/
config.h
87 lines (73 loc) · 2.63 KB
/
config.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
/*
* The Doomsday Engine Project -- libdeng2
*
* Copyright (c) 2009-2012 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LIBDENG2_CONFIG_H
#define LIBDENG2_CONFIG_H
#include "../Process"
#include "../String"
#include "../Path"
namespace de
{
/**
* Stores the configuration of everything. The application owns a Config.
* The default configuration is produced by executing the .de scripts
* in the config directories. The resulting namespace is serialized for
* storage, and is restored from the serialized version directly before the
* config scripts are run.
*
* The version of the engine is stored in the serialized config namespace.
* This is for actions needed when upgrading: the config script can check
* the previous version and apply changes accordingly.
*/
class DENG2_PUBLIC Config
{
public:
/**
* Constructs a new configuration.
*
* @param path Name of the configuration file to read.
*/
Config(Path const &path);
/**
* Destructor. The configuration is automatically saved.
*/
virtual ~Config();
/// Read configuration from files.
void read();
/// Writes the configuration to /home.
void write();
/// Returns the value of @a name as a Value.
Value &get(String const &name);
/// Returns the value of @a name as an integer.
dint geti(String const &name);
/// Returns the value of @a name as an unsigned integer.
duint getui(String const &name);
/// Returns the value of @a name as a double-precision floating point number.
ddouble getd(String const &name);
/// Returns the value of @a name as a string.
String gets(String const &name);
/**
* Returns the configuration namespace.
*/
Record &names();
private:
struct Instance;
Instance *d;
};
}
#endif /* LIBDENG2_CONFIG_H */