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gameprofiles.h
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gameprofiles.h
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/** @file gameprofiles.h Game profiles.
*
* @authors Copyright (c) 2016 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#ifndef LIBDOOMSDAY_GAMEPROFILES_H
#define LIBDOOMSDAY_GAMEPROFILES_H
#include "libdoomsday.h"
#include <de/Profiles>
class Games;
/**
* Game configuration profiles.
*/
class LIBDOOMSDAY_PUBLIC GameProfiles : public de::Profiles
{
public:
/**
* Game profile.
*/
class LIBDOOMSDAY_PUBLIC Profile : public AbstractProfile
{
public:
Profile(de::String const &name = "");
void setGame(de::String const &id);
void setPackages(de::StringList const &packagesInOrder);
de::String game() const;
de::StringList packages() const;
virtual bool resetToDefaults();
virtual de::String toInfoSource() const;
private:
DENG2_PRIVATE(d)
};
public:
GameProfiles();
/**
* Sets the games collection associated with these profiles. Each of the games
* will get their own matching profile.
*
* @param games Games.
*/
void setGames(Games &games);
protected:
AbstractProfile *profileFromInfoBlock(de::Info::BlockElement const &block);
private:
DENG2_PRIVATE(d)
};
#endif // LIBDOOMSDAY_GAMEPROFILES_H