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choicewidget.cpp
218 lines (186 loc) · 5.54 KB
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choicewidget.cpp
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/** @file choicewidget.cpp Widget for choosing from a set of alternatives.
*
* @authors Copyright (c) 2013 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#include "ui/widgets/choicewidget.h"
#include "ui/widgets/popupmenuwidget.h"
#include "ui/signalaction.h"
using namespace de;
using namespace ui;
DENG_GUI_PIMPL(ChoiceWidget),
DENG2_OBSERVES(Context, Addition),
DENG2_OBSERVES(Context, Removal),
DENG2_OBSERVES(ContextWidgetOrganizer, WidgetCreation)
{
/**
* Items in the choice's popup uses this as action to change the selected
* item.
*/
struct SelectAction : public de::Action
{
Instance *d;
ui::Item const &selItem;
SelectAction(Instance *inst, ui::Item const &item) : d(inst), selItem(item) {}
void trigger()
{
Action::trigger();
d->selected = d->items().find(selItem);
d->updateButtonWithSelection();
d->updateItemHighlight();
d->choices->dismiss();
}
Action *duplicate() const
{
DENG2_ASSERT(false); // not needed
return 0;
}
};
PopupMenuWidget *choices;
Context::Pos selected; ///< One item is always selected.
Instance(Public *i) : Base(i), selected(Context::InvalidPos)
{
self.setFont("choice.selected");
choices = new PopupMenuWidget;
choices->menu().items().audienceForAddition += this;
choices->menu().items().audienceForRemoval += this;
choices->menu().organizer().audienceForWidgetCreation += this;
self.add(choices);
self.setAction(new SignalAction(thisPublic, SLOT(openPopup())));
updateButtonWithSelection();
updateStyle();
}
void updateStyle()
{
// Popup background color.
Background bg = choices->background();
bg.solidFill = self.style().colors().colorf("choice.popup");
choices->set(bg);
}
void widgetCreatedForItem(GuiWidget &widget, ui::Item const &item)
{
if(ButtonWidget *but = widget.maybeAs<ButtonWidget>())
{
// Make sure the created buttons have an action that updates the
// selected item.
but->setAction(new SelectAction(this, item));
}
}
Context const &items() const
{
return choices->menu().items();
}
bool isValidSelection() const
{
return selected < items().size();
}
void contextItemAdded(Context::Pos id, ui::Item const &)
{
if(selected >= items().size())
{
// If the previous selection was invalid, make a valid one now.
selected = 0;
updateButtonWithSelection();
return;
}
if(id <= selected)
{
// New item added before/at the selection.
selected++;
}
}
void contextItemRemoved(Context::Pos id, ui::Item &)
{
if(id <= selected && selected > 0)
{
selected--;
}
if(!isValidSelection())
{
updateButtonWithSelection();
}
}
void updateItemHighlight()
{
// Highlight the currently selected item.
for(Context::Pos i = 0; i < items().size(); ++i)
{
if(GuiWidget *w = choices->menu().organizer().itemWidget(i))
{
w->setFont(i == selected? "choice.selected" : "default");
}
}
}
void updateButtonWithSelection()
{
// Update the main button.
if(isValidSelection())
{
ui::Item const &item = items().at(selected);
self.setText(item.label());
ActionItem const *act = dynamic_cast<ActionItem const *>(&item);
if(act)
{
self.setImage(act->image());
}
}
else
{
// No valid selection.
self.setText("");
self.setImage(Image());
}
emit self.selectionChanged(selected);
}
};
ChoiceWidget::ChoiceWidget(String const &name) : ButtonWidget(name), d(new Instance(this))
{
setOpeningDirection(ui::Right);
}
void ChoiceWidget::setOpeningDirection(Direction dir)
{
d->choices->setAnchorAndOpeningDirection(hitRule(), dir);
}
PopupMenuWidget &ChoiceWidget::popup()
{
return *d->choices;
}
void ChoiceWidget::setSelected(Context::Pos pos)
{
if(d->selected != pos)
{
d->selected = pos;
d->updateButtonWithSelection();
d->updateItemHighlight();
}
}
Context::Pos ChoiceWidget::selected() const
{
return d->selected;
}
Item const &ChoiceWidget::selectedItem() const
{
DENG2_ASSERT(d->isValidSelection());
return d->items().at(d->selected);
}
void ChoiceWidget::openPopup()
{
d->updateItemHighlight();
d->choices->open();
}
ui::Context &ChoiceWidget::items()
{
return d->choices->menu().items();
}