/
idtech1image.cpp
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/
idtech1image.cpp
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/** @file idtech1image.cpp
*
* @authors Copyright (c) 2016-2017 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#include "resource/idtech1image.h"
#include <doomsday/resource/patch.h>
#include <doomsday/Game>
#include <de/Style>
using namespace de;
using namespace res;
DENG2_PIMPL_NOREF(IdTech1Image)
{
Vector2i origin;
Size nominalSize;
};
IdTech1Image::IdTech1Image(IByteArray const &data, IByteArray const &palette, Format format)
: d(new Impl)
{
Size const rawSize(320, 200);
if(format == Automatic)
{
// Try to guess which format the data uses.
if(data.size() == rawSize.x * rawSize.y)
{
format = RawVGAScreen;
}
else
{
format = Patch;
}
}
if(format == RawVGAScreen)
{
d->nominalSize = rawSize;
Image::operator = (fromIndexedData(rawSize, data, palette));
}
else
{
auto const metadata = Patch::loadMetadata(data);
d->nominalSize = metadata.logicalDimensions;
d->origin = metadata.origin;
Image::operator = (Image::fromMaskedIndexedData(metadata.dimensions,
Patch::load(data), palette));
}
}
Vector2i IdTech1Image::origin() const
{
return d->origin;
}
Image::Size IdTech1Image::nominalSize() const
{
return d->nominalSize;
}
Image IdTech1Image::makeGameLogo(Game const &game,
res::LumpCatalog const &catalog,
LogoFlags flags)
{
try
{
if (flags.testFlag(AlwaysTryLoad) || game.isPlayableWithDefaultPackages())
{
Block const playPal = catalog.read("PLAYPAL");
Block const title = catalog.read("TITLE");
Block const titlePic = catalog.read("TITLEPIC");
Block const interPic = catalog.read("INTERPIC");
IdTech1Image img(title? title : (titlePic? titlePic : interPic), playPal);
float const scaleFactor = flags.testFlag(Downscale50Percent)? .5f : 1.f;
Image::Size const finalSize(img.width() * scaleFactor,
img.height() * scaleFactor * 1.2f); // VGA aspect
Image logoImage(img.toQImage().scaled(finalSize.x, finalSize.y,
Qt::IgnoreAspectRatio,
Qt::SmoothTransformation));
if (flags & ColorizedByFamily)
{
String const colorId = "home.icon." +
(game.family().isEmpty()? "other" : game.family());
return logoImage.colorized(Style::get().colors().color(colorId));
}
return logoImage;
}
}
catch (Error const &er)
{
if (flags & NullImageIfFails) return Image();
LOG_RES_WARNING("Failed to load title picture for game \"%s\" using {%s}: %s")
<< game.title()
<< String::join(catalog.packages(), " ")
<< er.asText();
}
if (flags & NullImageIfFails)
{
return Image();
}
// Use a generic logo, some files are missing.
QImage img(64, 64, QImage::Format_ARGB32);
img.fill(Qt::black);
return img;
}