/
doomsday.def
643 lines (573 loc) · 23.2 KB
/
doomsday.def
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; Doomsday Engine API (Routines exported from Doomsday.exe).
;
; Highest ordinal is currently: --> 531 <--
; Other free ordinals: 65
NAME "DOOMSDAY"
EXPORTS
; Plugins.
Plug_AddHook @1 NONAME
Plug_RemoveHook @2 NONAME
Plug_CheckForHook @3 NONAME
; Base.
DD_AddGame @4 NONAME
DD_AddGameResource @5 NONAME
DD_GetGameInfo @6 NONAME
DD_GetGameInfo2 @7 NONAME
DD_GetInteger @8 NONAME
DD_SetInteger @9 NONAME
DD_SetVariable @10 NONAME
DD_GetVariable @43 NONAME
DD_GetPlayer @44 NONAME
DD_MaterialForTextureIndex @234 NONAME
DD_ParseTextureNamespace @502 NONAME
DD_ParseMaterialNamespace @503 NONAME
; Base: Types.
; Animator.
Animator_Init @449 NONAME
Animator_Set @450 NONAME
Animator_Think @451 NONAME
; 2D vector Animator.
AnimatorVector2_Init @452 NONAME
AnimatorVector2_Set @453 NONAME
AnimatorVector2_Think @454 NONAME
; 3D vector Animator.
AnimatorVector3_Init @455 NONAME
AnimatorVector3_Set @456 NONAME
AnimatorVector3_Think @457 NONAME
; 4D vector Animator.
AnimatorVector4_Init @458 NONAME
AnimatorVector4_Set @459 NONAME
AnimatorVector4_Think @460 NONAME
; String.
Str_New @461 NONAME
Str_Init @462 NONAME
Str_Free @463 NONAME
Str_Delete @464 NONAME
Str_Clear @465 NONAME
Str_Reserve @466 NONAME
Str_Set @467 NONAME
Str_Append @468 NONAME
Str_AppendChar @469 NONAME
Str_Appendf @470 NONAME
Str_PartAppend @471 NONAME
Str_Prepend @472 NONAME
Str_Length @473 NONAME
Str_IsEmpty @474 NONAME
Str_Text @475 NONAME
Str_Copy @476 NONAME
Str_StripLeft @477 NONAME
Str_StripRight @478 NONAME
Str_Strip @479 NONAME
Str_GetLine @480 NONAME
Str_CopyDelim2 @481 NONAME
Str_CopyDelim @482 NONAME
Str_CompareIgnoreCase @483 NONAME
Str_At @484 NONAME
Str_RAt @485 NONAME
Str_Truncate @498 NONAME
Str_PrependChar @336 NONAME
; Uri.
Uri_ConstructDefault @238 NONAME
Uri_Construct2 @497 NONAME
Uri_Construct @244 NONAME
Uri_ConstructCopy @249 NONAME
Uri_Copy @250 NONAME
Uri_Destruct @255 NONAME
Uri_SetUri @326 NONAME
Uri_SetUri2 @328 NONAME
Uri_SetUri3 @332 NONAME
Uri_Resolved @405 NONAME
Uri_Clear @406 NONAME
Uri_Scheme @486 NONAME
Uri_Path @487 NONAME
Uri_ComposePath @488 NONAME
Uri_ToString @489 NONAME
Uri_Equality @493 NONAME
Uri_SetPath @437 NONAME
Uri_SetScheme @500 NONAME
; Base: Definitions.
Def_Get @11 NONAME
Def_Set @111 NONAME
Def_EvalFlags @12 NONAME
; Base: Input.
DD_ClearKeyRepeaters @13 NONAME
DD_GetKeyCode @236 NONAME
; Base: File system.
F_Access @245 NONAME
F_FileExists @139 NONAME
F_LastModified @246 NONAME
F_MakePath @138 NONAME
M_ReadFile @134 NONAME
M_WriteFile @135 NONAME
W_CheckLumpNumForName @14 NONAME
W_CheckLumpNumForName2 @45 NONAME
W_GetLumpNumForName @15 NONAME
W_ReadLump @18 NONAME
W_ReadLumpSection @253 NONAME
W_CacheLump @19 NONAME
W_CacheChangeTag @21 NONAME
W_LumpLength @16 NONAME
W_LumpName @17 NONAME
W_LumpSourceFile @22 NONAME
W_LumpIsFromIWAD @239 NONAME
F_ExtractFileBase @136 NONAME
F_FindFileExtension @137 NONAME
F_TranslatePath @140 NONAME
F_PrettyPath @421 NONAME
; Base: Zone.
Z_Malloc @24 NONAME
Z_Calloc @211 NONAME
Z_Realloc @212 NONAME
Z_Recalloc @213 NONAME
Z_Free @25 NONAME
Z_FreeTags @26 NONAME
Z_ChangeTag2 @27 NONAME
Z_CheckHeap @28 NONAME
; Base: Misc.
dd_snprintf @447 NONAME
dd_vsnprintf @448 NONAME
; Console.
Con_Open @29 NONAME
Con_AddCommand @31 NONAME
Con_AddVariable @32 NONAME
Con_AddCommandList @33 NONAME
Con_AddVariableList @34 NONAME
Con_GetVariableType @35 NONAME
Con_GetInteger @226 NONAME
Con_GetFloat @227 NONAME
Con_GetByte @228 NONAME
Con_GetString @229 NONAME
Con_SetInteger @230 NONAME
Con_SetInteger2 @490 NONAME
Con_SetFloat @231 NONAME
Con_SetFloat2 @491 NONAME
Con_SetString @36 NONAME
Con_SetString2 @492 NONAME
Con_Printf @37 NONAME
Con_FPrintf @38 NONAME
DD_Execute @39 NONAME
DD_Executef @40 NONAME
Con_Message @41 NONAME
Con_Error @42 NONAME
Con_Busy @330 NONAME
Con_BusyWorkerEnd @331 NONAME
; Console: Bindings.
B_BindingsForCommand @428 NONAME
B_BindingsForControl @429 NONAME
B_SetContextFallback @440 NONAME
; System.
; Sys_TicksPerSecond @46 NONAME
Sys_GetTime @47 NONAME
Sys_GetSeconds @48 NONAME
Sys_GetRealTime @49 NONAME
Sys_Sleep @50 NONAME
Sys_CriticalMessage @51 NONAME
Sys_Quit @52 NONAME
; Map building interface.
MPE_Begin @350 NONAME
MPE_End @351 NONAME
MPE_VertexCreate @352 NONAME
MPE_VertexCreatev @409 NONAME
MPE_SidedefCreate @353 NONAME
MPE_LinedefCreate @354 NONAME
MPE_SectorCreate @355 NONAME
MPE_PlaneCreate @408 NONAME
MPE_PolyobjCreate @356 NONAME
MPE_GameObjProperty @413 NONAME
; Network.
Net_SendPacket @53 NONAME
Net_GetTicCmd @54 NONAME
Net_GetPlayerName @55 NONAME
Net_GetPlayerID @56 NONAME
; Play.
P_AccurateDistance @57 NONAME
P_ApproxDistance @58 NONAME
P_ApproxDistance3 @243 NONAME
P_PointOnLinedefSide @59 NONAME
P_BoxOnLineSide @60 NONAME
P_MakeDivline @61 NONAME
P_PointOnDivlineSide @62 NONAME
P_InterceptVector @63 NONAME
P_LineOpening @64 NONAME
P_MobjsBoxIterator @346 NONAME
P_LinesBoxIterator @435 NONAME
P_AllLinesBoxIterator @347 NONAME
P_PolyobjsBoxIterator @348 NONAME
P_SubsectorsBoxIterator @345 NONAME
P_LineMobjsIterator @73 NONAME
P_SectorTouchingMobjsIterator @74 NONAME
P_PathTraverse @75 NONAME
P_CheckLineSight @76 NONAME
P_MobjSetState @207 NONAME
P_SpawnDamageParticleGen @233 NONAME
; Play: Controls.
P_NewPlayerControl @251 NONAME
P_GetControlState @252 NONAME
P_GetImpulseControlState @339 NONAME
; Play: Setup.
P_LoadMap @254 NONAME
; Play: Map Data Updates and Information Access.
P_ToIndex @256 NONAME
P_ToPtr @257 NONAME
P_Callback @258 NONAME
P_Callbackp @259 NONAME
P_Iteratep @410 NONAME
; dummy objects
P_AllocDummy @321 NONAME
P_FreeDummy @322 NONAME
P_DummyType @323 NONAME
P_IsDummy @324 NONAME
P_DummyExtraData @325 NONAME
; index-based write functions
P_SetBool @260 NONAME
P_SetByte @261 NONAME
P_SetInt @262 NONAME
P_SetFixed @263 NONAME
P_SetAngle @264 NONAME
P_SetFloat @265 NONAME
P_SetPtr @267 NONAME
P_SetBoolv @268 NONAME
P_SetBytev @269 NONAME
P_SetIntv @270 NONAME
P_SetFixedv @271 NONAME
P_SetAnglev @272 NONAME
P_SetFloatv @273 NONAME
P_SetPtrv @274 NONAME
; pointer-based write functions
P_SetBoolp @275 NONAME
P_SetBytep @276 NONAME
P_SetIntp @277 NONAME
P_SetFixedp @278 NONAME
P_SetAnglep @279 NONAME
P_SetFloatp @280 NONAME
P_SetPtrp @281 NONAME
P_SetBoolpv @282 NONAME
P_SetBytepv @283 NONAME
P_SetIntpv @284 NONAME
P_SetFixedpv @285 NONAME
P_SetAnglepv @286 NONAME
P_SetFloatpv @287 NONAME
P_SetPtrpv @288 NONAME
; index-based read functions
P_GetBool @289 NONAME
P_GetByte @290 NONAME
P_GetInt @291 NONAME
P_GetFixed @292 NONAME
P_GetAngle @293 NONAME
P_GetFloat @294 NONAME
P_GetPtr @295 NONAME
P_GetBoolv @296 NONAME
P_GetBytev @297 NONAME
P_GetIntv @298 NONAME
P_GetFixedv @299 NONAME
P_GetAnglev @300 NONAME
P_GetFloatv @301 NONAME
P_GetPtrv @302 NONAME
; pointer-based read functions
P_GetBoolp @303 NONAME
P_GetBytep @304 NONAME
P_GetIntp @305 NONAME
P_GetFixedp @306 NONAME
P_GetAnglep @307 NONAME
P_GetFloatp @308 NONAME
P_GetPtrp @309 NONAME
P_GetBoolpv @310 NONAME
P_GetBytepv @311 NONAME
P_GetIntpv @312 NONAME
P_GetFixedpv @313 NONAME
P_GetAnglepv @314 NONAME
P_GetFloatpv @315 NONAME
P_GetPtrpv @316 NONAME
P_CountGameMapObjs @414 NONAME
P_GetGMOByte @415 NONAME
P_GetGMOShort @416 NONAME
P_GetGMOInt @417 NONAME
P_GetGMOFixed @418 NONAME
P_GetGMOAngle @419 NONAME
P_GetGMOFloat @420 NONAME
; Play: Misc.
P_MergeCommand @333 NONAME
P_RegisterMapObj @411 NONAME
P_RegisterMapObjProperty @412 NONAME
; Play: Mobjs.
P_MobjCreate @357 NONAME
P_MobjDestroy @358 NONAME
P_MobjLink @66 NONAME
P_MobjUnlink @67 NONAME
P_MobjLinesIterator @71 NONAME
P_MobjSectorsIterator @72 NONAME
; Play: Polyobjs.
P_PolyobjMove @79 NONAME
P_PolyobjRotate @80 NONAME
P_PolyobjLink @82 NONAME
P_PolyobjUnLink @81 NONAME
P_GetPolyobj @424 NONAME
P_SetPolyobjCallback @83 NONAME
; Play: Materials.
Materials_GetSymbolicName @337 NONAME
Materials_GetUri @494 NONAME
Materials_IndexForName @495 NONAME
Materials_IndexForUri @496 NONAME
Materials_CreateAnimGroup @241 NONAME
Materials_AddAnimGroupFrame @242 NONAME
; Play: Thinkers.
DD_ThinkerAdd @86 NONAME
DD_ThinkerRemove @87 NONAME
DD_ThinkerSetStasis @426 NONAME
DD_RunThinkers @84 NONAME
DD_InitThinkers @85 NONAME
DD_IterateThinkers @425 NONAME
; Refresh.
DD_GetFrameRate @88 NONAME
R_SetupMap @89 NONAME
R_PrecacheMobjNum @427 NONAME
R_PrecacheSkinsForState @240 NONAME
R_PrecachePatch @335 NONAME
R_RenderPlayerView @90 NONAME
R_GetViewWindow @91 NONAME
R_SetViewWindow @92 NONAME
R_GetViewPort @430 NONAME
R_SetBorderGfx @93 NONAME
R_GetSpriteInfo @94 NONAME
R_GetPatchInfo @237 NONAME
R_GetPatchName @247 NONAME
R_PointToAngle2 @101 NONAME
R_PointInSubsector @102 NONAME
R_HSVToRGB @439 NONAME
R_CreateColorPalette @444 NONAME
R_GetColorPaletteNumForName @446 NONAME
R_GetColorPaletteNameForNum @445 NONAME
R_GetColorPaletteRGBf @423 NONAME
R_GetColorPaletteRGBubv @436 NONAME
R_ChooseAlignModeAndScaleFactor @504 NONAME
R_ChooseScaleMode2 @505 NONAME
R_ChooseScaleMode @506 NONAME
; DGL.
DGL_SetMaterialUI @117 NONAME
DGL_SetNoMaterial @115 NONAME
DGL_SetPSprite @114 NONAME
DGL_SetPSprite2 @334 NONAME
DGL_SetPatch @196 NONAME
DGL_SetRawImage @119 NONAME
DGL_Enable @387 NONAME
DGL_Disable @388 NONAME
DGL_GetIntegerv @392 NONAME
DGL_GetInteger @393 NONAME
DGL_SetInteger @394 NONAME
DGL_GetFloatv @375 NONAME
DGL_GetFloat @399 NONAME
DGL_SetFloat @401 NONAME
DGL_BlendFunc @389 NONAME
DGL_BlendOp @407 NONAME
DGL_BlendMode @338 NONAME
DGL_MatrixMode @359 NONAME
DGL_PushMatrix @360 NONAME
DGL_PopMatrix @361 NONAME
DGL_LoadIdentity @362 NONAME
DGL_Ortho @390 NONAME
DGL_Scissor @404 NONAME
DGL_Bind @396 NONAME
DGL_DeleteTextures @403 NONAME
DGL_Begin @363 NONAME
DGL_End @364 NONAME
DGL_NewList @431 NONAME
DGL_EndList @432 NONAME
DGL_CallList @433 NONAME
DGL_DeleteLists @434 NONAME
DGL_Translatef @384 NONAME
DGL_Rotatef @385 NONAME
DGL_Scalef @386 NONAME
DGL_Color3ub @365 NONAME
DGL_Color3ubv @366 NONAME
DGL_Color4ub @367 NONAME
DGL_Color4ubv @368 NONAME
DGL_Color3f @369 NONAME
DGL_Color3fv @370 NONAME
DGL_Color4f @371 NONAME
DGL_Color4fv @372 NONAME
DGL_TexCoord2f @373 NONAME
DGL_TexCoord2fv @374 NONAME
DGL_Vertex2f @377 NONAME
DGL_Vertex2fv @378 NONAME
DGL_Vertex3f @379 NONAME
DGL_Vertex3fv @380 NONAME
DGL_Vertices2ftv @381 NONAME
DGL_Vertices3ftv @382 NONAME
DGL_Vertices3fctv @383 NONAME
DGL_DrawLine @127 NONAME
DGL_DrawRect @133 NONAME
DGL_DrawRecti @511 NONAME
DGL_DrawRectd @512 NONAME
DGL_DrawRectColor @128 NONAME
DGL_DrawRectTiled @129 NONAME
DGL_DrawCutRectTiled @130 NONAME
DGL_NewTextureWithParams @329 NONAME
; Deprecated:
DGL_DrawRawScreen @126 NONAME
; Renderer.
Rend_Reset @103 NONAME
Rend_SkyParams @105 NONAME
GL_UseFog @104 NONAME
; InFine.
FI_Execute @68 NONAME
FI_Execute2 @69 NONAME
FI_ScriptTerminate @70 NONAME
FI_ScriptSuspend @77 NONAME
FI_ScriptResume @78 NONAME
FI_ScriptActive @95 NONAME
FI_ScriptSuspended @96 NONAME
FI_ScriptIsMenuTrigger @98 NONAME
FI_ScriptRequestSkip @99 NONAME
FI_ScriptResponder @100 NONAME
FI_ScriptFlags @235 NONAME
; SVG
R_NewVectorGraphic @317 NONAME
GL_DrawVectorGraphic @318 NONAME
GL_DrawVectorGraphic2 @319 NONAME
GL_DrawVectorGraphic3 @320 NONAME
; Graphics.
GL_GrabScreen @109 NONAME
GL_SetFilter @132 NONAME
GL_SetFilterColor @441 NONAME
GL_TextureIndexForUri @438 NONAME
GL_TextureIndexForUri2 @501 NONAME
GL_ConfigureBorderedProjection @507 NONAME
GL_ConfigureBorderedProjection2 @508 NONAME
GL_BeginBorderedProjection @509 NONAME
GL_EndBorderedProjection @510 NONAME
; Graphics: Text
FR_FindFontForName @97 NONAME
FR_Font @106 NONAME
FR_SetFont @107 NONAME
FR_PushAttrib @108 NONAME
FR_PopAttrib @112 NONAME
FR_LoadDefaultAttrib @113 NONAME
FR_ResetTypeinTimer @116 NONAME
FR_Leading @118 NONAME
FR_SetLeading @120 NONAME
FR_Tracking @121 NONAME
FR_SetTracking @122 NONAME
FR_SetColor @123 NONAME
FR_SetColorv @124 NONAME
FR_ColorAndAlpha @125 NONAME
FR_SetColorAndAlpha @131 NONAME
FR_SetColorAndAlphav @197 NONAME
FR_ColorRed @198 NONAME
FR_SetColorRed @199 NONAME
FR_ColorGreen @200 NONAME
FR_SetColorGreen @201 NONAME
FR_ColorBlue @202 NONAME
FR_SetColorBlue @203 NONAME
FR_Alpha @204 NONAME
FR_SetAlpha @205 NONAME
FR_ShadowOffset @206 NONAME
FR_SetShadowOffset @513 NONAME
FR_ShadowStrength @514 NONAME
FR_SetShadowStrength @515 NONAME
FR_GlitterStrength @516 NONAME
FR_SetGlitterStrength @517 NONAME
FR_CaseScale @518 NONAME
FR_SetCaseScale @519 NONAME
FR_TextDimensions @520 NONAME
FR_TextWidth @521 NONAME
FR_TextHeight @522 NONAME
FR_DrawText @523 NONAME
FR_DrawText2 @524 NONAME
FR_DrawText3 @525 NONAME
FR_DrawChar @526 NONAME
FR_DrawChar2 @527 NONAME
FR_DrawChar3 @528 NONAME
FR_CharDimensions @529 NONAME
FR_CharWidth @530 NONAME
FR_CharHeight @531 NONAME
; Audio.
S_MapChange @225 NONAME
S_LocalSoundAtVolumeFrom @221 NONAME
S_LocalSoundAtVolume @214 NONAME
S_LocalSound @215 NONAME
S_LocalSoundFrom @216 NONAME
S_StartSound @217 NONAME
S_StartSoundEx @327 NONAME
S_StartSoundAtVolume @224 NONAME
S_ConsoleSound @218 NONAME
S_StopSound @223 NONAME
S_IsPlaying @110 NONAME
S_StartMusic @219 NONAME
S_StartMusicNum @222 NONAME
S_StopMusic @220 NONAME
S_PauseMusic @232 NONAME
; Miscellaneous.
M_SkipWhite @141 NONAME
M_FindWhite @142 NONAME
M_StrCatQuoted @248 NONAME
M_IsStringValidInt @20 NONAME
M_IsStringValidByte @23 NONAME
M_IsStringValidFloat @30 NONAME
M_ClearBox @208 NONAME
M_AddToBox @209 NONAME
M_ScreenShot @210 NONAME
M_CheckTrigger @340 NONAME
M_RunTrigger @341 NONAME
M_CeilPow2 @422 NONAME
M_NumDigits @143 NONAME
M_RatioReduce @499 NONAME
; Math.
; Binary angles.
bamsAtan2 @145 NONAME
; Vectors.
V2_Rotate @344 NONAME
V2_Intersection @349 NONAME
; Utilities.
M_PointLineDistance @442 NONAME
M_ProjectPointOnLine @443 NONAME
P_PointOnLineSide @376 NONAME
; Miscellaneous: Command line.
ArgAbbreviate @146 NONAME
Argc @147 NONAME
Argv @148 NONAME
ArgvPtr @149 NONAME
ArgNext @150 NONAME
ArgCheck @151 NONAME
ArgCheckWith @152 NONAME
ArgExists @153 NONAME
ArgIsOption @154 NONAME
; Doomsday Engine Definitions.
DED_Init @155 NONAME
DED_Clear @156 NONAME
DED_Read @157 NONAME
DED_AddFlag @159 NONAME
DED_AddMobj @160 NONAME
DED_AddState @161 NONAME
DED_AddSprite @162 NONAME
DED_AddLight @163 NONAME
DED_AddModel @164 NONAME
DED_AddSound @165 NONAME
DED_AddMusic @166 NONAME
DED_AddMapInfo @167 NONAME
DED_AddText @168 NONAME
DED_AddTextureEnv @169 NONAME
DED_AddValue @170 NONAME
DED_AddDetail @171 NONAME
DED_AddPtcGen @172 NONAME
DED_AddSectorType @173 NONAME
DED_AddLineType @174 NONAME
DED_RemoveFlag @176 NONAME
DED_RemoveMobj @177 NONAME
DED_RemoveState @178 NONAME
DED_RemoveSprite @179 NONAME
DED_RemoveLight @180 NONAME
DED_RemoveModel @181 NONAME
DED_RemoveSound @182 NONAME
DED_RemoveMusic @183 NONAME
DED_RemoveMapInfo @184 NONAME
DED_RemoveText @185 NONAME
DED_RemoveTextureEnv @186 NONAME
DED_RemoveValue @187 NONAME
DED_RemoveDetail @188 NONAME
DED_RemovePtcGen @189 NONAME
DED_RemoveSectorType @190 NONAME
DED_RemoveLineType @191 NONAME
DED_NewEntries @192 NONAME
DED_NewEntry @193 NONAME
DED_DelEntry @194 NONAME
DED_DelArray @195 NONAME