/
environ.h
54 lines (44 loc) · 1.48 KB
/
environ.h
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/** @file environ.h Environment rendering.
*
* @authors Copyright (c) 2015 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#ifndef DENG_CLIENT_RENDER_ENVIRON_H
#define DENG_CLIENT_RENDER_ENVIRON_H
#include <de/GLTexture>
class BspLeaf;
namespace render {
/**
* Environmental rendering and texture maps.
*/
class Environment
{
public:
Environment();
de::GLTexture const &defaultReflection() const;
/**
* Determines the reflection cube map suitable for an object at a particular
* position in the current map.
*
* @param sector Sector.
*
* @return Reflection cube map.
*/
de::GLTexture const &reflectionInBspLeaf(BspLeaf const *bspLeaf) const;
private:
DENG2_PRIVATE(d)
};
} // namespace render
#endif // DENG_CLIENT_RENDER_ENVIRON_H