/
savedsessionrepository.h
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/
savedsessionrepository.h
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/** @file savedsessionrepository.h Saved (game) session repository.
*
* @authors Copyright © 2014 Daniel Swanson <danij@dengine.net>
*
* @par License
* LGPL: http://www.gnu.org/licenses/lgpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
* General Public License for more details. You should have received a copy of
* the GNU Lesser General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#ifndef LIBDENG2_SAVEDSESSIONREPOSITORY_H
#define LIBDENG2_SAVEDSESSIONREPOSITORY_H
#include "../Folder"
#include "../Observers"
#include "../String"
#include <QMap>
namespace de {
namespace game {
class SavedSession;
/**
* Index of available SavedSessions.
*
* @ingroup game
*/
class DENG2_PUBLIC SavedSessionRepository
{
public:
/// Notified whenever a saved session is added/removed from the repository.
DENG2_DEFINE_AUDIENCE2(AvailabilityUpdate, void repositoryAvailabilityUpdate(SavedSessionRepository const &repository))
typedef QMap<String, SavedSession *> All;
public:
SavedSessionRepository();
/**
* Clear the SavedSession index.
*/
void clear();
/**
* Add a saved session in the index. If an entry for the session already exists,
* it is replaced by the new one.
*
* @param session SavedSession to add to the index.
*/
void add(SavedSession &session);
/**
* Remove a saved session from the index (if present).
*
* @param path Absolute path of the associated .save package.
*/
void remove(String path);
/**
* Lookup a SavedSession in the index by absolute path.
*/
SavedSession *find(String path) const;
/**
* Provides access to the saved session dataset, for efficient traversal.
*/
All const &all() const;
private:
DENG2_PRIVATE(d)
};
} // namespace game
} // namespace de
#endif // LIBDENG2_SAVEDSESSIONREPOSITORY_H