/
g_common.h
69 lines (58 loc) · 1.94 KB
/
g_common.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
/**\file
*\section License
* License: GPL
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2003-2011 Jaakko Keränen <jaakko.keranen@iki.fi>
*\author Copyright © 2005-2011 Daniel Swanson <danij@dengine.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* g_common.h:
*/
#ifndef __COMMON_GAME_H__
#define __COMMON_GAME_H__
#include "dd_share.h"
#include "g_controls.h"
#include "common.h"
#define OBSOLETE CVF_HIDE|CVF_NO_ARCHIVE
enum {
JOYAXIS_NONE,
JOYAXIS_MOVE,
JOYAXIS_TURN,
JOYAXIS_STRAFE,
JOYAXIS_LOOK
};
extern boolean singledemo;
void G_Register(void);
void G_PreInit(void);
void G_PostInit(void);
void G_StartTitle(void);
gamestate_t G_GetGameState(void);
void G_ChangeGameState(gamestate_t state);
gameaction_t G_GetGameAction(void);
void G_SetGameAction(gameaction_t action);
int P_CameraXYMovement(mobj_t* mo);
int P_CameraZMovement(mobj_t* mo);
void P_Thrust3D(struct player_s* player, angle_t angle,
float lookdir, int forwardmove, int sidemove);
DEFCC( CCmdMakeLocal );
DEFCC( CCmdSetCamera );
DEFCC( CCmdSetViewLock );
DEFCC( CCmdLocalMessage );
DEFCC( CCmdExitLevel );
#endif