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textapp.cpp
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textapp.cpp
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/** @file textapp.h Application with text-based/console interface.
*
* @authors Copyright © 2013 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#include "de/TextApp"
#include <de/Log>
#include <de/math.h>
#include <QDir>
#include <QTimer>
namespace de {
DENG2_PIMPL(TextApp)
{
Loop loop;
Instance(Public *i) : Base(i)
{
loop.audienceForIteration += self;
// In text-based apps, we can limit the loop frequency.
loop.setRate(35);
}
};
TextApp::TextApp(int &argc, char **argv)
: QCoreApplication(argc, argv),
App(applicationFilePath(), arguments()),
d(new Instance(this))
{}
TextApp::~TextApp()
{
delete d;
}
bool TextApp::notify(QObject *receiver, QEvent *event)
{
try
{
return QCoreApplication::notify(receiver, event);
}
catch(std::exception const &error)
{
handleUncaughtException(error.what());
}
catch(...)
{
handleUncaughtException("de::TextApp caught exception of unknown type.");
}
return false;
}
int TextApp::execLoop()
{
LOG_MSG("Starting TextApp event loop...");
d->loop.start();
int code = QCoreApplication::exec();
LOG_MSG("TextApp event loop exited with code %i") << code;
return code;
}
void TextApp::stopLoop(int code)
{
d->loop.stop();
return QCoreApplication::exit(code);
}
Loop &TextApp::loop()
{
return d->loop;
}
NativePath TextApp::appDataPath() const
{
return NativePath(QDir::homePath()) / ".doomsday";
}
void TextApp::loopIteration()
{
// Update the clock time. App listens to this clock and will inform
// subsystems in the order they've been added in.
Clock::appClock().setTime(Time());
}
} // namespace de