-
-
Notifications
You must be signed in to change notification settings - Fork 31
/
gamewidget.h
57 lines (47 loc) · 1.56 KB
/
gamewidget.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
/** @file gamewidget.h Widget for legacy UI components.
* @ingroup gui
*
* @authors Copyright (c) 2013-2017 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#ifndef CLIENT_GAMEWIDGET_H
#define CLIENT_GAMEWIDGET_H
#include <de/GuiWidget>
/**
* Widget for drawing the game world.
*
* @ingroup gui
*/
class GameWidget : public de::GuiWidget
{
public:
GameWidget(de::String const &name = "game");
/**
* Pauses the game, if one is currently running and pausing is allowed.
*/
void pause();
void drawComposited();
void renderCubeMap(uint size, de::String const &outputImagePath);
// Events.
void viewResized() override;
void update() override;
void drawContent() override;
bool handleEvent(de::Event const &event) override;
protected:
void glDeinit() override;
private:
DENG2_PRIVATE(d)
};
#endif // CLIENT_GAMEWIDGET_H