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common.c
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common.c
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/**
* @file common.c
* Top-level libcommon routines.
*
* @authors Copyright © 2012 Jaakko Keränen <jaakko.keranen@iki.fi>
* @authors Copyright © 2012 Daniel Swanson <danij@dengine.net>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA</small>
*/
#include "common.h"
#include "g_common.h"
int Common_GetInteger(int id)
{
switch(id)
{
case DD_DMU_VERSION:
return DMUAPI_VER;
case DD_GAME_RECOMMENDS_SAVING:
// The engine will use this as a hint whether to remind the user to
// manually save the game before, e.g., upgrading to a new version.
return G_GameState() == GS_MAP;
default:
break;
}
return 0;
}