/
oculusrift.h
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/
oculusrift.h
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/** @file oculusrift.h
*
* @authors Copyright (c) 2014 Jaakko Keränen <jaakko.keranen@iki.fi>
* @authors Copyright (c) 2013 Christopher Bruns <cmbruns@rotatingpenguin.com>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#ifndef LIBAPPFW_OCULUSRIFT_H
#define LIBAPPFW_OCULUSRIFT_H
#include "../libappfw.h"
#include <de/Vector>
namespace de {
/**
* Oculus Rift configuration and head tracking.
*/
class LIBAPPFW_PUBLIC OculusRift
{
public:
OculusRift();
bool init();
void deinit();
/**
* Checks if Oculus Rift is enabled and can report head orientation.
*/
bool isReady() const;
void setPredictionLatency(float latency);
// Called to allow head orientation to change again.
void allowUpdate();
void update();
// Returns current pitch, roll, yaw angles, in radians. If no head tracking is available,
// the returned values are not valid.
Vector3f headOrientation() const;
float predictionLatency() const;
/**
* Returns the IPD configured in the Oculus Rift preferences.
*/
float interpupillaryDistance() const;
// Use screen size instead of resolution in case non-square pixels?
float aspect() const;
Vector2f screenSize() const;
Vector4f chromAbParam() const;
float distortionScale() const;
float fovX() const; // in degrees
float fovY() const; // in degrees
Vector4f hmdWarpParam() const;
float lensSeparationDistance() const;
private:
DENG2_PRIVATE(d)
};
} // namespace de
#endif // LIBAPPFW_OCULUSRIFT_H