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x_config.h
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/
x_config.h
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/**\file x_config.h
*\section License
* License: GPL
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2003-2013 Jaakko Keränen <jaakko.keranen@iki.fi>
*\author Copyright © 2006-2013 Daniel Swanson <danij@dengine.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#ifndef __JHEXEN_CONFIG_H__
#define __JHEXEN_CONFIG_H__
#ifndef __JHEXEN__
# error "Using jHexen headers without __JHEXEN__"
#endif
#include "h2def.h"
#include "hu_lib.h"
#ifdef __cplusplus
extern "C" {
#endif
enum {
HUD_MANA,
HUD_HEALTH,
HUD_READYITEM,
HUD_LOG,
NUMHUDDISPLAYS
};
// Hud Unhide Events (the hud will unhide on these events if enabled).
typedef enum {
HUE_FORCE = -1,
HUE_ON_DAMAGE,
HUE_ON_PICKUP_HEALTH,
HUE_ON_PICKUP_ARMOR,
HUE_ON_PICKUP_POWER,
HUE_ON_PICKUP_WEAPON,
HUE_ON_PICKUP_AMMO,
HUE_ON_PICKUP_KEY,
HUE_ON_PICKUP_INVITEM,
NUMHUDUNHIDEEVENTS
} hueevent_t;
// This struct should be cleaned up. Currently some of the data isn't
// even used any more.
// WARNING: Do not use the boolean type. Its size can be either 1 or 4 bytes
// depending on build settings.
typedef struct {
float playerMoveSpeed;
float lookSpeed;
float turnSpeed;
int quakeFly;
byte fastMonsters;
int useJLook;
int screenBlocks;
int setBlocks;
int hudPatchReplaceMode;
byte hudShown[4]; // HUD data visibility.
float hudScale;
float hudColor[4];
float hudIconAlpha;
float hudTimer; // Number of seconds until the hud/statusbar auto-hides.
byte hudUnHide[NUMHUDUNHIDEEVENTS]; // when the hud/statusbar unhides.
int showFPS, lookSpring;
int mlookInverseY;
int echoMsg;
int translucentIceCorpse;
byte overrideHubMsg; // skip the transition hub message when 1
int cameraNoClip;
float bobView, bobWeapon;
byte confirmQuickGameSave;
byte confirmRebornLoad;
byte loadLastSaveOnReborn;
int jumpEnabled;
float jumpPower;
int airborneMovement;
int useMouse, noAutoAim, alwaysRun;
byte povLookAround;
int jLookDeltaMode;
int xhair;
float xhairAngle;
float xhairSize;
byte xhairVitality;
float xhairColor[4];
float statusbarScale;
float statusbarOpacity;
float statusbarCounterAlpha;
int msgCount;
float msgScale;
float msgUptime;
int msgBlink;
int msgAlign;
float msgColor[3];
byte weaponAutoSwitch;
byte noWeaponAutoSwitchIfFiring;
byte ammoAutoSwitch;
byte allowMonsterFloatOverBlocking; // if true, floating mobjs are allowed to climb over mobjs blocking the way.
byte weaponCycleSequential; // if true multiple next/prev weapon impulses can be chained to allow the user to "count-click-switch".
int weaponOrder[NUM_WEAPON_TYPES];
byte weaponNextMode; // if true use the weaponOrder for next/previous.
float filterStrength;
byte hudShownCheatCounters;
float hudCheatCounterScale;
byte hudCheatCounterShowWithAutomap; ///< Only show when the automap is open.
// Automap stuff.
/* int automapPos;
float automapWidth;
float automapHeight; */
float automapMobj[3];
float automapL0[3];
float automapL1[3];
float automapL2[3];
float automapL3[3];
float automapBack[3];
float automapOpacity;
float automapLineAlpha;
float automapLineWidth; ///< In fixed 320x200 pixels.
byte automapRotate;
byte automapHudDisplay;
int automapCustomColors;
byte automapShowDoors;
float automapDoorGlow;
byte automapBabyKeys;
float automapZoomSpeed;
float automapPanSpeed;
byte automapPanResetOnOpen;
float automapOpenSeconds;
byte automapTitleAtBottom;
int messagesOn;
char* chatMacros[10];
byte chatBeep;
int snd3D;
float sndReverbFactor;
byte reverbDebug;
int plrViewHeight;
byte mapTitle, hideIWADAuthor;
int hudFog;
float menuScale;
int menuEffectFlags;
float menuShadow;
byte menuSlam;
byte menuShortcutsEnabled;
byte menuScaleMode;
int menuPatchReplaceMode;
byte menuGameSaveSuggestName;
byte menuCursorRotate;
float menuTextColors[MENU_COLOR_COUNT][3];
float menuTextFlashColor[3];
int menuTextFlashSpeed;
float menuTextGlitter;
byte inludeScaleMode;
int inludePatchReplaceMode;
byte netMap, netClass, netColor, netSkill;
byte netEpisode; // Unused in Hexen.
byte netDeathmatch, netNoMonsters, netRandomClass;
byte netJumping;
byte netMobDamageModifier; // Multiplier for non-player mobj damage.
byte netMobHealthModifier; // Health modifier for non-player mobjs.
int netGravity; // Custom gravity multiplier.
byte netNoMaxZRadiusAttack; // Radius attacks are infinitely tall.
byte netNoMaxZMonsterMeleeAttack; // Melee attacks are infinitely tall.
playerclass_t playerClass[MAXPLAYERS];
byte playerColor[MAXPLAYERS];
float inventoryTimer; // Number of seconds until the invetory auto-hides.
byte inventoryWrap;
byte inventoryUseNext;
byte inventoryUseImmediate;
int inventorySlotMaxVis;
byte inventorySlotShowEmpty;
byte inventorySelectMode;
} game_config_t;
extern game_config_t cfg;
#ifdef __cplusplus
} // extern "C"
#endif
#endif