/
d_main.h
75 lines (59 loc) · 1.98 KB
/
d_main.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
/** @file d_main.h Doom64-specific game initialization.
*
* @authors Copyright © 2003-2017 Jaakko Keränen <jaakko.keranen@iki.fi>
* @authors Copyright © 2005-2013 Daniel Swanson <danij@dengine.net>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA</small>
*/
#ifndef LIBJDOOM64_MAIN_H
#define LIBJDOOM64_MAIN_H
#ifndef __JDOOM64__
# error "Using jDoom64 headers without __JDOOM64__"
#endif
#include "doomdef.h"
DENG_EXTERN_C gamemode_t gameMode;
DENG_EXTERN_C int gameModeBits;
DENG_EXTERN_C char const *borderGraphics[];
DENG_EXTERN_C float const defFontRGB[];
DENG_EXTERN_C float const defFontRGB2[];
DENG_EXTERN_C float const defFontRGB3[];
DENG_EXTERN_C dd_bool monsterInfight;
#ifdef __cplusplus
extern "C" {
#endif
/**
* Pre Game Initialization routine.
* All game-specific actions that should take place at this time go here.
*/
void D_PreInit(void);
/**
* Post Game Initialization routine.
* All game-specific actions that should take place at this time go here.
*/
void D_PostInit(void);
void D_Shutdown(void);
void D_EndFrame(void);
/**
* Get a 32-bit integer value.
*/
int D_GetInteger(int id);
/**
* Get a pointer to the value of a named variable/constant.
*/
void *D_GetVariable(int id);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // LIBJDOOM64_MAIN_H