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consolecommandwidget.cpp
106 lines (90 loc) · 2.77 KB
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consolecommandwidget.cpp
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/** @file consolecommandwidget.h Text editor with a history buffer.
*
* @authors Copyright (c) 2013 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#include "ui/widgets/consolecommandwidget.h"
#include "con_main.h"
#include "dd_main.h"
#include "clientapp.h"
#include <de/KeyEvent>
#include <de/App>
using namespace de;
DENG_GUI_PIMPL(ConsoleCommandWidget),
DENG2_OBSERVES(App, StartupComplete),
DENG2_OBSERVES(App, GameChange)
{
Instance(Public *i) : Base(i)
{
App::app().audienceForStartupComplete() += this;
App::app().audienceForGameChange() += this;
}
~Instance()
{
App::app().audienceForStartupComplete() -= this;
App::app().audienceForGameChange() -= this;
}
void appStartupCompleted()
{
updateLexicon();
}
void currentGameChanged(game::Game const &)
{
updateLexicon();
}
void updateLexicon()
{
self.setLexicon(Con_Lexicon());
}
};
ConsoleCommandWidget::ConsoleCommandWidget(String const &name)
: CommandWidget(name), d(new Instance(this))
{
d->updateLexicon();
}
bool ConsoleCommandWidget::handleEvent(Event const &event)
{
if(isDisabled()) return false;
if(hasFocus())
{
// Console bindings override normal event handling.
if(ClientApp::widgetActions().tryEvent(event, "console"))
{
// Eaten by bindings.
return true;
}
}
return CommandWidget::handleEvent(event);
}
bool ConsoleCommandWidget::isAcceptedAsCommand(String const &)
{
// Everything is OK for a console command.
return true;
}
void ConsoleCommandWidget::executeCommand(String const &text)
{
LOG_SCR_NOTE(_E(1) "> ") << text;
// Execute the command right away.
Con_Execute(CMDS_CONSOLE, text.toUtf8(), false, false);
}
void ConsoleCommandWidget::autoCompletionBegan(String const &)
{
// Prepare a list of annotated completions to show in the popup.
QStringList const compls = suggestedCompletions();
if(compls.size() > 1)
{
showAutocompletionPopup(Con_AnnotatedConsoleTerms(compls));
}
}