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h_config.h
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h_config.h
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/**\file
*\section Copyright and License Summary
* License: GPL + jHeretic/jHexen Exception
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2003-2006 Jaakko Keränen <skyjake@dengine.net>
*\author Copyright © 2006 Daniel Swanson <danij@dengine.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*
* In addition, as a special exception, we, the authors of deng
* give permission to link the code of our release of deng with
* the libjhexen and/or the libjheretic libraries (or with modified
* versions of it that use the same license as the libjhexen or
* libjheretic libraries), and distribute the linked executables.
* You must obey the GNU General Public License in all respects for
* all of the code used other than “libjhexen or libjheretic”. If
* you modify this file, you may extend this exception to your
* version of the file, but you are not obligated to do so. If you
* do not wish to do so, delete this exception statement from your version.
*/
/*
* h_config.h: jHeretic configuration.
* Global settings. Most of these are console variables.
*/
#ifndef __HERETIC_SETTINGS_H__
#define __HERETIC_SETTINGS_H__
#ifndef __JHERETIC__
# error "Using jHeretic headers without __JHERETIC__"
#endif
#include "doomdef.h"
enum {
HUD_AMMO,
HUD_ARMOR,
HUD_KEYS,
HUD_HEALTH,
HUD_ARTI
};
// WARNING: Do not use the boolean type. Its size can be either 1 or 4 bytes
// depending on build settings.
typedef struct jheretic_config_s {
float playerMoveSpeed;
int mouseSensiX, mouseSensiY;
int dclickuse;
int usemlook; // Mouse look (mouse Y => viewpitch)
int usejlook; // Joy look (joy Y => viewpitch)
int alwaysRun; // Always run.
int noAutoAim; // No auto-aiming?
int mlookInverseY; // Inverse mlook Y axis.
int jlookInverseY; // Inverse jlook Y axis.
int joyaxis[8];
int jlookDeltaMode;
int lookSpring;
float lookSpeed;
float turnSpeed;
byte povLookAround;
int jumpEnabled;
float jumpPower;
int airborneMovement;
byte setsizeneeded;
int setblocks;
int screenblocks;
int slidingCorpses;
int sbarscale;
int echoMsg;
float menuScale;
int menuEffects;
int menuFog;
float menuGlitter;
float menuShadow;
byte menuSlam;
byte askQuickSaveLoad;
float flashcolor[3];
int flashspeed;
byte turningSkull;
byte hudShown[6]; // HUD data visibility.
float hudScale; // How to scale HUD data?
float hudColor[4];
float hudIconAlpha;
byte usePatchReplacement;
byte moveCheckZ; // if true, mobjs can move over/under each other.
byte weaponAutoSwitch;
byte ammoAutoSwitch;
int weaponOrder[NUMWEAPONS];
byte weaponNextMode; // if true use the weaponOrder for next/previous.
byte secretMsg;
int plrViewHeight;
int levelTitle;
float menuColor[3];
float menuColor2[3];
byte respawnMonstersNightmare;
float statusbarAlpha;
float statusbarCounterAlpha;
float inventoryTimer; // Number of seconds until the invetory auto-hides.
// Compatibility options.
// TODO: Put these into an array so we can use a bit array to change
// multiple options based on a compatibility mode (ala PrBoom).
byte monstersStuckInDoors;
byte avoidDropoffs;
byte moveBlock; // Dont handle large negative movement in P_TryMove.
byte wallRunNorthOnly; // If handle large make exception for wallrunning
byte fallOff; // Objects fall under their own weight.
// Automap stuff.
byte counterCheat;
float counterCheatScale;
/* int automapPos;
float automapWidth;
float automapHeight;*/
float automapL0[3];
float automapL1[3];
float automapL2[3];
float automapL3[3];
float automapBack[4];
float automapLineAlpha;
byte automapRotate;
int automapHudDisplay;
byte automapShowDoors;
float automapDoorGlow;
byte automapBabyKeys;
int msgCount;
float msgScale;
int msgUptime;
int msgBlink;
int msgAlign;
byte msgShow;
float msgColor[3];
char *chat_macros[10];
int corpseTime;
float bobWeapon, bobView;
byte bobWeaponLower;
int cameraNoClip;
// Crosshair.
int xhair, xhairSize;
byte xhairColor[4];
// Network.
byte netDeathmatch;
byte netMobDamageModifier; // multiplier for non-player mobj damage
byte netMobHealthModifier; // health modifier for non-player mobjs
int netGravity; // multiplayer custom gravity
byte netNoMaxZRadiusAttack; // radius attacks are infinitely tall
byte netNoMaxZMonsterMeleeAttack; // melee attacks are infinitely tall
byte netNomonsters;
byte netRespawn;
byte netJumping;
byte netEpisode;
byte netMap;
byte netSkill;
byte netSlot;
byte netColor;
pclass_t PlayerClass[MAXPLAYERS];
int PlayerColor[MAXPLAYERS];
// jHeretic specific
int ringFilter;
int chooseAndUse;
int inventoryNextOnUnuse;
int tomeCounter, tomeSound;
byte fastMonsters;
} game_config_t;
extern game_config_t cfg; // in g_game.c
int GetDefInt(char *def, int *returned_value);
#endif