/
world.h
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/
world.h
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/** @file gloomworld.h
*
* @authors Copyright (c) 2018 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* @par License
* LGPL: http://www.gnu.org/licenses/lgpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
* General Public License for more details. You should have received a copy of
* the GNU Lesser General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#pragma once
#include "gloom/identity.h"
#include "gloom/render/icamera.h"
#include "gloom/world/user.h"
#include "gloom/world/iworld.h"
#include <de/GLShaderBank>
#include <de/ImageBank>
namespace gloom {
using namespace de;
class Map;
class MapRender;
class LIBGLOOM_PUBLIC World : public IWorld
{
public:
World(GLShaderBank &shaders, ImageBank &images);
/**
* Loads a map.
*
* The map must be defined in the "maps.dei" file of one of the loaded packages.
*
* @param mapId
*/
void loadMap(const String &mapId);
void setLocalUser(User *user);
void setMap(const Map &map);
void setDebugMode(int debugMode);
void setCurrentTime(double time);
void glInit();
void glDeinit();
void update(TimeSpan elapsed);
void render(const ICamera &camera);
Map & map();
const Map &map() const;
MapRender &mapRender();
User * localUser() const;
POI initialViewPosition() const;
List<POI> pointsOfInterest() const;
/**
* Determines the height of the ground at a given world coordinates.
*/
double groundSurfaceHeight(const Vec3d &posMeters) const;
double ceilingHeight(const Vec3d &posMeters) const;
private:
DE_PRIVATE(d)
};
} // namespace gloom