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s_environ.h
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s_environ.h
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/**\file s_environ.h
*\section License
* License: GPL
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2003-2012 Jaakko Keränen <jaakko.keranen@iki.fi>
*\author Copyright © 2007-2012 Daniel Swanson <danij@dengine.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* Sound Environment.
*/
#ifndef LIBDENG_SOUND_ENVIRON_H
#define LIBDENG_SOUND_ENVIRON_H
#include "p_mapdata.h"
void S_CalcSectorReverb(sector_t* sec);
void S_DetermineSubsecsAffectingSectorReverb(GameMap* map);
/// @return Environment class name for identifier @a mclass.
const char* S_MaterialEnvClassName(material_env_class_t mclass);
/// @return Environment class associated with material @a uri else @c MEC_UNKNOWN.
material_env_class_t S_MaterialEnvClassForUri(const Uri* uri);
#endif /* LIBDENG_SOUND_ENVIRON_H */