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de_play.h
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de_play.h
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/** @file
*
* @authors Copyright © 2003-2013 Jaakko Keränen <jaakko.keranen@iki.fi>
* @authors Copyright © 2005-2013 Daniel Swanson <danij@dengine.net>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
/**
* de_play.h: Game World Events (Playsim)
*/
#ifndef __DOOMSDAY_PLAYSIM__
#define __DOOMSDAY_PLAYSIM__
#include "api_thinker.h"
#include "BspNode"
#ifdef __CLIENT__
# include "Contact"
#endif
#include "Generator"
#include "Line"
#include "Plane"
#include "Polyobj"
#include "Sector"
#include "Surface"
#include "Vertex"
#include "world/dmuargs.h"
#include "world/linesighttest.h"
#include "world/p_object.h"
#include "world/p_ticker.h"
#include "world/p_players.h"
#include "world/thinkers.h"
#include "Material"
#include "r_util.h"
#include "api_map.h"
#endif