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dd_init.cpp
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dd_init.cpp
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/**
* @file dd_init.cpp
* Application entrypoint. @ingroup base
*
* @authors Copyright © 2012 Jaakko Keränen <jaakko.keranen@iki.fi>
* @authors Copyright © 2012 Daniel Swanson <danij@dengine.net>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA</small>
*/
#include <QApplication>
#include <stdlib.h>
#include <de/c_wrapper.h>
#include "de_platform.h"
#include "dd_loop.h"
#include "sys_window.h"
#include "sys_system.h"
extern "C" {
boolean DD_Init(void);
#if WIN32
# include "dd_winit.h"
#elif UNIX
# include "dd_uinit.h"
#endif
/**
* libdeng2 application core.
*/
LegacyCore* de2LegacyCore;
}
/**
* Application entry point.
*/
int main(int argc, char** argv)
{
#ifdef Q_WS_X11
// Autodetect non-graphical mode on X11.
bool useGUI = (getenv("DISPLAY") != 0);
#else
bool useGUI = true;
#endif
// Are we running in novideo mode?
for(int i = 1; i < argc; ++i)
{
if(!stricmp(argv[i], "-novideo") || !stricmp(argv[i], "-dedicated"))
{
// Console mode.
useGUI = false;
}
}
// Application core.
QApplication dengApp(argc, argv, useGUI);
de2LegacyCore = LegacyCore_New(&dengApp); // C interface
// Initialize.
#if WIN32
if(!DD_Win32_Init()) return 1;
#elif UNIX
if(!DD_Unix_Init(argc, argv)) return 1;
#endif
// Show the main window. This also completes the initialization.
Window_Show(Window_Main(), true);
// Run the main loop.
int result = DD_GameLoop();
// Cleanup.
Sys_Shutdown();
DD_Shutdown();
LegacyCore_Delete(de2LegacyCore);
return result;
}