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mapbuild.h
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mapbuild.h
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/** @file mapbuild.h
*
* @authors Copyright (c) 2018 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* @par License
* LGPL: http://www.gnu.org/licenses/lgpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
* General Public License for more details. You should have received a copy of
* the GNU Lesser General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#ifndef GLOOM_MAPBUILD_H
#define GLOOM_MAPBUILD_H
#include "../world/map.h"
#include <de/GLBuffer>
#include <de/Id>
namespace gloom {
/**
* Vertex format with 3D coordinates, normal vector, one set of texture
* coordinates, and an RGBA color.
*/
struct MapVertex
{
de::Vector3f pos;
de::Vector3f normal;
de::Vector2f texCoord;
uint32_t texture;
uint32_t flags;
LIBGUI_DECLARE_VERTEX_FORMAT(5)
enum Flag {
WorldSpaceXZToTexCoords = 0x1,
};
};
class MapBuild
{
public:
typedef de::GLBufferT<MapVertex> Buffer;
public:
typedef QHash<de::String, uint32_t> TextureIds;
MapBuild(const Map &map, const TextureIds &textures);
Buffer *build();
private:
DENG2_PRIVATE(d)
};
} // namespace gloom
#endif // GLOOM_MAPBUILD_H