/
d_api.cpp
483 lines (442 loc) · 19.3 KB
/
d_api.cpp
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/** @file d_api.cpp
*\section License
* License: GPL
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2006-2017 Jaakko Keränen <jaakko.keranen@iki.fi>
*\author Copyright © 2006-2013 Daniel Swanson <danij@dengine.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* Doomsday API setup and interaction - jDoom specific
*/
#include <assert.h>
#include <string.h>
#include <de/Extension>
#include <de/String>
#include <doomsday/doomsdayapp.h>
#include <doomsday/games.h>
#include <doomsday/gamefw/defs.h>
#include "doomsday.h"
#include "jdoom.h"
#include "d_netsv.h"
#include "d_net.h"
#include "fi_lib.h"
#include "g_common.h"
#include "g_update.h"
#include "hu_menu.h"
#include "p_map.h"
#include "p_mapsetup.h"
#include "r_common.h"
#include "p_map.h"
#include "p_tick.h"
#include "polyobjs.h"
using namespace de;
// Identifiers given to the games we register during startup.
static char const *gameIds[NUM_GAME_MODES] =
{
"doom1-share",
"doom1",
"doom1-ultimate",
"chex",
"doom2",
"doom2-plut",
"doom2-tnt",
"hacx",
"doom2-freedm",
"doom2-freedoom",
"doom1-freedoom",
"doom1-bfg",
"doom2-bfg",
"doom2-nerve",
};
#define STARTUPPK3 "libdoom.pk3"
#define LEGACYSAVEGAMENAMEEXP "^(?:DoomSav)[0-9]{1,1}(?:.dsg)"
#define LEGACYSAVEGAMESUBFOLDER "savegame"
static void setCommonParameters(Game &game)
{
game.addRequiredPackage("net.dengine.legacy.doom_2");
Record gameplayOptions;
gameplayOptions.set("fast", Record::withMembers("label", "Fast Monsters/Missiles", "type", "boolean", "default", false));
gameplayOptions.set("respawn", Record::withMembers("label", "Respawn Monsters", "type", "boolean", "default", false));
gameplayOptions.set("noMonsters", Record::withMembers("label", "No Monsters", "type", "boolean", "default", false));
gameplayOptions.set("turbo", Record::withMembers("label", "Move Speed", "type", "number", "default", 1.0, "min", 0.1, "max", 4.0, "step", 0.1));
game.objectNamespace().set(Game::DEF_OPTIONS, gameplayOptions);
}
/**
* Register the game modes supported by this plugin.
*/
static int G_RegisterGames(int hookType, int param, void *data)
{
DE_UNUSED(hookType, param, data);
Games &games = DoomsdayApp::games();
/* HacX */
{
Game &hacx = games.defineGame(gameIds[doom2_hacx],
Record::withMembers(Game::DEF_CONFIG_DIR, "hacx",
Game::DEF_TITLE, "HACX - Twitch 'n Kill",
Game::DEF_AUTHOR, "Banjo Software",
Game::DEF_RELEASE_DATE, "1997-09-01",
Game::DEF_FAMILY, "",
Game::DEF_TAGS, "hacx",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/hacx.mapinfo"));
hacx.addRequiredPackage("banjo.hacx");
setCommonParameters(hacx);
hacx.addResource(RC_DEFINITION, 0, "hacx.ded", 0);
}
/* Chex Quest */
{
Game &chex = games.defineGame(gameIds[doom_chex],
Record::withMembers(Game::DEF_CONFIG_DIR, "chex",
Game::DEF_TITLE, "Chex(R) Quest",
Game::DEF_AUTHOR, "Digital Cafe",
Game::DEF_RELEASE_DATE, "1996-01-01",
Game::DEF_FAMILY, "",
Game::DEF_TAGS, "chex chexquest",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/chex.mapinfo"));
chex.addRequiredPackage("digitalcafe.chexquest");
setCommonParameters(chex);
chex.addResource(RC_DEFINITION, 0, "chex.ded", 0);
}
/* DOOM2 (TNT) */
{
Game &tnt = games.defineGame(gameIds[doom2_tnt],
Record::withMembers(Game::DEF_CONFIG_DIR, "doom",
Game::DEF_TITLE, "Final DOOM: TNT: Evilution",
Game::DEF_AUTHOR, "Team TNT",
Game::DEF_RELEASE_DATE, "1996-06-17",
Game::DEF_TAGS, "finaldoom tnt evilution",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/doom2-tnt.mapinfo"));
tnt.addRequiredPackage("com.idsoftware.finaldoom.tnt");
setCommonParameters(tnt);
tnt.addResource(RC_DEFINITION, 0, "doom2-tnt.ded", 0);
}
/* DOOM2 (Plutonia) */
{
Game &plut = games.defineGame(gameIds[doom2_plut],
Record::withMembers(Game::DEF_CONFIG_DIR, "doom",
Game::DEF_TITLE, "Final DOOM: The Plutonia Experiment",
Game::DEF_AUTHOR, "Dario Casali and Milo Casali",
Game::DEF_RELEASE_DATE, "1996-06-17",
Game::DEF_TAGS, "finaldoom plutonia",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/doom2-plut.mapinfo"));
plut.addRequiredPackage("com.idsoftware.finaldoom.plutonia");
setCommonParameters(plut);
plut.addResource(RC_DEFINITION, 0, "doom2-plut.ded", 0);
}
/* DOOM2 - Freedoom Phase 2 */
{
Game &freedoom2 = games.defineGame(gameIds[doom2_freedoom],
Record::withMembers(Game::DEF_CONFIG_DIR, "doom",
Game::DEF_TITLE, "Freedoom: Phase 2",
Game::DEF_AUTHOR, "Freedoom Project",
Game::DEF_RELEASE_DATE, "2009-06-18",
Game::DEF_FAMILY, "",
Game::DEF_TAGS, "freedoom",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/doom2-freedoom.mapinfo"));
freedoom2.addRequiredPackage("freedoom.phase2");
setCommonParameters(freedoom2);
freedoom2.addResource(RC_DEFINITION, 0, "doom2-freedoom.ded", 0);
}
/* DOOM2 - FreeDM */
{
Game &freedm = games.defineGame(gameIds[doom2_freedm],
Record::withMembers(Game::DEF_CONFIG_DIR, "doom",
Game::DEF_TITLE, "FreeDM",
Game::DEF_AUTHOR, "Freedoom Project",
Game::DEF_RELEASE_DATE, "2015-12-23",
Game::DEF_FAMILY, "",
Game::DEF_TAGS, "freedoom multiplayer",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/doom2-freedm.mapinfo"));
freedm.addRequiredPackage("freedoom.freedm");
setCommonParameters(freedm);
freedm.addResource(RC_DEFINITION, 0, "doom2-freedm.ded", 0);
}
/* DOOM II */
{
Game &d2 = games.defineGame(gameIds[doom2],
Record::withMembers(Game::DEF_CONFIG_DIR, "doom",
Game::DEF_TITLE, "DOOM 2: Hell on Earth",
Game::DEF_AUTHOR, "id Software",
Game::DEF_RELEASE_DATE, "1994-09-30",
Game::DEF_TAGS, "doom2",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/doom2.mapinfo"));
d2.addRequiredPackage("com.idsoftware.doom2");
setCommonParameters(d2);
d2.addResource(RC_DEFINITION, 0, "doom2.ded", 0);
}
/* DOOM II (BFG Edition) */
{
Game &d2Bfg = games.defineGame(gameIds[doom2_bfg],
Record::withMembers(Game::DEF_CONFIG_DIR, "doom",
Game::DEF_TITLE, "DOOM 2: Hell on Earth (BFG Edition)",
Game::DEF_AUTHOR, "id Software",
Game::DEF_RELEASE_DATE, "2012-10-16",
Game::DEF_TAGS, "doom2 bfg",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/doom2-bfg.mapinfo"));
d2Bfg.addRequiredPackage("com.idsoftware.doom2.bfg");
setCommonParameters(d2Bfg);
d2Bfg.addResource(RC_DEFINITION, 0, "doom2.ded", 0);
}
/* No Rest for the Living (BFG Edition) */
{
Game &nerve = games.defineGame(gameIds[doom2_nerve],
Record::withMembers(Game::DEF_CONFIG_DIR, "doom",
Game::DEF_TITLE, "No Rest for the Living",
Game::DEF_AUTHOR, "Nerve Software",
Game::DEF_RELEASE_DATE, "2012-10-16",
Game::DEF_TAGS, "doom2 bfg expansion",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/doom2-nerve.mapinfo"));
nerve.addRequiredPackage("com.idsoftware.doom2.bfg");
nerve.addRequiredPackage("com.nervesoftware.norestfortheliving");
setCommonParameters(nerve);
nerve.addResource(RC_DEFINITION, 0, "doom2.ded", 0);
}
/* Ultimate DOOM */
{
Game &ultimate = games.defineGame(gameIds[doom_ultimate],
Record::withMembers(Game::DEF_CONFIG_DIR, "doom",
Game::DEF_TITLE, "Ultimate DOOM",
Game::DEF_AUTHOR, "id Software",
Game::DEF_RELEASE_DATE, "1995-04-30",
Game::DEF_TAGS, "doom",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/doom1-ultimate.mapinfo"));
ultimate.addRequiredPackage("com.idsoftware.doom.ultimate");
setCommonParameters(ultimate);
ultimate.addResource(RC_DEFINITION, 0, "doom1-ultimate.ded", 0);
}
/* Ultimate DOOM (BFG Edition) */
{
Game &doomBfg = games.defineGame(gameIds[doom_bfg],
Record::withMembers(Game::DEF_CONFIG_DIR, "doom",
Game::DEF_TITLE, "Ultimate DOOM (BFG Edition)",
Game::DEF_AUTHOR, "id Software",
Game::DEF_RELEASE_DATE, "2012-10-16",
Game::DEF_TAGS, "doom bfg",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/doom1-ultimate.mapinfo"));
doomBfg.addRequiredPackage("com.idsoftware.doom.bfg");
setCommonParameters(doomBfg);
doomBfg.addResource(RC_DEFINITION, 0, "doom1-ultimate.ded", 0);
}
/* DOOM */
{
Game &d1 = games.defineGame(gameIds[doom],
Record::withMembers(Game::DEF_CONFIG_DIR, "doom",
Game::DEF_TITLE, "DOOM Registered",
Game::DEF_AUTHOR, "id Software",
Game::DEF_RELEASE_DATE, "1993-12-10",
Game::DEF_TAGS, "doom",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/doom1.mapinfo"));
d1.addRequiredPackage("com.idsoftware.doom");
setCommonParameters(d1);
d1.addResource(RC_DEFINITION, 0, "doom1.ded", 0);
}
/* DOOM (Shareware) */
{
Game &shareware = games.defineGame(gameIds[doom_shareware],
Record::withMembers(Game::DEF_CONFIG_DIR, "doom",
Game::DEF_TITLE, "DOOM Shareware",
Game::DEF_AUTHOR, "id Software",
Game::DEF_RELEASE_DATE, "1993-12-10",
Game::DEF_TAGS, "doom shareware",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/doom1-share.mapinfo"));
shareware.addRequiredPackage("com.idsoftware.doom.shareware");
setCommonParameters(shareware);
shareware.addResource(RC_DEFINITION, 0, "doom1-share.ded", 0);
}
/* DOOM - Freedoom Phase 1 */
{
Game &freedoom1 = games.defineGame(gameIds[doom_freedoom],
Record::withMembers(Game::DEF_CONFIG_DIR, "doom",
Game::DEF_TITLE, "Freedoom: Phase 1",
Game::DEF_AUTHOR, "Freedoom Project",
Game::DEF_RELEASE_DATE, "2009-06-18",
Game::DEF_FAMILY, "",
Game::DEF_TAGS, "freedoom",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/doom1-ultimate.mapinfo"));
freedoom1.addRequiredPackage("freedoom.phase1");
setCommonParameters(freedoom1);
freedoom1.addResource(RC_DEFINITION, 0, "doom1-freedoom.ded", 0);
}
return true;
#undef STARTUPPK3
}
/**
* Called right after the game plugin is selected into use.
*/
static void DP_Load(void)
{
Plug_AddHook(HOOK_VIEWPORT_RESHAPE, R_UpdateViewport);
gfw_SetCurrentGame(GFW_DOOM);
Common_Load();
}
/**
* Called when the game plugin is freed from memory.
*/
static void DP_Unload(void)
{
Common_Unload();
Plug_RemoveHook(HOOK_VIEWPORT_RESHAPE, R_UpdateViewport);
}
static void G_PreInit(char const *gameId)
{
/// \todo Refactor me away.
{ size_t i;
for(i = 0; i < NUM_GAME_MODES; ++i)
if(!strcmp(gameIds[i], gameId))
{
gameMode = (gamemode_t) i;
gameModeBits = 1 << gameMode;
break;
}
if(i == NUM_GAME_MODES)
Con_Error("Failed gamemode lookup for ID %s", gameId);
}
D_PreInit();
}
/**
* Called by the engine to initiate a soft-shutdown request.
*/
static dd_bool G_TryShutdown(void)
{
G_QuitGame();
return true;
}
static void *GetGameAPI(char const *name)
{
if (auto *ptr = Common_GetGameAPI(name))
{
return ptr;
}
#define HASH_ENTRY(Name, Func) std::make_pair(Name, de::function_cast<void *>(Func))
static Hash<String, void *> const funcs(
{
HASH_ENTRY("DrawWindow", D_DrawWindow),
HASH_ENTRY("EndFrame", D_EndFrame),
HASH_ENTRY("GetInteger", D_GetInteger),
HASH_ENTRY("GetPointer", D_GetVariable),
HASH_ENTRY("PostInit", D_PostInit),
HASH_ENTRY("PreInit", G_PreInit),
HASH_ENTRY("Shutdown", D_Shutdown),
HASH_ENTRY("TryShutdown", G_TryShutdown),
});
#undef HASH_ENTRY
auto found = funcs.find(name);
if (found != funcs.end()) return found->second;
return nullptr;
}
/**
* This function is called automatically when the plugin is loaded for the first time.
* We let the engine know what we'd like to do.
*/
static void DP_Initialize()
{
Plug_AddHook(HOOK_STARTUP, G_RegisterGames);
}
/**
* Declares the type of the plugin so the engine knows how to treat it. Called
* automatically when the plugin is loaded.
*/
static const char *deng_LibraryType(void)
{
return "deng-plugin/game";
}
DE_DECLARE_API(Base);
DE_DECLARE_API(B);
DE_DECLARE_API(Busy);
DE_DECLARE_API(Client);
DE_DECLARE_API(Con);
DE_DECLARE_API(Def);
DE_DECLARE_API(F);
DE_DECLARE_API(FR);
DE_DECLARE_API(GL);
DE_DECLARE_API(Infine);
DE_DECLARE_API(InternalData);
DE_DECLARE_API(Material);
DE_DECLARE_API(Map);
DE_DECLARE_API(MPE);
DE_DECLARE_API(Player);
DE_DECLARE_API(R);
DE_DECLARE_API(Rend);
DE_DECLARE_API(S);
DE_DECLARE_API(Server);
DE_DECLARE_API(Svg);
DE_DECLARE_API(Thinker);
DE_DECLARE_API(Uri);
DE_API_EXCHANGE(
DE_GET_API(DE_API_BASE, Base);
DE_GET_API(DE_API_BINDING, B);
DE_GET_API(DE_API_BUSY, Busy);
DE_GET_API(DE_API_CLIENT, Client);
DE_GET_API(DE_API_CONSOLE, Con);
DE_GET_API(DE_API_DEFINITIONS, Def);
DE_GET_API(DE_API_FILE_SYSTEM, F);
DE_GET_API(DE_API_FONT_RENDER, FR);
DE_GET_API(DE_API_GL, GL);
DE_GET_API(DE_API_INFINE, Infine);
DE_GET_API(DE_API_INTERNAL_DATA, InternalData);
DE_GET_API(DE_API_MATERIALS, Material);
DE_GET_API(DE_API_MAP, Map);
DE_GET_API(DE_API_MAP_EDIT, MPE);
DE_GET_API(DE_API_PLAYER, Player);
DE_GET_API(DE_API_RESOURCE, R);
DE_GET_API(DE_API_RENDER, Rend);
DE_GET_API(DE_API_SOUND, S);
DE_GET_API(DE_API_SERVER, Server);
DE_GET_API(DE_API_SVG, Svg);
DE_GET_API(DE_API_THINKER, Thinker);
DE_GET_API(DE_API_URI, Uri);
)
DE_ENTRYPOINT void *extension_doom_symbol(const char *name)
{
DE_SYMBOL_PTR(name, deng_LibraryType);
DE_SYMBOL_PTR(name, deng_API);
DE_SYMBOL_PTR(name, DP_Initialize);
DE_SYMBOL_PTR(name, DP_Load);
DE_SYMBOL_PTR(name, DP_Unload);
DE_SYMBOL_PTR(name, GetGameAPI);
warning("\"%s\" not found in doom", name);
return nullptr;
}