/
p_tick.c
148 lines (119 loc) · 3.57 KB
/
p_tick.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
/**\file
*\section License
* License: GPL
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2003-2013 Jaakko Keränen <jaakko.keranen@iki.fi>
*\author Copyright © 2005-2013 Daniel Swanson <danij@dengine.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* p_tick.c: Top-level tick stuff.
*/
// HEADER FILES ------------------------------------------------------------
#if __JDOOM__
# include "jdoom.h"
#elif __JDOOM64__
# include "jdoom64.h"
#elif __JHERETIC__
# include "jheretic.h"
#elif __JHEXEN__
# include "jhexen.h"
#endif
#include "p_actor.h"
#include "g_common.h"
#include "g_controls.h"
#include "p_player.h"
#include "p_user.h"
#include "hu_menu.h"
#include "hu_msg.h"
#include "d_netsv.h"
#include "r_common.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
int mapTime;
int actualMapTime;
int timerGame;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// CODE --------------------------------------------------------------------
/**
* This is called at all times, no matter gamestate.
*/
void P_RunPlayers(timespan_t ticLength)
{
uint i;
for(i = 0; i < MAXPLAYERS; ++i)
if(players[i].plr->inGame)
{
// The player thinks.
P_PlayerThink(&players[i], ticLength);
}
}
/**
* Called 35 times per second.
* The heart of play sim.
*/
void P_DoTick(void)
{
int i;
Pause_Ticker();
// If the game is paused, nothing will happen.
if(paused) return;
actualMapTime++;
if(!IS_CLIENT && timerGame && !paused)
{
if(!--timerGame)
{
G_LeaveMap(G_NextLogicalMapNumber(false), 0, false);
}
}
// Pause if in menu and at least one tic has been run.
if(!IS_NETGAME && (Hu_MenuIsActive() || Hu_IsMessageActive()) &&
!Get(DD_PLAYBACK) && mapTime > 1)
return;
Thinker_Run();
#if __JDOOM__ || __JDOOM64__ || __JHERETIC__
// Extended lines and sectors.
XG_Ticker();
#endif
#if __JHEXEN__
P_AnimateSky();
P_AnimateLightning();
#endif
#if __JDOOM64__
P_ThunderSector();
#endif
P_ProcessDeferredSpawns();
#if __JHERETIC__
P_AmbientSound();
#endif
// Let the engine know where the local players are now.
for(i = 0; i < MAXPLAYERS; ++i)
{
R_UpdateConsoleView(i);
}
#ifdef __JDOOM__
G_UpdateSpecialFilter(DISPLAYPLAYER);
#endif
// For par times, among other things.
mapTime++;
}