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de_play.h
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de_play.h
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/**\file
*\section License
* License: GPL
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2003-2012 Jaakko Keränen <jaakko.keranen@iki.fi>
*\author Copyright © 2005-2012 Daniel Swanson <danij@dengine.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* de_play.h: Game World Events (Playsim)
*/
#ifndef __DOOMSDAY_PLAYSIM__
#define __DOOMSDAY_PLAYSIM__
#include "p_mapdata.h"
#include "vertex.h"
#include "material.h"
#include "p_surface.h"
#include "sidedef.h"
#include "linedef.h"
#include "p_plane.h"
#include "p_seg.h"
#include "bspleaf.h"
#include "sector.h"
#include "p_polyobjs.h"
#include "p_dmu.h"
#include "thinker.h"
#include "p_object.h"
#include "p_intercept.h"
#include "p_maputil.h"
#include "p_particle.h"
#include "polyobj.h"
#include "p_sight.h"
#include "p_ticker.h"
#include "p_players.h"
#include "p_control.h"
#include "p_cmd.h"
#include "p_objlink.h"
#endif