/
bytearrayfile.h
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/
bytearrayfile.h
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/*
* The Doomsday Engine Project -- libdeng2
*
* Copyright (c) 2012 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LIBDENG2_BYTEARRAYFILE_H
#define LIBDENG2_BYTEARRAYFILE_H
#include "../libdeng2.h"
#include "../File"
#include "../IByteArray"
namespace de
{
/**
* Reads from and writes to files that contain a random-access byte array
* of data. This is an abstract base class for files that have this
* property.
*
* When used as an I/O stream: reading from the stream outputs the entire
* contents of the file, and writing to the stream appends new content to
* the end of the file.
*
* @ingroup fs
*/
class DENG2_PUBLIC ByteArrayFile : public File, public IByteArray
{
protected:
ByteArrayFile(const String& name = "") : File(name) {}
public:
// Implements IIOStream.
IOStream& operator << (const IByteArray& bytes);
IIStream& operator >> (IByteArray& bytes);
const IIStream& operator >> (IByteArray& bytes) const;
};
}
#endif // LIBDENG2_BYTEARRAYFILE_H