/
bsp_map.h
44 lines (38 loc) · 1.44 KB
/
bsp_map.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
/**\file
*\section License
* License: GPL
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2007-2012 Daniel Swanson <danij@dengine.net>
*\author Copyright © 2000-2007 Andrew Apted <ajapted@gmail.com>
*\author Copyright © 1998-2000 Colin Reed <cph@moria.org.uk>
*\author Copyright © 1998-2000 Lee Killough <killough@rsn.hp.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* GL-friendly BSP node builder.
* bsp_level.h: Level structure read/write functions.
*
* Based on glBSP 2.24 (in turn, based on BSP 2.3), which is hosted on
* SourceForge: http://sourceforge.net/projects/glbsp/
*/
#ifndef __BSP_LEVEL_H__
#define __BSP_LEVEL_H__
#include "p_mapdata.h"
struct superblock_s;
void BSP_InitForNodeBuild(GameMap* map);
#endif