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homeitemwidget.h
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homeitemwidget.h
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/** @file homeitemwidget.h Label with action buttons and an icon.
*
* @authors Copyright (c) 2016-2017 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#ifndef DENG_CLIENT_UI_HOME_HOMEITEMWIDGET_H
#define DENG_CLIENT_UI_HOME_HOMEITEMWIDGET_H
#include <de/Asset>
#include <de/ButtonWidget>
class Game;
namespace res { class LumpCatalog; }
class HomeMenuWidget;
/**
* Label with action buttons and an icon. The item can be in either selected
* or non-selected state.
*/
class HomeItemWidget : public de::GuiWidget, public de::IAssetGroup
{
Q_OBJECT
public:
enum Flag
{
NonAnimatedHeight = 0,
AnimatedHeight = 0x1,
};
Q_DECLARE_FLAGS(Flags, Flag)
public:
HomeItemWidget(Flags flags = AnimatedHeight, de::String const &name = de::String());
de::AssetGroup &assets() override;
de::LabelWidget & icon();
de::LabelWidget & label();
de::LabelWidget const & label() const;
void addButton(de::GuiWidget *button);
de::GuiWidget &buttonWidget(int index) const;
void setKeepButtonsVisible(bool yes);
void setLabelMinimumRightMargin(de::Rule const &rule);
virtual void setSelected(bool selected);
bool isSelected() const;
void useNormalStyle();
void useInvertedStyle();
void useColorTheme(ColorTheme style);
void useColorTheme(ColorTheme unselected, ColorTheme selected);
de::DotPath const &textColorId() const;
void acquireFocus();
HomeMenuWidget *parentMenu();
// Events.
bool handleEvent(de::Event const &event) override;
void focusGained() override;
void focusLost() override;
virtual void itemRightClicked();
protected:
void updateButtonLayout();
signals:
void mouseActivity();
void doubleClicked();
void openContextMenu();
void selected();
//void deselected();
private:
DENG2_PRIVATE(d)
};
Q_DECLARE_OPERATORS_FOR_FLAGS(HomeItemWidget::Flags)
#endif // DENG_CLIENT_UI_HOME_HOMEITEMWIDGET_H