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consolewidget.h
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/
consolewidget.h
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/** @file consolewidget.h Console commandline and message history.
*
* @authors Copyright (c) 2013 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#ifndef DENG_CLIENT_CONSOLEWIDGET_H
#define DENG_CLIENT_CONSOLEWIDGET_H
#include <QObject>
#include "guiwidget.h"
#include "buttonwidget.h"
#include "consolecommandwidget.h"
#include "logwidget.h"
/**
* Console command line and message history.
*
* ConsoleWidget expects to be bottom-left anchored. It resizes its height
* automatically. The user can drag the right edge to resize the widget.
*
* @ingroup gui
*/
class ConsoleWidget : public GuiWidget
{
Q_OBJECT
public:
ConsoleWidget();
ButtonWidget &button();
ConsoleCommandWidget &commandLine();
LogWidget &log();
de::Rule const &shift();
bool isLogOpen() const;
/**
* Enables or disables the console log background blur.
*
* @todo Blurring is presently forcibly disabled when a game is loaded.
*
* @param yes @c true to enable blur, otherwise @c false.
*/
void enableBlur(bool yes = true);
// Events.
void viewResized();
void update();
bool handleEvent(de::Event const &event);
public slots:
void openLog();
void closeLog();
void clearLog();
void showFullLog();
void setFullyOpaque();
void setTranslucent();
void focusOnCommandLine();
protected slots:
void logContentHeightIncreased(int delta);
protected:
void glInit();
void glDeinit();
private:
DENG2_PRIVATE(d)
};
#endif // DENG_CLIENT_CONSOLEWIDGET_H