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shellusers.h
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shellusers.h
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/** @file shellusers.h All remote shell users.
* @ingroup server
*
* @authors Copyright © 2013 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#ifndef SERVER_SHELLUSERS_H
#define SERVER_SHELLUSERS_H
#include <QObject>
#include <QSet>
#include "shelluser.h"
#include "map/r_world.h"
/**
* All remote shell users.
*/
class ShellUsers : public QObject, public IMapChangeObserver
{
Q_OBJECT
public:
ShellUsers();
~ShellUsers();
/**
* Adds a new remote shell user to the set of connected users. Users are
* automatically removed from this collection and deleted when they are
* disconnected.
*
* @param user User. Ownership transferred.
*/
void add(ShellUser *user);
int count() const;
void currentMapChanged();
public slots:
void sendPlayerInfoToAll();
protected slots:
void userDisconnected();
private:
DENG2_PRIVATE(d)
};
#endif // SERVER_SHELLUSERS_H