/
ui_panel.c
1337 lines (1189 loc) · 62.7 KB
/
ui_panel.c
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/**\file ui_panel.c
*\section License
* License: GPL
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2003-2012 Jaakko Keränen <jaakko.keranen@iki.fi>
*\author Copyright © 2005-2012 Daniel Swanson <danij@dengine.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* Control Panel.
*
* Doomsday Control Panel (opened with the "panel" command).
* During netgames the game is NOT PAUSED while the UI is active.
*/
// HEADER FILES ------------------------------------------------------------
#include "de_base.h"
#include "de_console.h"
#include "de_graphics.h"
#include "de_render.h"
#include "de_ui.h"
#include "displaymode.h"
#include "rend_main.h"
// MACROS ------------------------------------------------------------------
#define NUM_CP_BUTTONS 11
#define NUMITEMS(x) (sizeof(x)/sizeof(uidata_listitem_t))
#define RES(x, y) ((x) | ((y) << 16))
#define CPID_FRAME (UIF_ID0 | UIF_ID1)
#define CPID_RES_X UIF_ID0
#define CPID_RES_Y UIF_ID1
#define CPID_SET_RES UIF_ID2
#define CPID_RES_LIST UIF_ID3
#define CPG_VIDEO 2
#define HELP_OFFSET (UI_ScreenW(UI_WIDTH)*290/UI_WIDTH)
// TYPES -------------------------------------------------------------------
typedef struct cvarbutton_s {
char active;
const char *cvarname;
const char *yes;
const char *no;
int mask;
} cvarbutton_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
D_CMD(OpenPanel);
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
void CP_ClosePanel(ui_object_t *ob);
void CP_ChooseGroup(ui_object_t *ob);
void CP_DrawLogo(ui_object_t *ob);
void CP_DrawBorder(ui_object_t *ob);
void CP_CvarButton(ui_object_t *ob);
void CP_CvarList(ui_object_t *ob);
void CP_CvarEdit(ui_object_t *ob);
void CP_CvarSlider(ui_object_t *ob);
int CP_KeyGrabResponder(ui_object_t *ob, ddevent_t *ev);
void CP_KeyGrabDrawer(ui_object_t *ob);
void CP_QuickFOV(ui_object_t *ob);
void CP_VideoModeInfo(ui_object_t *ob);
void CP_ResolutionList(ui_object_t *ob);
void CP_SetDefaultVidMode(ui_object_t *ob);
void CP_SetVidMode(ui_object_t *ob);
void CP_VidModeChanged(ui_object_t *ob);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
char panel_buttons[NUM_CP_BUTTONS] = { true }; // The first is active.
char panel_sv_password[100], panel_res_x[40], panel_res_y[40];
int panel_fullscreen, panel_bpp;
int panel_help_active = false;
int panel_help_offset = 0; // Zero means the help is completely hidden.
byte panel_show_help = true; // cvar
byte panel_show_tips = true; // cvar
ui_object_t *panel_help_source;
void *panel_help;
cvarbutton_t cvarbuttons[] = {
{0, "con-var-silent"},
{0, "con-dump"},
{0, "con-fps"},
{0, "con-text-shadow"},
{0, "ui-panel-help"},
{0, "ui-panel-tips"},
{0, "input-mouse-filter"},
{0, "input-joy"},
{0, "net-nosleep"},
{0, "net-dev"},
{0, "net-queue-show"},
{0, "sound-16bit"},
{0, "sound-3d"},
{0, "sound-info"},
{0, "rend-particle"},
{0, "rend-camera-smooth"},
{0, "rend-mobj-smooth-turn"},
{0, "rend-sprite-precache"},
{0, "rend-sprite-noz"},
{0, "rend-sprite-blend"},
{0, "rend-model"},
{0, "rend-model-inter"},
{0, "rend-model-precache"},
{0, "rend-model-mirror-hud"},
{0, "rend-model-shiny-multitex", "Shiny", "Shiny"},
{0, "rend-tex"},
{0, "rend-tex-filter-sprite", "Sprite", "Sprite"},
{0, "rend-tex-filter-mag", "World", "World"},
{0, "rend-tex-filter-ui", "UI", "UI"},
{0, "rend-tex-filter-smart"},
{0, "rend-tex-detail"},
{0, "rend-tex-detail-multitex", "Detail", "Detail"},
{0, "rend-tex-anim-smooth"},
{0, "rend-light"},
{0, "rend-light-decor"},
{0, "rend-light-multitex", "Lights", "Lights"},
{0, "rend-halo-realistic"},
{0, "rend-glow-wall"},
{0, "rend-info-tris"},
{0, "rend-shadow"},
{0, "rend-fakeradio"},
{0, "input-mouse-x-flags", "Invert", "Invert", IDA_INVERT },
{0, "input-mouse-x-flags", "Disable", "Disable", IDA_DISABLED },
{0, "input-mouse-y-flags", "Invert", "Invert", IDA_INVERT },
{0, "input-mouse-y-flags", "Disable", "Disable", IDA_DISABLED },
{0, 0}
};
uidata_button_t btn_bpp = {&panel_bpp, "32", "16"};
uidata_button_t btn_fullscreen = {&panel_fullscreen, "Yes", "No"};
uidata_listitem_t lstit_con_completion[] = {
{"List with values", 0},
{"Cycle through", 1}
};
uidata_list_t lst_con_completion = {
lstit_con_completion, NUMITEMS(lstit_con_completion), "con-completion"
};
uidata_listitem_t lstit_music_source[] = {
{"MUS lumps", 0},
{"External files", 1},
{"CD", 2}
};
uidata_list_t lst_music_source = {
lstit_music_source, NUMITEMS(lstit_music_source), "music-source"
};
uidata_listitem_t lstit_sound_rate[] = {
{"11025 Hz (1x)", 11025},
{"22050 Hz (2x)", 22050},
{"44100 Hz (4x)", 44100}
};
uidata_list_t lst_sound_rate = {
lstit_sound_rate, NUMITEMS(lstit_sound_rate), "sound-rate"
};
uidata_listitem_t lstit_smooth_move[] = {
{"Disabled", 0},
{"Models only", 1},
{"Models and sprites", 2}
};
uidata_list_t lst_smooth_move = {
lstit_smooth_move, NUMITEMS(lstit_smooth_move), "rend-mobj-smooth-move"
};
uidata_listitem_t lstit_sprite_align[] = {
{"Camera", 0},
{"View plane", 1},
{"Camera (limited)", 2},
{"View plane (limited)", 3}
};
uidata_list_t lst_sprite_align = {
lstit_sprite_align, NUMITEMS(lstit_sprite_align), "rend-sprite-align"
};
uidata_listitem_t lstit_mipmap[] = {
{"No filter, no mip", 0},
{"Linear filter, no mip", 1},
{"No filter, near mip", 2},
{"Linear filter, near mip", 3},
{"No filter, linear mip", 4},
{"Linear filter, linear mip", 5}
};
uidata_list_t lst_mipmap = {
lstit_mipmap, NUMITEMS(lstit_mipmap), "rend-tex-mipmap"
};
uidata_listitem_t lstit_blend[] = {
{"Multiply", 0},
{"Add", 1},
{"Process wo/rendering", 2}
};
uidata_list_t lst_blend = {
lstit_blend, NUMITEMS(lstit_blend), "rend-light-blend"
};
uidata_listitem_t* lstit_resolution; /* = {
// 5:4
{"1280 x 1024 (5:4 SXGA)", RES(1280, 1024)},
{"2560 x 2048 (5:4 QSXGA)", RES(2560, 2048)},
// 4:3
{"320 x 240 (4:3 QVGA)", RES(320, 240)},
{"640 x 480 (4:3 VGA)", RES(640, 480)},
{"768 x 576 (4:3 PAL)", RES(768, 576)},
{"800 x 600 (4:3 SVGA)", RES(800, 600)},
{"1024 x 768 (4:3 XGA)", RES(1024, 768)},
{"1152 x 864 (4:3)", RES(1152, 864)},
{"1280 x 960 (4:3)", RES(1280, 960)},
{"1400 x 1050 (4:3 SXGA+)", RES(1400, 1050)},
{"1600 x 1200 (4:3 UXGA)", RES(1600, 1200)},
{"2048 x 1536 (4:3 QXGA)", RES(2048, 1536)},
// 3:2
{"720 x 480 (3:2 NTSC)", RES(720, 480)},
{"1152 x 768 (3:2)", RES(1152, 768)},
{"1280 x 854 (3:2)", RES(1280, 854)},
{"1440 x 960 (3:2)", RES(1440, 960)},
// 16:10
{"320 x 200 (16:10 CGA)", RES(320, 200)},
{"800 x 500 (16:10)", RES(800, 500)},
{"1024 x 640 (16:10)", RES(1024, 640)},
{"1280 x 800 (16:10)", RES(1280, 800)},
{"1440 x 900 (16:10 WXGA)", RES(1440, 900)},
{"1600 x 1000 (16:10)", RES(1600, 1000)},
{"1680 x 1050 (16:10 WSXGA+)", RES(1680, 1050)},
{"1920 x 1200 (16:10 WUXGA)", RES(1920, 1200)},
{"2560 x 1600 (16:10 WQXGA)", RES(2560, 1600)},
// 16:9
{"854 x 480 (16:9 WVGA)", RES(854, 480)},
{"1280 x 720 (16:9 WXGA/HD720)", RES(1280, 720)},
{"1920 x 1080 (16:9 HD1080)", RES(1920, 1080)}
};*/
uidata_list_t lst_resolution = {
NULL, 0 // dynamically populated
// lstit_resolution, NUMITEMS(lstit_resolution)
};
uidata_slider_t sld_con_alpha = { 0, 1, 0, .01f, true, "con-alpha" };
uidata_slider_t sld_con_light = { 0, 1, 0, .01f, true, "con-light" };
uidata_slider_t sld_keywait1 = { 50, 1000, 0, 1, false, "input-key-delay1" };
uidata_slider_t sld_keywait2 = { 20, 1000, 0, 1, false, "input-key-delay2" };
uidata_slider_t sld_mouse_x_scale = { 0, .01f, 0, .00005f, true, "input-mouse-x-scale" };
uidata_slider_t sld_mouse_y_scale = { 0, .01f, 0, .00005f, true, "input-mouse-y-scale" };
uidata_slider_t sld_client_pos_interval =
{ 0, 70, 0, 1, false, "client-pos-interval" };
uidata_slider_t sld_server_frame_interval =
{ 0, 35, 0, 1, false, "server-frame-interval" };
uidata_slider_t sld_sound_volume = { 0, 255, 0, 1, false, "sound-volume" };
uidata_slider_t sld_music_volume = { 0, 255, 0, 1, false, "music-volume" };
uidata_slider_t sld_reverb_volume =
{ 0, 1, 0, .01f, true, "sound-reverb-volume" };
uidata_slider_t sld_particle_max =
{ 0, 10000, 0, 10, false, "rend-particle-max", "Unlimited" };
uidata_slider_t sld_particle_rate =
{ .1f, 10, 0, .01f, true, "rend-particle-rate" };
uidata_slider_t sld_particle_diffuse =
{ 0, 20, 0, .01f, true, "rend-particle-diffuse" };
uidata_slider_t sld_particle_visnear =
{ 0, 1000, 0, 1, false, "rend-particle-visible-near", "Disabled" };
uidata_slider_t sld_model_far =
{ 0, 3000, 0, 1, false, "rend-model-distance", "Unlimited" };
uidata_slider_t sld_model_lights = { 0, 10, 0, 1, false, "rend-model-lights" };
uidata_slider_t sld_model_lod =
{ 0, 1000, 0, 1, true, "rend-model-lod", "No LOD" };
uidata_slider_t sld_detail_scale =
{ .1f, 32, 0, .01f, true, "rend-tex-detail-scale" };
uidata_slider_t sld_detail_strength =
{ 0, 2, 0, .01f, true, "rend-tex-detail-strength" };
uidata_slider_t sld_detail_far =
{ 1, 1000, 0, 1, true, "rend-tex-detail-far" };
uidata_slider_t sld_tex_quality = { 0, 8, 0, 1, false, "rend-tex-quality" };
uidata_slider_t sld_tex_aniso = { -1, 4, 0, 1, false, "rend-tex-filter-anisotropic", "Best Available"};
uidata_slider_t sld_light_bright =
{ 0, 1, 0, .01f, true, "rend-light-bright" };
uidata_slider_t sld_light_scale =
{ .1f, 10, 0, .01f, true, "rend-light-radius-scale" };
uidata_slider_t sld_light_radmax =
{ 64, 512, 0, 1, false, "rend-light-radius-max" };
uidata_slider_t sld_light_max =
{ 0, 2000, 0, 1, false, "rend-light-num", "Unlimited" };
uidata_slider_t sld_light_glow_strength =
{ 0, 2, 0, .01f, true, "rend-glow" };
uidata_slider_t sld_light_fog_bright =
{ 0, 1, 0, .01f, true, "rend-glow-fog-bright" };
uidata_slider_t sld_light_ambient =
{ 0, 255, 0, 1, false, "rend-light-ambient" };
uidata_slider_t sld_light_compression =
{ -1, 1, 0, 0.1f, true, "rend-light-compression" };
uidata_slider_t sld_glow_height = { 0, 1024, 0, 1, false, "rend-glow-height" };
uidata_slider_t sld_glow_scale = { .1f, 10, 0, 0.1f, true, "rend-glow-scale" };
uidata_slider_t sld_fov = { 1, 179, 0, .01f, true, "rend-camera-fov" };
uidata_slider_t sld_sky_distance =
{ 1, 10000, 0, 10, true, "rend-sky-distance" };
uidata_slider_t sld_shadow_dark =
{ 0, 2, 0, .01f, true, "rend-shadow-darkness" };
uidata_slider_t sld_shadow_far = { 0, 3000, 0, 1, false, "rend-shadow-far" };
uidata_slider_t sld_shadow_radmax =
{ 0, 128, 0, 1, false, "rend-shadow-radius-max" };
uidata_slider_t sld_fakeradio_dark =
{ 0, 2, 0, .01f, true, "rend-fakeradio-darkness" };
uidata_slider_t sld_vid_gamma = { .1f, 3, 0, .01f, true, "vid-gamma" };
uidata_slider_t sld_vid_contrast = { .1f, 3, 0, .01f, true, "vid-contrast" };
uidata_slider_t sld_vid_bright = { -.5f, .5f, 0, .01f, true, "vid-bright" };
uidata_slider_t sld_halo = { 0, 5, 0, 1, false, "rend-halo", "None" };
uidata_slider_t sld_halo_bright = { 0, 100, 0, 1, false, "rend-halo-bright" };
uidata_slider_t sld_halo_occlusion =
{ 1, 256, 0, 1, false, "rend-halo-occlusion" };
uidata_slider_t sld_halo_size = { 0, 100, 0, 1, false, "rend-halo-size" };
uidata_slider_t sld_halo_seclimit =
{ 0, 10, 0, .01f, true, "rend-halo-secondary-limit" };
uidata_slider_t sld_halo_dimfar =
{ 0, 200, 0, .01f, true, "rend-halo-dim-far" };
uidata_slider_t sld_halo_dimnear =
{ 0, 200, 0, .01f, true, "rend-halo-dim-near" };
uidata_slider_t sld_halo_zmagdiv =
{ 1, 200, 0, .01f, true, "rend-halo-zmag-div" };
uidata_slider_t sld_halo_radmin =
{ 1, 80, 0, .01f, true, "rend-halo-radius-min" };
uidata_slider_t sld_sprite_lights = { 0, 10, 0, 1, false, "rend-sprite-lights" };
uidata_edit_t ed_server_password =
{ panel_sv_password, 100, "server-password" };
uidata_edit_t ed_res_x = { panel_res_x, 40 };
uidata_edit_t ed_res_y = { panel_res_y, 40 };
ui_page_t page_panel;
/* *INDENT-OFF* */
ui_object_t ob_panel[] =
{
{ UI_BUTTON2, 1, UIF_LEFT_ALIGN, 10, 210, 240, 60, "Video", UIButton_Drawer, UIButton_Responder, 0, CP_ChooseGroup, &panel_buttons[0] },
{ UI_BUTTON2, 1, UIF_LEFT_ALIGN, 10, 275, 240, 60, "Audio", UIButton_Drawer, UIButton_Responder, 0, CP_ChooseGroup, &panel_buttons[1] },
{ UI_BUTTON2, 1, UIF_LEFT_ALIGN, 10, 340, 240, 60, "Input", UIButton_Drawer, UIButton_Responder, 0, CP_ChooseGroup, &panel_buttons[2] },
{ UI_BUTTON2, 1, UIF_LEFT_ALIGN, 10, 405, 240, 60, "Graphics", UIButton_Drawer, UIButton_Responder, 0, CP_ChooseGroup, &panel_buttons[3] },
{ UI_BUTTON2, 1, UIF_LEFT_ALIGN, 40, 467, 210, 60, "Lights", UIButton_Drawer, UIButton_Responder, 0, CP_ChooseGroup, &panel_buttons[4] },
{ UI_BUTTON2, 1, UIF_LEFT_ALIGN, 40, 529, 210, 60, "Halos", UIButton_Drawer, UIButton_Responder, 0, CP_ChooseGroup, &panel_buttons[5] },
{ UI_BUTTON2, 1, UIF_LEFT_ALIGN, 40, 591, 210, 60, "Textures", UIButton_Drawer, UIButton_Responder, 0, CP_ChooseGroup, &panel_buttons[6] },
{ UI_BUTTON2, 1, UIF_LEFT_ALIGN, 40, 653, 210, 60, "Objects", UIButton_Drawer, UIButton_Responder, 0, CP_ChooseGroup, &panel_buttons[7] },
{ UI_BUTTON2, 1, UIF_LEFT_ALIGN, 40, 715, 210, 60, "Particles", UIButton_Drawer, UIButton_Responder, 0, CP_ChooseGroup, &panel_buttons[8] },
{ UI_BUTTON2, 1, UIF_LEFT_ALIGN, 10, 780, 240, 60, "Network", UIButton_Drawer, UIButton_Responder, 0, CP_ChooseGroup, &panel_buttons[9] },
{ UI_BUTTON2, 1, UIF_LEFT_ALIGN, 10, 845, 240, 60, "Console", UIButton_Drawer, UIButton_Responder, 0, CP_ChooseGroup, &panel_buttons[10] },
{ UI_BUTTON, 0, UIF_NEVER_FADE, 10, 940, 240, 60, "Close Panel (Esc)", UIButton_Drawer, UIButton_Responder, 0, CP_ClosePanel },
{ UI_BOX, 0, 0, 8, -20, 250, 250, "", CP_DrawLogo },
{ UI_BOX, 0, CPID_FRAME, 280, 55, 720, 945, "", CP_DrawBorder },
{ UI_META, 2 },
{ UI_TEXT, 0, 0, 280, 0, 0, 50, "Video Options", UIText_BrightDrawer },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 70, 0, 55, "Gamma correction", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 70, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_vid_gamma },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 130, 0, 55, "Display contrast", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 130, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_vid_contrast },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 190, 0, 55, "Display brightness", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 190, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_vid_bright },
{ UI_TEXT, 0, 0, 300, 250, 0, 55, "Current video mode", UIText_Drawer },
{ UI_BOX, 0, 0, 680, 250, 0, 60, "current", CP_VideoModeInfo },
{ UI_TEXT, 0, 0, 300, 310, 0, 55, "Resolution", UIText_Drawer },
{ UI_LIST, 0, CPID_RES_LIST, 680, 310, 300, 175, "", UIList_Drawer, UIList_Responder, UIList_Ticker, CP_ResolutionList, &lst_resolution },
{ UI_TEXT, 0, 0, 300, 490, 0, 55, "Custom resolution", UIText_Drawer },
{ UI_EDIT, 0, CPID_RES_X, 680, 490, 130, 55, "", UIEdit_Drawer, UIEdit_Responder, 0, CP_VidModeChanged, &ed_res_x },
{ UI_TEXT, 0, 0, 826, 490, 0, 55, "x", UIText_Drawer },
{ UI_EDIT, 0, CPID_RES_Y, 850, 490, 130, 55, "", UIEdit_Drawer, UIEdit_Responder, 0, CP_VidModeChanged, &ed_res_y },
{ UI_TEXT, 0, 0, 300, 550, 0, 55, "Fullscreen", UIText_Drawer },
{ UI_BUTTON2EX, 0, 0, 680, 550, 130, 55, "", UIButton_Drawer, UIButton_Responder, 0, CP_VidModeChanged, &btn_fullscreen },
{ UI_TEXT, 0, 0, 300, 610, 0, 55, "Color depth", UIText_Drawer },
{ UI_BUTTON2EX, 0, 0, 680, 610, 130, 55, "", UIButton_Drawer, UIButton_Responder, 0, CP_VidModeChanged, &btn_bpp },
{ UI_TEXT, 0, 0, 300, 670, 0, 55, "Default video mode", UIText_Drawer },
{ UI_BOX, 0, 0, 680, 670, 0, 55, "default", CP_VideoModeInfo },
{ UI_BUTTON, 0, 0, 680, 730, 170, 60, "Set Default", UIButton_Drawer, UIButton_Responder, 0, CP_SetDefaultVidMode },
{ UI_TEXT, 0, 0, 300, 910, 0, 55, "Change to", UIText_Drawer },
{ UI_BUTTON, 0, CPID_SET_RES, 680, 910, 300, 60, "", UIButton_Drawer, UIButton_Responder, 0, CP_SetVidMode },
{ UI_META, 3 },
{ UI_TEXT, 0, 0, 280, 0, 0, 50, "Audio Options", UIText_BrightDrawer },
{ UI_TEXT, 0, 0, 300, 70, 0, 55, "Sound volume", UIText_Drawer },
{ UI_SLIDER, 0, 0, 680, 70, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_sound_volume },
{ UI_TEXT, 0, 0, 300, 130, 0, 55, "Music volume", UIText_Drawer },
{ UI_SLIDER, 0, 0, 680, 130, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_music_volume },
{ UI_TEXT, 0, 0, 300, 190, 0, 55, "Preferred music source", UIText_Drawer },
{ UI_LIST, 0, 0, 680, 190, 300, 150, "", UIList_Drawer, UIList_Responder, UIList_Ticker, CP_CvarList, &lst_music_source },
{ UI_TEXT, 0, 0, 300, 345, 0, 55, "16-bit sound effects", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 345, 70, 55, "sound-16bit", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 405, 0, 55, "Sound effects sample rate", UIText_Drawer },
{ UI_LIST, 0, 0, 680, 405, 300, 150, "", UIList_Drawer, UIList_Responder, UIList_Ticker, CP_CvarList, &lst_sound_rate },
{ UI_TEXT, 0, 0, 300, 560, 0, 55, "3D sounds", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 560, 70, 55, "sound-3d", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 620, 0, 55, "General reverb strength", UIText_Drawer },
{ UI_SLIDER, 0, 0, 680, 620, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_reverb_volume },
{ UI_TEXT, 0, 0, 300, 680, 0, 55, "Show status of channels", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 680, 70, 55, "sound-info", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_META, 4 },
{ UI_TEXT, 0, 0, 280, 0, 0, 50, "Input Options", UIText_BrightDrawer },
{ UI_TEXT, 0, 0, 300, 70, 0, 55, "Mouse X sensitivity", UIText_Drawer },
{ UI_SLIDER, 0, 0, 680, 70, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_mouse_x_scale },
{ UI_TEXT, 0, 0, 300, 130, 0, 55, "Mouse X mode", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 130, 80, 55, "input-mouse-x-flags", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton, 0, IDA_INVERT },
{ UI_BUTTON2, 0, 0, 765, 130, 80, 55, "input-mouse-x-flags", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton, 0, IDA_DISABLED },
{ UI_TEXT, 0, 0, 300, 190, 0, 55, "Mouse Y sensitivity", UIText_Drawer },
{ UI_SLIDER, 0, 0, 680, 190, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_mouse_y_scale },
{ UI_TEXT, 0, 0, 300, 250, 0, 55, "Mouse Y mode", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 250, 80, 55, "input-mouse-y-flags", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton, 0, IDA_INVERT },
{ UI_BUTTON2, 0, 0, 765, 250, 80, 55, "input-mouse-y-flags", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton, 0, IDA_DISABLED },
{ UI_META, 4, 0, 0, 60 },
{ UI_TEXT, 0, 0, 300, 250, 0, 55, "Enable joystick", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 250, 70, 55, "input-joy", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 430, 0, 55, "Key repeat delay (ms)", UIText_Drawer },
{ UI_SLIDER, 0, 0, 680, 430, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_keywait1 },
{ UI_TEXT, 0, 0, 300, 490, 0, 55, "Key repeat rate (ms)", UIText_Drawer },
{ UI_SLIDER, 0, 0, 680, 490, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_keywait2 },
{ UI_META, 5 },
{ UI_TEXT, 0, 0, 280, 0, 0, 50, "Graphics Options", UIText_BrightDrawer },
{ UI_META, 5, 0, 0, -60 },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 130, 0, 55, "Field Of View angle", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 130, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_fov },
{ UI_BUTTON, 0, UIF_FADE_AWAY, 680, 190, 70, 60, "90", UIButton_Drawer, UIButton_Responder, 0, CP_QuickFOV },
{ UI_BUTTON, 0, UIF_FADE_AWAY, 755, 190, 70, 60, "95", UIButton_Drawer, UIButton_Responder, 0, CP_QuickFOV },
{ UI_BUTTON, 0, UIF_FADE_AWAY, 830, 190, 70, 60, "100", UIButton_Drawer, UIButton_Responder, 0, CP_QuickFOV },
{ UI_BUTTON, 0, UIF_FADE_AWAY, 905, 190, 70, 60, "110", UIButton_Drawer, UIButton_Responder, 0, CP_QuickFOV },
{ UI_TEXT, 0, 0, 300, 255, 0, 55, "Mirror player weapon models", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 255, 70, 55, "rend-model-mirror-hud", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_META, 5, 0, 0, 60 },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 255, 0, 55, "Sky sphere radius", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 255, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_sky_distance },
{ UI_TEXT, 0, 0, 300, 315, 0, 55, "Objects cast shadows", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 315, 70, 55, "rend-shadow", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 375, 0, 55, "Shadow darkness factor", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 375, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_shadow_dark },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 435, 0, 55, "Shadow visible distance", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 435, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_shadow_far },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 495, 0, 55, "Maximum shadow radius", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 495, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_shadow_radmax },
{ UI_TEXT, 0, 0, 300, 555, 0, 55, "Simulate radiosity", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 555, 70, 55, "rend-fakeradio", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 615, 0, 55, "Radiosity shadow darkness", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 615, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_fakeradio_dark },
{ UI_META, 6 },
{ UI_TEXT, 0, 0, 280, 0, 0, 50, "Graphics Options: Lights", UIText_BrightDrawer },
{ UI_TEXT, 0, 0, 300, 70, 0, 55, "Enable dynamic lights", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 70, 70, 55, "rend-light", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 130, 0, 55, "Blending mode", UIText_Drawer },
{ UI_LIST, 0, 0, 680, 130, 300, 115, "", UIList_Drawer, UIList_Responder, UIList_Ticker, CP_CvarList, &lst_blend },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 250, 0, 55, "Dynamic light brightness", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 250, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_light_bright },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 310, 0, 55, "Dynamic light radius factor", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 310, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_light_scale },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 370, 0, 55, "Maximum dynamic light radius", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 370, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_light_radmax },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 430, 0, 55, "Maximum number of dynamic lights", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 430, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_light_max },
{ UI_META, 6, 0, 0, -120 },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 610, 0, 55, "Ambient light level", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 610, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_light_ambient },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 670, 0, 55, "Light range compression", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 670, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_light_compression },
{ UI_TEXT, 0, 0, 300, 730, 0, 55, "Material glow strength", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 730, 300, 55, "rend-glow", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_light_glow_strength },
{ UI_TEXT, 0, 0, 300, 790, 0, 55, "Floor/ceiling glow on walls", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 790, 70, 55, "rend-glow-wall", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 850, 0, 55, "Maximum floor/ceiling glow height", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 850, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_glow_height },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 910, 0, 55, "Floor/ceiling glow height factor", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 910, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_glow_scale },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 970, 0, 55, "Glow brightness in fog", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 970, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_light_fog_bright },
{ UI_TEXT, 0, 0, 300, 1030, 0, 55, "Enable decorations", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 1030, 70, 55, "rend-light-decor", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_META, 7 },
{ UI_TEXT, 0, 0, 280, 0, 0, 50, "Graphics Options: Halos", UIText_BrightDrawer },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 70, 0, 55, "Number of flares per halo", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 70, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_halo },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 130, 0, 55, "Use realistic halos", UIText_Drawer },
{ UI_BUTTON2, 0, UIF_FADE_AWAY, 680, 130, 70, 55, "rend-halo-realistic", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_META, 7, 0, 0, 60 },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 130, 0, 55, "Halo brightness", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 130, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_halo_bright },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 190, 0, 55, "Halo size factor", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 190, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_halo_size },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 250, 0, 55, "Occlusion fade speed", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 250, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_halo_occlusion },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 310, 0, 55, "Minimum halo radius", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 310, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_halo_radmin },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 370, 0, 55, "Flare visibility limitation", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 370, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_halo_seclimit },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 430, 0, 55, "Halo fading start", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 430, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_halo_dimnear },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 490, 0, 55, "Halo fading end", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 490, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_halo_dimfar },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 550, 0, 55, "Z magnification divisor", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 550, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_halo_zmagdiv },
{ UI_META, 8 },
{ UI_TEXT, 0, 0, 280, 0, 0, 50, "Graphics Options: Textures", UIText_BrightDrawer },
{ UI_TEXT, 0, 0, 300, 70, 0, 55, "Enable textures", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 70, 70, 55, "rend-tex", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 130, 0, 55, "Multitexturing", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 130, 95, 55, "rend-tex-detail-multitex", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_BUTTON2, 0, 0, 780, 130, 95, 55, "rend-light-multitex", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_BUTTON2, 0, 0, 880, 130, 95, 55, "rend-model-shiny-multitex", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 190, 0, 55, "Smooth texture animation", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 190, 70, 55, "rend-tex-anim-smooth", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_META, 8, 0, 0, 120 },
{ UI_TEXT, 0, 0, 300, 130, 0, 55, "Mipmapping filter", UIText_Drawer },
{ UI_LIST, 0, 0, 680, 130, 300, 175, "", UIList_Drawer, UIList_Responder, UIList_Ticker, CP_CvarList, &lst_mipmap },
{ UI_TEXT, 0, 0, 300, 310, 0, 55, "Texture quality", UIText_Drawer },
{ UI_SLIDER, 0, 0, 680, 310, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_tex_quality },
{ UI_TEXT, 0, 0, 300, 370, 0, 55, "Smart texture filtering", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 370, 70, 55, "rend-tex-filter-smart", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_META, 8, 0, 0, 180 },
{ UI_TEXT, 0, 0, 300, 370, 0, 55, "Bilinear filtering", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 370, 95, 55, "rend-tex-filter-sprite", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_BUTTON2, 0, 0, 780, 370, 95, 55, "rend-tex-filter-mag", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_BUTTON2, 0, 0, 880, 370, 95, 55, "rend-tex-filter-ui", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 430, 0, 55, "Anisotropic filtering", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 430, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_tex_aniso },
{ UI_TEXT, 0, 0, 300, 490, 0, 55, "Enable detail textures", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 490, 70, 55, "rend-tex-detail", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 550, 0, 55, "Detail texture scaling factor", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 550, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_detail_scale },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 610, 0, 55, "Detail texture contrast", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 610, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_detail_strength },
{ UI_META, 9 },
{ UI_TEXT, 0, 0, 280, 0, 0, 50, "Graphics Options: Objects", UIText_BrightDrawer },
{ UI_TEXT, 0, 0, 300, 70, 0, 55, "Enable 3D models", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 70, 70, 55, "rend-model", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 130, 0, 55, "Interpolate between frames", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 130, 70, 55, "rend-model-inter", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 190, 0, 55, "3D model visibility limit", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 190, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_model_far },
{ UI_TEXT, 0, 0, 300, 250, 0, 55, "Precache 3D models", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 250, 70, 55, "rend-model-precache", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 310, 0, 55, "Max dynamic lights on 3D models", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 310, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_model_lights },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 370, 0, 55, "LOD level zero distance", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 370, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_model_lod },
{ UI_TEXT, 0, 0, 300, 430, 0, 55, "Precache sprites (slow)", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 430, 70, 55, "rend-sprite-precache", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 490, 0, 55, "Disable Z-writes for sprites", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 490, 70, 55, "rend-sprite-noz", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 550, 0, 55, "Additive blending for sprites", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 550, 70, 55, "rend-sprite-blend", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 610, 0, 55, "Max dynamic lights on sprites", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 610, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_sprite_lights },
{ UI_TEXT, 0, 0, 300, 670, 0, 55, "Align sprites to...", UIText_Drawer },
{ UI_LIST, 0, 0, 680, 670, 300, 115, "", UIList_Drawer, UIList_Responder, UIList_Ticker, CP_CvarList, &lst_sprite_align },
{ UI_TEXT, 0, 0, 300, 790, 0, 55, "Smooth actor rotation", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 790, 70, 55, "rend-mobj-smooth-turn", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 850, 0, 55, "Smooth actor movement", UIText_Drawer },
{ UI_LIST, 0, 0, 680, 850, 300, 115, "", UIList_Drawer, UIList_Responder, UIList_Ticker, CP_CvarList, &lst_smooth_move },
{ UI_META, 10 },
{ UI_TEXT, 0, 0, 280, 0, 0, 50, "Graphics Options: Particles", UIText_BrightDrawer },
{ UI_TEXT, 0, 0, 300, 70, 0, 55, "Enable particle effects", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 70, 70, 55, "rend-particle", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 130, 0, 55, "Maximum number of particles", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 130, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_particle_max },
{ UI_TEXT, 0, 0, 300, 190, 0, 55, "Spawn rate factor", UIText_Drawer },
{ UI_SLIDER, 0, 0, 680, 190, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_particle_rate },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 250, 0, 55, "Near diffusion factor", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 250, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_particle_diffuse },
{ UI_TEXT, 0, UIF_FADE_AWAY, 300, 310, 0, 55, "Near clip distance", UIText_Drawer },
{ UI_SLIDER, 0, UIF_FADE_AWAY, 680, 310, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_particle_visnear },
{ UI_META, 11 },
{ UI_TEXT, 0, 0, 280, 0, 0, 50, "Network Options", UIText_BrightDrawer },
{ UI_TEXT, 0, 0, 300, 70, 0, 55, "Continuous screen refresh", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 70, 70, 55, "net-nosleep", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 130, 0, 55, "Show development info", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 130, 70, 55, "net-dev", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 190, 0, 55, "Server login password", UIText_Drawer },
{ UI_EDIT, 0, 0, 680, 190, 300, 55, "", UIEdit_Drawer, UIEdit_Responder, 0, CP_CvarEdit, &ed_server_password },
{ UI_TEXT, 0, 0, 300, 250, 0, 55, "Cl-to-sv pos transmit tics", UIText_Drawer },
{ UI_SLIDER, 0, 0, 680, 250, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_client_pos_interval },
{ UI_TEXT, 0, 0, 300, 310, 0, 55, "Frame interval tics", UIText_Drawer },
{ UI_SLIDER, 0, 0, 680, 310, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_server_frame_interval },
{ UI_META, 12 },
{ UI_TEXT, 0, 0, 280, 0, 0, 50, "Console Options", UIText_BrightDrawer },
{ UI_TEXT, 0, 0, 300, 70, 0, 55, "Display FPS counter", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 70, 70, 55, "con-fps", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_META, 12, 0, 0, 60 },
{ UI_TEXT, 0, 0, 300, 130, 0, 55, "Display Control Panel help window", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 130, 70, 55, "ui-panel-help", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 190, 0, 55, "Display help indicators", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 190, 70, 55, "ui-panel-tips", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_META, 12, 0, 0, 180 },
{ UI_TEXT, 0, 0, 300, 130, 0, 55, "Silent console variables", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 130, 70, 55, "con-var-silent", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 190, 0, 55, "Dump messages to Doomsday.out", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 190, 70, 55, "con-dump", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 310, 0, 55, "Command completion with Tab", UIText_Drawer },
{ UI_LIST, 0, 0, 680, 310, 300, 120, "", UIList_Drawer, UIList_Responder, UIList_Ticker, CP_CvarList, &lst_con_completion },
{ UI_TEXT, 0, 0, 300, 435, 0, 55, "Background opacity", UIText_Drawer },
{ UI_SLIDER, 0, 0, 680, 435, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_con_alpha },
{ UI_TEXT, 0, 0, 300, 495, 0, 55, "Background light", UIText_Drawer },
{ UI_SLIDER, 0, 0, 680, 495, 300, 55, "", UISlider_Drawer, UISlider_Responder, UISlider_Ticker, CP_CvarSlider, &sld_con_light },
{ UI_TEXT, 0, 0, 300, 555, 0, 55, "Console text has shadows", UIText_Drawer },
{ UI_BUTTON2, 0, 0, 680, 555, 70, 55, "con-text-shadow", UIButton_Drawer, UIButton_Responder, 0, CP_CvarButton },
{ UI_TEXT, 0, 0, 300, 615, 0, 55, "Activation key", UIText_Drawer },
{ UI_FOCUSBOX, 0, 0, 680, 615, 70, 55, "con-key-activate", CP_KeyGrabDrawer, CP_KeyGrabResponder },
{ UI_TEXT, 0, 0, 680, 670, 0, 40, "Click the box, press a key.", UIText_Drawer },
{ UI_NONE }
};
/* *INDENT-ON* */
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// CODE --------------------------------------------------------------------
void CP_Register(void)
{
// Cvars
C_VAR_BYTE("ui-panel-help", &panel_show_help, 0, 0, 1);
C_VAR_BYTE("ui-panel-tips", &panel_show_tips, 0, 0, 1);
// Ccmds
C_CMD_FLAGS("panel", NULL, OpenPanel, CMDF_NO_NULLGAME|CMDF_NO_DEDICATED);
}
void CP_ClosePanel(ui_object_t* ob)
{
UI_End();
}
void CP_ChooseGroup(ui_object_t* ob)
{
int i;
memset(panel_buttons, 0, sizeof(panel_buttons));
UI_FlagGroup(ob_panel, 1, UIF_ACTIVE, UIFG_CLEAR);
*(char *) ob->data = true;
ob->flags |= UIF_ACTIVE;
// Hide/show the option controls.
for(i = 0; i < NUM_CP_BUTTONS; ++i)
UI_FlagGroup(ob_panel, 2 + i, UIF_HIDDEN, !panel_buttons[i]);
}
void CP_DrawLogo(ui_object_t* ob)
{
UI_DrawLogo(&ob->geometry.origin, &ob->geometry.size);
}
void CP_DrawBorder(ui_object_t* ob)
{
int b = UI_BORDER;
ui_object_t* it;
void* help_ptr;
Point2Raw origin;
Size2Raw size;
boolean shown;
UIFrame_Drawer(ob);
// Draw help window visual cues.
if(panel_show_tips)
{
GL_BlendMode(BM_ADD);
glEnable(GL_TEXTURE_2D);
for(it = ob_panel; it->type; it++)
{
if(it->flags & UIF_HIDDEN || it->group < 2 || it->type != UI_TEXT)
continue;
// Try to find help for this.
help_ptr = DH_Find(it->text);
if(help_ptr)
{
shown = (panel_help == help_ptr && panel_help_active);
origin.x = ob->geometry.origin.x + b;
origin.y = it->geometry.origin.y + it->geometry.size.height / 2 - UI_FontHeight() / 2;
size.width = 2 * UI_FontHeight();
size.height = UI_FontHeight();
UI_HorizGradient(&origin, &size, UI_Color(UIC_BRD_HI), 0, shown ? .8f : .2f, 0);
}
}
glDisable(GL_TEXTURE_2D);
GL_BlendMode(BM_NORMAL);
}
}
void CP_CvarButton(ui_object_t *ob)
{
cvarbutton_t *cb = ob->data;
cvar_t *var = Con_FindVariable(cb->cvarname);
int value;
strcpy(ob->text, cb->active? cb->yes : cb->no);
if(!var)
return;
if(cb->mask)
{
value = Con_GetInteger(cb->cvarname);
if(cb->active)
{
value |= cb->mask;
}
else
{
value &= ~cb->mask;
}
}
else
{
value = cb->active;
}
Con_SetInteger2(cb->cvarname, value, SVF_WRITE_OVERRIDE);
}
void CP_CvarList(ui_object_t *ob)
{
uidata_list_t *list = ob->data;
cvar_t* var = Con_FindVariable(list->data);
int value = ((uidata_listitem_t *) list->items)[list->selection].data;
if(list->selection < 0) return;
if(!var) return;
CVar_SetInteger2(var, value, SVF_WRITE_OVERRIDE);
}
void CP_CvarEdit(ui_object_t *ob)
{
uidata_edit_t* ed = ob->data;
cvar_t* var = Con_FindVariable(ed->data);
if(NULL == var) return;
CVar_SetString2(var, ed->ptr, SVF_WRITE_OVERRIDE);
}
void CP_CvarSlider(ui_object_t *ob)
{
uidata_slider_t *slid = ob->data;
cvar_t* var = Con_FindVariable(slid->data);
float value = slid->value;
if(NULL == var) return;
if(!slid->floatmode)
{
value += (slid->value < 0? -.5f : .5f);
}
switch(var->type)
{
case CVT_FLOAT:
if(slid->step >= .01f)
{
CVar_SetFloat2(var, (int) (100 * value) / 100.0f, SVF_WRITE_OVERRIDE);
}
else
{
CVar_SetFloat2(var, value, SVF_WRITE_OVERRIDE);
}
break;
case CVT_INT:
CVar_SetInteger2(var, (int) value, SVF_WRITE_OVERRIDE);
break;
case CVT_BYTE:
CVar_SetInteger2(var, (byte) value, SVF_WRITE_OVERRIDE);
break;
default:
break;
}
}
int CP_KeyGrabResponder(ui_object_t *ob, ddevent_t *ev)
{
if(IS_TOGGLE_DOWN(ev) &&
((ev->device == IDEV_MOUSE && UI_MouseInside(ob)) ||
(ev->device == IDEV_KEYBOARD && IS_ACTKEY(ev->toggle.id))))
{
// We want the focus.
return true;
}
// Only does something when has the focus.
if(!(ob->flags & UIF_FOCUS))
return false;
if(IS_KEY_DOWN(ev))
{
Con_SetInteger2(ob->text, ev->toggle.id, SVF_WRITE_OVERRIDE);
// All keydown events are eaten.
// Note that the UI responder eats all Tabs!
return true;
}
return false;
}
void CP_KeyGrabDrawer(ui_object_t* ob)
{
boolean sel = (ob->flags & UIF_FOCUS) != 0;
float alpha = (ob->flags & UIF_DISABLED ? .2f : 1);
char buf[80];
byte key = Con_GetByte(ob->text);
const char* name;
Point2Raw labelOrigin;
glEnable(GL_TEXTURE_2D);
UI_GradientEx(&ob->geometry.origin, &ob->geometry.size, UI_BORDER,
UI_Color(UIC_SHADOW), 0, 1, 0);
UI_Shade(&ob->geometry.origin, &ob->geometry.size, UI_BORDER,
UI_Color(UIC_BRD_HI), UI_Color(UIC_BRD_LOW), alpha / 3, -1);
UI_DrawRectEx(&ob->geometry.origin, &ob->geometry.size, UI_BORDER * (sel ? -1 : 1), false,
UI_Color(UIC_BRD_HI), NULL, alpha, -1);
name = B_ShortNameForKey((int) key);
if(name)
sprintf(buf, "%s", name);
else if(key > 32 && key < 128)
sprintf(buf, "%c", (char) key);
else
sprintf(buf, "%i", key);
FR_SetFont(fontVariable[FS_LIGHT]);
FR_LoadDefaultAttrib();
FR_SetShadowOffset(UI_SHADOW_OFFSET, UI_SHADOW_OFFSET);
FR_SetShadowStrength(UI_SHADOW_STRENGTH);
labelOrigin.x = ob->geometry.origin.x + ob->geometry.size.width / 2;
labelOrigin.y = ob->geometry.origin.y + ob->geometry.size.height / 2;
UI_TextOutEx2(buf, &labelOrigin, UI_Color(UIC_TEXT), alpha, 0, DTF_ONLY_SHADOW);
glDisable(GL_TEXTURE_2D);
}
void CP_QuickFOV(ui_object_t* ob)
{
Con_SetFloat2("rend-camera-fov", sld_fov.value = atoi(ob->text), SVF_WRITE_OVERRIDE);
}
void CP_VideoModeInfo(ui_object_t* ob)
{
Point2Raw textOrigin;
char buf[80];
assert(ob);
if(!strcmp(ob->text, "default"))
{
sprintf(buf, "%i x %i x %i (%s)", defResX, defResY, defBPP,
defFullscreen? "fullscreen":"windowed");
}
else
{
boolean fullscreen = Window_IsFullscreen(Window_Main());
sprintf(buf, "%i x %i x %i (%s)", Window_Width(theWindow),
Window_Height(theWindow), Window_ColorDepthBits(theWindow),
(fullscreen? "fullscreen" : "windowed"));
}
LIBDENG_ASSERT_IN_MAIN_THREAD();
glEnable(GL_TEXTURE_2D);
FR_SetFont(fontVariable[FS_LIGHT]);
FR_LoadDefaultAttrib();
FR_SetShadowOffset(UI_SHADOW_OFFSET, UI_SHADOW_OFFSET);
FR_SetShadowStrength(UI_SHADOW_STRENGTH);
textOrigin.x = ob->geometry.origin.x;
textOrigin.y = ob->geometry.origin.y + ob->geometry.size.height / 2;
UI_TextOutEx2(buf, &textOrigin, UI_Color(UIC_TEXT), 1, ALIGN_LEFT, DTF_ONLY_SHADOW);
glDisable(GL_TEXTURE_2D);
}
void CP_UpdateSetVidModeButton(int w, int h, int bpp, boolean fullscreen)
{
boolean cFullscreen = Window_IsFullscreen(Window_Main());
ui_object_t* ob;
ob = UI_FindObject(ob_panel, CPG_VIDEO, CPID_SET_RES);
bpp = (bpp? 32 : 16);
sprintf(ob->text, "%i x %i x %i (%s)", w, h, bpp,
fullscreen? "fullscreen" : "windowed");
if(w == Window_Width(theWindow) && h == Window_Height(theWindow) &&
bpp == Window_ColorDepthBits(theWindow) && fullscreen == cFullscreen)
ob->flags |= UIF_DISABLED;
else
ob->flags &= ~UIF_DISABLED;
}
void CP_ResolutionList(ui_object_t* ob)
{
uidata_list_t* list = ob->data;
int seldata = ((uidata_listitem_t *) list->items)[list->selection].data;
sprintf(panel_res_x, "%i", seldata & 0xffff);
sprintf(panel_res_y, "%i", seldata >> 16);
strcpy(UI_FindObject(ob_panel, ob->group, CPID_RES_X)->text, panel_res_x);
strcpy(UI_FindObject(ob_panel, ob->group, CPID_RES_Y)->text, panel_res_y);
CP_VidModeChanged(ob);
}
void CP_SetDefaultVidMode(ui_object_t* ob)
{
int x = atoi(panel_res_x), y = atoi(panel_res_y);
if(!x || !y) return;
defResX = x;
defResY = y;
defBPP = (panel_bpp? 32 : 16);
defFullscreen = panel_fullscreen;
}
void CP_SetVidMode(ui_object_t* ob)
{
int x = atoi(panel_res_x), y = atoi(panel_res_y);
int bpp = (panel_bpp? 32 : 16);
if(!x || !y) return;
if(x < SCREENWIDTH || y < SCREENHEIGHT) return;
ob->flags |= UIF_DISABLED;
{
int attribs[] = {
DDWA_WIDTH, x,
DDWA_HEIGHT, y,
DDWA_COLOR_DEPTH_BITS, bpp,
DDWA_FULLSCREEN, panel_fullscreen != 0,
DDWA_END
};
Window_ChangeAttributes(Window_Main(), attribs);
}
}
void CP_VidModeChanged(ui_object_t *ob)
{
CP_UpdateSetVidModeButton(atoi(panel_res_x), atoi(panel_res_y),
panel_bpp, panel_fullscreen);
}
/**
* Returns the object, if any, the mouse is currently hovering on. The
* check is based on the coordinates of the Text object.
*/
ui_object_t* CP_FindHover(void)
{
ui_object_t* ob;
Size2Raw size;
for(ob = ob_panel; ob->type; ob++)
{
if(ob->flags & UIF_HIDDEN || ob->type != UI_TEXT || ob->group < 2 ||
ob->relx < 280)
continue;
// Extend the detection area to the right edge of the screen.
size.width = UI_ScreenW(1000);
size.height = ob->geometry.size.height;
if(UI_MouseInsideBox(&ob->geometry.origin, &size))
return ob;
}
return NULL;
}
/**
* Track the mouse and move the documentation window as needed.
*/
void CP_Ticker(ui_page_t* page)
{
ui_object_t* ob;
void* help;
int off;