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p_savedef.h
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/
p_savedef.h
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/**\file p_savedef.h
*\section License
* License: GPL
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2003-2012 Jaakko Keränen <jaakko.keranen@iki.fi>
*\author Copyright © 2005-2012 Daniel Swanson <danij@dengine.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#ifndef LIBCOMMON_SAVEGAME_DEFS_H
#define LIBCOMMON_SAVEGAME_DEFS_H
#if __JDOOM__
# define MY_SAVE_MAGIC 0x1DEAD666
# define MY_CLIENT_SAVE_MAGIC 0x2DEAD666
# define MY_SAVE_VERSION 9
# define SAVESTRINGSIZE 24
# define CONSISTENCY 0x2c
# define SAVEGAMENAME "DoomSav"
# define CLIENTSAVEGAMENAME "DoomCl"
# define SAVEGAMEEXTENSION "dsg"
# define SAVEGAME_DEFAULT_DIR "savegame"
#elif __JDOOM64__
# define MY_SAVE_MAGIC 0x1D6420F4
# define MY_CLIENT_SAVE_MAGIC 0x2D6420F4
# define MY_SAVE_VERSION 8
# define SAVESTRINGSIZE 24
# define CONSISTENCY 0x2c
# define SAVEGAMENAME "D64Sav"
# define CLIENTSAVEGAMENAME "D64Cl"
# define SAVEGAMEEXTENSION "6sg"
# define SAVEGAME_DEFAULT_DIR "savegame"
#elif __JHERETIC__
# define MY_SAVE_MAGIC 0x7D9A12C5
# define MY_CLIENT_SAVE_MAGIC 0x1062AF43
# define MY_SAVE_VERSION 8
# define SAVESTRINGSIZE 24
# define CONSISTENCY 0x9d
# define SAVEGAMENAME "HticSav"
# define CLIENTSAVEGAMENAME "HticCl"
# define SAVEGAMEEXTENSION "hsg"
# define SAVEGAME_DEFAULT_DIR "savegame"
#elif __JHEXEN__
# define HXS_VERSION_TEXT "HXS Ver " // Do not change me!
# define HXS_VERSION_TEXT_LENGTH 16
# define MY_SAVE_VERSION 9
# define SAVESTRINGSIZE 24
# define SAVEGAMENAME "hex"
# define CLIENTSAVEGAMENAME "hexencl"
# define SAVEGAMEEXTENSION "hxs"
# define SAVEGAME_DEFAULT_DIR "hexndata"
# define MOBJ_XX_PLAYER -2
# define BASE_SLOT 6
# define REBORN_SLOT 7
# define REBORN_DESCRIPTION "TEMP GAME"
typedef union saveptr_u {
byte *b;
short *w;
int *l;
float *f;
} saveptr_t;
typedef struct targetplraddress_s {
void **address;
struct targetplraddress_s *next;
} targetplraddress_t;
#endif
#if !__JHEXEN__
typedef struct saveheader_s {
int magic;
int version;
int gameMode;
char name[SAVESTRINGSIZE];
byte skill;
byte episode;
byte map;
byte deathmatch;
byte noMonsters;
byte respawnMonsters;
int mapTime;
byte players[MAXPLAYERS];
unsigned int gameId;
} saveheader_t;
#define PRE_VER5_END_SPECIALS 7
#endif
#endif