
.setUserValue(String("Options"))
.setAction(Widget::Deactivated, Hu_MenuActionSetActivePage)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
y += FIXED_LINE_HEIGHT;
#if __JDOOM__ || __JDOOM64__
page->addWidget(new ButtonWidget)
# if __JDOOM64__
.setText("Load Game")
# else
.setPatch(pLoadGame)
# endif
.setFixedY(y)
.setShortcut('l')
.setFont(MENU_FONT1)
.setAction(Widget::Deactivated, Hu_MenuSelectLoadGame)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
y += FIXED_LINE_HEIGHT;
page->addWidget(new ButtonWidget)
# if __JDOOM64__
.setText("Save Game")
# else
.setPatch(pSaveGame)
# endif
.setFixedY(y)
.setShortcut('s')
.setFont(MENU_FONT1)
.setAction(Widget::Deactivated, Hu_MenuSelectSaveGame)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
y += FIXED_LINE_HEIGHT;
#else
page->addWidget(new ButtonWidget("Game Files"))
.setFixedY(y)
.setShortcut('f')
.setFont(MENU_FONT1)
.setUserValue(String("Files"))
.setAction(Widget::Deactivated, Hu_MenuActionSetActivePage)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
y += FIXED_LINE_HEIGHT;
#endif
#if !__JDOOM64__
page->addWidget(new ButtonWidget)
# if defined(__JDOOM__)
.setPatch(pReadThis)
# else
.setText("Info")
# endif
.setFixedY(y)
# if __JDOOM__
.setFlags(Widget::Id0)
.setShortcut('r')
# else
.setShortcut('i')
# endif
.setFont(MENU_FONT1)
.setAction(Widget::Deactivated, Hu_MenuSelectHelp)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
y += FIXED_LINE_HEIGHT;
#endif
page->addWidget(new ButtonWidget)
#if defined(__JDOOM__) && !defined(__JDOOM64__)
.setPatch(pQuitGame)
#else
.setText("Quit Game")
#endif
#if __JDOOM__
.setFlags(Widget::Id1)
#endif
.setFixedY(y)
.setShortcut('q')
.setFont(MENU_FONT1)
.setAction(Widget::Deactivated, Hu_MenuSelectQuitGame)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
}
void Hu_MenuInitGameTypePage()
{
#if __JDOOM__ || __JDOOM64__
Vector2i origin(97, 65);
#else
Vector2i origin(104, 65);
#endif
Page *page = Hu_MenuAddPage(new Page("GameType", origin, 0, Hu_MenuDrawGameTypePage));
page->setPredefinedFont(MENU_FONT1, FID(GF_FONTB));
page->setPreviousPage(Hu_MenuPagePtr("Main"));
int y = 0;
String labelText = GET_TXT(TXT_SINGLEPLAYER);
int shortcut = labelText.first().isLetterOrNumber()? labelText.first().toLatin1() : 0;
page->addWidget(new ButtonWidget(labelText))
.setFixedY(y)
.setFont(MENU_FONT1)
.setShortcut(shortcut)
.setAction(Widget::Deactivated, Hu_MenuSelectSingleplayer)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
y += FIXED_LINE_HEIGHT;
labelText = GET_TXT(TXT_MULTIPLAYER);
shortcut = labelText.first().isLetterOrNumber()? labelText.first().toLatin1() : 0;
page->addWidget(new ButtonWidget(labelText))
.setFixedY(y)
.setFont(MENU_FONT1)
.setShortcut(shortcut)
.setAction(Widget::Deactivated, Hu_MenuSelectMultiplayer)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
}
void Hu_MenuInitSkillPage()
{
#if __JHEXEN__
Vector2i const origin(120, 44);
#elif __JHERETIC__
Vector2i const origin(38, 30);
#else
Vector2i const origin(48, 63);
#endif
Widget::Flags skillButtonFlags[NUM_SKILL_MODES] = {
Widget::Id0,
Widget::Id1,
Widget::Id2 | Widget::DefaultFocus,
Widget::Id3,
# if !__JDOOM64__
Widget::Id4
# endif
};
#if !__JHEXEN__
int skillButtonTexts[NUM_SKILL_MODES] = {
TXT_SKILL1,
TXT_SKILL2,
TXT_SKILL3,
TXT_SKILL4,
# if !__JDOOM64__
TXT_SKILL5
# endif
};
#endif
Page *page = Hu_MenuAddPage(new Page("Skill", origin, Page::FixedLayout | Page::NoScroll, Hu_MenuDrawSkillPage));
page->setPredefinedFont(MENU_FONT1, FID(GF_FONTB));
page->setPreviousPage(Hu_MenuPagePtr("Episode"));
int y = 0;
for(uint i = 0; i < NUM_SKILL_MODES; ++i, y += FIXED_LINE_HEIGHT)
{
#if !__JHEXEN__
String const labelText = GET_TXT(skillButtonTexts[i]);
int const shortcut = labelText.first().isLetterOrNumber()? labelText.first().toLatin1() : 0;
#endif
page->addWidget(new ButtonWidget)
#if !__JHEXEN__
.setText(labelText)
# if __JDOOM__ || __JDOOM64__
.setPatch(pSkillModeNames[i])
# endif
.setShortcut(shortcut)
#endif
.setFlags(skillButtonFlags[i])
.setFixedY(y)
.setFont(MENU_FONT1)
.setUserValue2(int(SM_BABY + i))
.setAction(Widget::Deactivated, Hu_MenuActionInitNewGame)
.setAction(Widget::FocusGained, Hu_MenuFocusSkillMode);
}
#if __JDOOM__
if(gameMode != doom2_hacx && gameMode != doom_chex)
{
page->findWidget(Widget::Id4).as<ButtonWidget>().setNoAltText();
}
#endif
}
void Hu_MenuInitMultiplayerPage()
{
#if __JHERETIC__ || __JHEXEN__
Vector2i const origin(97, 65);
#else
Vector2i const origin(97, 65);
#endif
Page *page = Hu_MenuAddPage(new Page("Multiplayer", origin, 0, Hu_MenuDrawMultiplayerPage));
page->setPredefinedFont(MENU_FONT1, FID(GF_FONTB));
page->setPreviousPage(Hu_MenuPagePtr("GameType"));
page->addWidget(new ButtonWidget("Join Game"))
.setFlags(Widget::Id0)
.setShortcut('j')
.setFont(MENU_FONT1)
.setAction(Widget::Deactivated, Hu_MenuSelectJoinGame)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
page->addWidget(new ButtonWidget("Player Setup"))
.setShortcut('p')
.setFont(MENU_FONT1)
.setUserValue(String("PlayerSetup"))
.setAction(Widget::Deactivated, Hu_MenuActionSetActivePage)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
}
void Hu_MenuInitPlayerSetupPage()
{
#if __JHERETIC__ || __JHEXEN__
Vector2i const origin(70, 44);
#else
Vector2i const origin(70, 54);
#endif
Page *page = Hu_MenuAddPage(new Page("PlayerSetup", origin, 0, Hu_MenuDrawPlayerSetupPage));
page->setOnActiveCallback(Hu_MenuActivatePlayerSetup);
page->setPredefinedFont(MENU_FONT1, FID(GF_FONTA));
page->setPredefinedFont(MENU_FONT2, FID(GF_FONTB));
page->setPreviousPage(Hu_MenuPagePtr("Multiplayer"));
page->addWidget(new MobjPreviewWidget)
.setFixedOrigin(Vector2i(SCREENWIDTH / 2 - origin.x, 60))
.setFlags(Widget::Id0 | Widget::PositionFixed);
page->addWidget(new CVarLineEditWidget("net-name"))
.setMaxLength(24)
.setFlags(Widget::Id1 | Widget::LayoutOffset)
.setFixedY(75);
#if __JHEXEN__
page->addWidget(new LabelWidget("Class"))
.setFlags(Widget::LayoutOffset)
.setFixedY(5);
page->addWidget(new InlineListWidget)
.addItems(ListWidget::Items() << new ListWidgetItem(GET_TXT(TXT_PLAYERCLASS1), PCLASS_FIGHTER)
<< new ListWidgetItem(GET_TXT(TXT_PLAYERCLASS2), PCLASS_CLERIC)
<< new ListWidgetItem(GET_TXT(TXT_PLAYERCLASS3), PCLASS_MAGE))
.setFlags(Widget::Id2)
.setShortcut('c')
.setColor(MENU_COLOR3)
.setAction(Widget::Modified, Hu_MenuSelectPlayerSetupPlayerClass)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
#endif
auto &label = page->addWidget(new LabelWidget("Color"));
#ifdef __JHERETIC__
label.setFlags(Widget::LayoutOffset);
label.setFixedY(5);
#else
DENG2_UNUSED(label);
#endif
// Setup the player color selection list.
/// @todo Read these names from Text definitions.
int colorIdx = 0;
ListWidget::Items items;
#if __JHEXEN__
items << new ListWidgetItem("Red", colorIdx++);
items << new ListWidgetItem("Blue", colorIdx++);
items << new ListWidgetItem("Yellow", colorIdx++);
items << new ListWidgetItem("Green", colorIdx++);
if(gameMode != hexen_v10) // Hexen v1.0 has only four player colors.
{
items << new ListWidgetItem("Jade", colorIdx++);
items << new ListWidgetItem("White", colorIdx++);
items << new ListWidgetItem("Hazel", colorIdx++);
items << new ListWidgetItem("Purple", colorIdx++);
}
#elif __JHERETIC__
items << new ListWidgetItem("Green", colorIdx++);
items << new ListWidgetItem("Orange", colorIdx++);
items << new ListWidgetItem("Red", colorIdx++);
items << new ListWidgetItem("Blue", colorIdx++);
#else
items << new ListWidgetItem("Green", colorIdx++);
items << new ListWidgetItem("Indigo", colorIdx++);
items << new ListWidgetItem("Brown", colorIdx++);
items << new ListWidgetItem("Red", colorIdx++);
#endif
items << new ListWidgetItem("Automatic", colorIdx++);
page->addWidget(new InlineListWidget)
.addItems(items)
.setFlags(Widget::Id3)
.setColor(MENU_COLOR3)
.setAction(Widget::Modified, Hu_MenuSelectPlayerColor)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
page->addWidget(new ButtonWidget("Save Changes"))
.setShortcut('s')
.setAction(Widget::Deactivated, Hu_MenuSelectAcceptPlayerSetup)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
}
void Hu_MenuInitSaveOptionsPage()
{
Page *page = Hu_MenuAddPage(new Page("SaveOptions", Vector2i(60, 50)));
page->setTitle("Save Options");
page->setPredefinedFont(MENU_FONT1, FID(GF_FONTA));
page->setPreviousPage(Hu_MenuPagePtr("Options"));
page->addWidget(new LabelWidget("Confirm quick load/save"));
page->addWidget(new CVarToggleWidget("game-save-confirm"))
.setShortcut('q');
page->addWidget(new LabelWidget("Confirm reborn load"));
page->addWidget(new CVarToggleWidget("game-save-confirm-loadonreborn"))
.setShortcut('r');
page->addWidget(new LabelWidget("Reborn preferences"))
.setGroup(1)
.setColor(MENU_COLOR2);
page->addWidget(new LabelWidget("Load last save"))
.setGroup(1);
page->addWidget(new CVarToggleWidget("game-save-last-loadonreborn"))
.setGroup(1)
.setShortcut('a');
}
#if __JHERETIC__ || __JHEXEN__
void Hu_MenuInitFilesPage()
{
Page *page = Hu_MenuAddPage(new Page("Files", Vector2i(110, 60), Page::FixedLayout | Page::NoScroll));
page->setPredefinedFont(MENU_FONT1, FID(GF_FONTB));
page->setPreviousPage(Hu_MenuPagePtr("Main"));
int y = 0;
page->addWidget(new ButtonWidget("Load Game"))
.setFixedY(y)
.setShortcut('l')
.setFont(MENU_FONT1)
.setAction(Widget::Deactivated, Hu_MenuSelectLoadGame)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
y += FIXED_LINE_HEIGHT;
page->addWidget(new ButtonWidget("Save Game"))
.setFixedY(y)
.setShortcut('s')
.setFont(MENU_FONT1)
.setAction(Widget::Deactivated, Hu_MenuSelectSaveGame)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
}
#endif
static void deleteGameSave(String slotId)
{
DD_Executef(true, "deletegamesave %s", slotId.toLatin1().constData());
}
int Hu_MenuLoadSlotCommandResponder(Widget &wi, menucommand_e cmd)
{
LineEditWidget &edit = wi.as<LineEditWidget>();
if(cmd == MCMD_DELETE && !wi.isDisabled() && wi.isFocused() && !wi.isActive())
{
deleteGameSave(edit.userValue().toString());
return true;
}
if(cmd == MCMD_SELECT && !wi.isDisabled() && wi.isFocused())
{
S_LocalSound(SFX_MENU_ACCEPT, NULL);
if(!wi.isActive())
{
wi.setFlags(Widget::Active);
wi.execAction(Widget::Activated);
}
wi.setFlags(Widget::Active, UnsetFlags);
wi.execAction(Widget::Deactivated);
return true;
}
return false; // Not eaten.
}
int Hu_MenuSaveSlotCommandResponder(Widget &wi, menucommand_e cmd)
{
LineEditWidget &edit = wi.as<LineEditWidget>();
if(cmd == MCMD_DELETE && !wi.isDisabled() && wi.isFocused() && !wi.isActive())
{
deleteGameSave(edit.userValue().toString());
return true;
}
return edit.handleCommand(cmd);
}
void Hu_MenuInitLoadGameAndSaveGamePages()
{
#if __JDOOM__ || __JDOOM64__
Vector2i const origin(80, 54);
#else
Vector2i const origin(70, 30);
#endif
Widget::Flags const saveSlotObjectIds[NUMSAVESLOTS] = {
Widget::Id0, Widget::Id1, Widget::Id2, Widget::Id3, Widget::Id4, Widget::Id5,
#if !__JHEXEN__
Widget::Id6, Widget::Id7
#endif
};
Page *loadPage = Hu_MenuAddPage(new Page("LoadGame", origin, Page::FixedLayout | Page::NoScroll, Hu_MenuDrawLoadGamePage));
loadPage->setPredefinedFont(MENU_FONT1, FID(GF_FONTA));
loadPage->setPreviousPage(Hu_MenuPagePtr("Main"));
int y = 0;
int i = 0;
for(; i < NUMSAVESLOTS; ++i, y += FIXED_LINE_HEIGHT)
{
loadPage->addWidget(new LineEditWidget)
.setMaxLength(24)
.setEmptyText(GET_TXT(TXT_EMPTYSTRING))
.setFixedY(y)
.setFlags(saveSlotObjectIds[i] | Widget::Disabled)
.setShortcut('0' + i)
.setCommandResponder(Hu_MenuLoadSlotCommandResponder)
.setUserValue(String::number(i))
.setUserValue2(int(saveSlotObjectIds[i]))
.setAction(Widget::Deactivated, Hu_MenuSelectLoadSlot)
.setAction(Widget::FocusLost, Hu_MenuDefaultFocusAction);
}
Page *savePage = Hu_MenuAddPage(new Page("SaveGame", origin, Page::FixedLayout | Page::NoScroll, Hu_MenuDrawSaveGamePage));
savePage->setPredefinedFont(MENU_FONT1, FID(GF_FONTA));
savePage->setPreviousPage(Hu_MenuPagePtr("Main"));
y = 0;
i = 0;
for(; i < NUMSAVESLOTS; ++i, y += FIXED_LINE_HEIGHT)
{
savePage->addWidget(new LineEditWidget)
.setMaxLength(24)
.setEmptyText(GET_TXT(TXT_EMPTYSTRING))
.setFixedY(y)
.setFlags(saveSlotObjectIds[i])
.setShortcut('0' + i)
.setCommandResponder(Hu_MenuSaveSlotCommandResponder)
.setUserValue(String::number(i))
.setUserValue2(int(saveSlotObjectIds[i]))
.setAction(Widget::Deactivated, Hu_MenuSelectSaveSlot)
.setAction(Widget::Activated, Hu_MenuSaveSlotEdit)
.setAction(Widget::FocusLost, Hu_MenuDefaultFocusAction);
}
}
void Hu_MenuInitOptionsPage()
{
#if __JHERETIC__ || __JHEXEN__
Vector2i const origin(110, 63);
#else
Vector2i const origin(110, 63);
#endif
Page *page = Hu_MenuAddPage(new Page("Options", origin, 0, Hu_MenuDrawOptionsPage));
page->setPredefinedFont(MENU_FONT1, FID(GF_FONTA));
page->setPreviousPage(Hu_MenuPagePtr("Main"));
page->addWidget(new ButtonWidget("End Game"))
.setShortcut('e')
.setFont(MENU_FONT1)
.setAction(Widget::Deactivated, Hu_MenuSelectEndGame)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
page->addWidget(new ButtonWidget("Show Taskbar"))
.setShortcut('t')
.setFont(MENU_FONT1)
.setAction(Widget::Deactivated, Hu_MenuSelectControlPanelLink)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
page->addWidget(new ButtonWidget("Controls"))
.setShortcut('c')
.setFont(MENU_FONT1)
.setUserValue(String("ControlOptions"))
.setAction(Widget::Deactivated, Hu_MenuActionSetActivePage)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
page->addWidget(new ButtonWidget("Gameplay"))
.setShortcut('g')
.setFont(MENU_FONT1)
.setUserValue(String("GameplayOptions"))
.setAction(Widget::Deactivated, Hu_MenuActionSetActivePage)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
page->addWidget(new ButtonWidget("Game saves"))
.setShortcut('s')
.setFont(MENU_FONT1)
.setUserValue(String("SaveOptions"))
.setAction(Widget::Deactivated, Hu_MenuActionSetActivePage)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
page->addWidget(new ButtonWidget("HUD"))
.setShortcut('h')
.setFont(MENU_FONT1)
.setUserValue(String("HUDOptions"))
.setAction(Widget::Deactivated, Hu_MenuActionSetActivePage)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
page->addWidget(new ButtonWidget("Automap"))
.setShortcut('a')
.setFont(MENU_FONT1)
.setUserValue(String("AutomapOptions"))
.setAction(Widget::Deactivated, Hu_MenuActionSetActivePage)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
page->addWidget(new ButtonWidget("Weapons"))
.setShortcut('w')
.setFont(MENU_FONT1)
.setUserValue(String("WeaponOptions"))
.setAction(Widget::Deactivated, Hu_MenuActionSetActivePage)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
#if __JHERETIC__ || __JHEXEN__
page->addWidget(new ButtonWidget("Inventory"))
.setShortcut('i')
.setFont(MENU_FONT1)
.setUserValue(String("InventoryOptions"))
.setAction(Widget::Deactivated, Hu_MenuActionSetActivePage)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
#endif
page->addWidget(new ButtonWidget("Sound"))
.setShortcut('s')
.setFont(MENU_FONT1)
.setUserValue(String("SoundOptions"))
.setAction(Widget::Deactivated, Hu_MenuActionSetActivePage)
.setAction(Widget::FocusGained, Hu_MenuDefaultFocusAction);
}
void Hu_MenuInitGameplayOptionsPage()
{
#if __JHEXEN__
Vector2i const origin(88, 25);
#elif __JHERETIC__
Vector2i const origin(30, 40);
#else
Vector2i const origin(30, 40);
#endif
Page *page = Hu_MenuAddPage(new Page("GameplayOptions", origin));
page->setTitle("Gameplay Options");
page->setPredefinedFont(MENU_FONT1, FID(GF_FONTA));
page->setPreviousPage(Hu_MenuPagePtr("Options"));
page->addWidget(new LabelWidget("Always Run"));
page->addWidget(new CVarToggleWidget("ctl-run"))
.setShortcut('r');
page->addWidget(new LabelWidget("Use LookSpring"));
page->addWidget(new CVarToggleWidget("ctl-look-spring"))
.setShortcut('l');
page->addWidget(new LabelWidget("Disable AutoAim"));
page->addWidget(new CVarToggleWidget("ctl-aim-noauto"))
.setShortcut('a');
#if __JDOOM__ || __JHERETIC__ || __JDOOM64__
page->addWidget(new LabelWidget("Allow Jumping"));
page->addWidget(new CVarToggleWidget("player-jump"))
.setShortcut('j');
#endif
#if __JDOOM64__