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h_api.cpp
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h_api.cpp
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/**\file h_api.c
*\section License
* License: GPL
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2006-2013 Jaakko Keränen <jaakko.keranen@iki.fi>
*\author Copyright © 2006-2013 Daniel Swanson <danij@dengine.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* Doomsday API exchange - jHeretic specific.
*/
#include <assert.h>
#include <string.h>
#include <doomsday/doomsdayapp.h>
#include <doomsday/games.h>
#include "doomsday.h"
#include "jheretic.h"
#include "d_netsv.h"
#include "d_net.h"
#include "fi_lib.h"
#include "g_common.h"
#include "g_update.h"
#include "hu_menu.h"
#include "p_mapsetup.h"
#include "r_common.h"
#include "p_map.h"
#include "polyobjs.h"
using namespace de;
// The interface to the Doomsday engine.
game_export_t gx;
// Identifiers given to the games we register during startup.
static char const *gameIds[NUM_GAME_MODES] =
{
"heretic-share",
"heretic",
"heretic-ext",
};
/**
* Register the game modes supported by this plugin.
*/
int G_RegisterGames(int hookType, int param, void* data)
{
Games &games = DoomsdayApp::games();
#define CONFIGDIR "heretic"
#define STARTUPPK3 "libheretic.pk3"
#define LEGACYSAVEGAMENAMEEXP "^(?:HticSav)[0-9]{1,1}(?:.hsg)"
#define LEGACYSAVEGAMESUBFOLDER "savegame"
DENG_UNUSED(hookType); DENG_UNUSED(param); DENG_UNUSED(data);
/* Heretic (Extended) */
Game &extended = games.defineGame(gameIds[heretic_extended],
Record::withMembers(Game::DEF_CONFIG_DIR, CONFIGDIR,
Game::DEF_TITLE, "Heretic: Shadow of the Serpent Riders",
Game::DEF_AUTHOR, "Raven Software",
Game::DEF_RELEASE_DATE, "1996-03-31",
Game::DEF_TAGS, "heretic",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/heretic-ext.mapinfo"));
//extended.addResource(RC_PACKAGE, FF_STARTUP, STARTUPPK3, 0);
//extended.addResource(RC_PACKAGE, FF_STARTUP, "heretic.wad", "EXTENDED;E5M2;E5M7;E6M2;MUMSIT;WIZACT;MUS_CPTD;CHKNC5;SPAXA1A5");
extended.addResource(RC_DEFINITION, 0, "heretic-ext.ded", 0);
extended.setRequiredPackages(StringList() << "com.ravensoftware.heretic.extended"
<< "net.dengine.legacy.heretic_2");
/* Heretic */
Game &htc = games.defineGame(gameIds[heretic],
Record::withMembers(Game::DEF_CONFIG_DIR, CONFIGDIR,
Game::DEF_TITLE, "Heretic Registered",
Game::DEF_AUTHOR, "Raven Software",
Game::DEF_RELEASE_DATE, "1994-12-23",
Game::DEF_TAGS, "heretic",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/heretic.mapinfo"));
//htc.addResource(RC_PACKAGE, FF_STARTUP, STARTUPPK3, 0);
//htc.addResource(RC_PACKAGE, FF_STARTUP, "heretic.wad", "E2M2;E3M6;MUMSIT;WIZACT;MUS_CPTD;CHKNC5;SPAXA1A5");
htc.addResource(RC_DEFINITION, 0, "heretic.ded", 0);
htc.setRequiredPackages(StringList() << "com.ravensoftware.heretic"
<< "net.dengine.legacy.heretic_2");
/* Heretic (Shareware) */
Game &shareware = games.defineGame(gameIds[heretic_shareware],
Record::withMembers(Game::DEF_CONFIG_DIR, CONFIGDIR,
Game::DEF_TITLE, "Heretic Shareware",
Game::DEF_AUTHOR, "Raven Software",
Game::DEF_RELEASE_DATE, "1994-12-23",
Game::DEF_TAGS, "heretic shareware",
Game::DEF_LEGACYSAVEGAME_NAME_EXP, LEGACYSAVEGAMENAMEEXP,
Game::DEF_LEGACYSAVEGAME_SUBFOLDER, LEGACYSAVEGAMESUBFOLDER,
Game::DEF_MAPINFO_PATH, "$(App.DataPath)/$(GamePlugin.Name)/heretic-share.mapinfo"));
//shareware.addResource(RC_PACKAGE, FF_STARTUP, STARTUPPK3, 0);
//shareware.addResource(RC_PACKAGE, FF_STARTUP, "heretic1.wad", "E1M1;MUMSIT;WIZACT;MUS_CPTD;CHKNC5;SPAXA1A5");
shareware.addResource(RC_DEFINITION, 0, "heretic-share.ded", 0);
shareware.setRequiredPackages(StringList() << "com.ravensoftware.heretic.shareware"
<< "net.dengine.legacy.heretic_2");
return true;
#undef STARTUPPK3
#undef CONFIGDIR
}
/**
* Called right after the game plugin is selected into use.
*/
DENG_EXTERN_C void DP_Load(void)
{
Plug_AddHook(HOOK_VIEWPORT_RESHAPE, R_UpdateViewport);
}
/**
* Called when the game plugin is freed from memory.
*/
DENG_EXTERN_C void DP_Unload(void)
{
Plug_RemoveHook(HOOK_VIEWPORT_RESHAPE, R_UpdateViewport);
}
DENG_EXTERN_C void G_PreInit(char const *gameId)
{
/// \todo Refactor me away.
{ size_t i;
for(i = 0; i < NUM_GAME_MODES; ++i)
if(!strcmp(gameIds[i], gameId))
{
gameMode = (gamemode_t) i;
gameModeBits = 1 << gameMode;
break;
}
if(i == NUM_GAME_MODES)
Con_Error("Failed gamemode lookup for id %i.", gameId);
}
H_PreInit();
}
/**
* Called by the engine to initiate a soft-shutdown request.
*/
dd_bool G_TryShutdown(void)
{
G_QuitGame();
return true;
}
/**
* Takes a copy of the engine's entry points and exported data. Returns
* a pointer to the structure that contains our entry points and exports.
*/
DENG_EXTERN_C game_export_t *GetGameAPI(void)
{
// Clear all of our exports.
memset(&gx, 0, sizeof(gx));
// Fill in the data for the exports.
gx.apiSize = sizeof(gx);
gx.PreInit = G_PreInit;
gx.PostInit = H_PostInit;
gx.TryShutdown = G_TryShutdown;
gx.Shutdown = H_Shutdown;
gx.Ticker = G_Ticker;
gx.DrawViewPort = G_DrawViewPort;
gx.DrawWindow = H_DrawWindow;
gx.FinaleResponder = FI_PrivilegedResponder;
gx.PrivilegedResponder = G_PrivilegedResponder;
gx.Responder = G_Responder;
gx.EndFrame = H_EndFrame;
gx.MobjThinker = P_MobjThinker;
gx.MobjFriction = Mobj_Friction;
gx.MobjCheckPositionXYZ = P_CheckPositionXYZ;
gx.MobjTryMoveXYZ = P_TryMoveXYZ;
gx.SectorHeightChangeNotification = P_HandleSectorHeightChange;
gx.UpdateState = G_UpdateState;
gx.GetInteger = H_GetInteger;
gx.GetVariable = H_GetVariable;
gx.NetServerStart = D_NetServerStarted;
gx.NetServerStop = D_NetServerClose;
gx.NetConnect = D_NetConnect;
gx.NetDisconnect = D_NetDisconnect;
gx.NetPlayerEvent = D_NetPlayerEvent;
gx.NetWorldEvent = D_NetWorldEvent;
gx.HandlePacket = D_HandlePacket;
// Data structure sizes.
gx.mobjSize = sizeof(mobj_t);
gx.polyobjSize = sizeof(Polyobj);
gx.FinalizeMapChange = (void (*)(void const *)) P_FinalizeMapChange;
// These really need better names. Ideas?
gx.HandleMapDataPropertyValue = P_HandleMapDataPropertyValue;
gx.HandleMapObjectStatusReport = P_HandleMapObjectStatusReport;
return &gx;
}
/**
* This function is called automatically when the plugin is loaded.
* We let the engine know what we'd like to do.
*/
DENG_EXTERN_C void DP_Initialize(void)
{
Plug_AddHook(HOOK_STARTUP, G_RegisterGames);
}
/**
* Declares the type of the plugin so the engine knows how to treat it. Called
* automatically when the plugin is loaded.
*/
DENG_EXTERN_C char const *deng_LibraryType(void)
{
return "deng-plugin/game";
}
DENG_DECLARE_API(Base);
DENG_DECLARE_API(B);
DENG_DECLARE_API(Busy);
DENG_DECLARE_API(Client);
DENG_DECLARE_API(Con);
DENG_DECLARE_API(Def);
DENG_DECLARE_API(F);
DENG_DECLARE_API(FR);
DENG_DECLARE_API(GL);
DENG_DECLARE_API(Infine);
DENG_DECLARE_API(InternalData);
DENG_DECLARE_API(Material);
DENG_DECLARE_API(MaterialArchive);
DENG_DECLARE_API(Map);
DENG_DECLARE_API(MPE);
DENG_DECLARE_API(Player);
DENG_DECLARE_API(R);
DENG_DECLARE_API(Rend);
DENG_DECLARE_API(S);
DENG_DECLARE_API(Server);
DENG_DECLARE_API(Svg);
DENG_DECLARE_API(Thinker);
DENG_DECLARE_API(Uri);
DENG_API_EXCHANGE(
DENG_GET_API(DE_API_BASE, Base);
DENG_GET_API(DE_API_BINDING, B);
DENG_GET_API(DE_API_BUSY, Busy);
DENG_GET_API(DE_API_CLIENT, Client);
DENG_GET_API(DE_API_CONSOLE, Con);
DENG_GET_API(DE_API_DEFINITIONS, Def);
DENG_GET_API(DE_API_FILE_SYSTEM, F);
DENG_GET_API(DE_API_FONT_RENDER, FR);
DENG_GET_API(DE_API_GL, GL);
DENG_GET_API(DE_API_INFINE, Infine);
DENG_GET_API(DE_API_INTERNAL_DATA, InternalData);
DENG_GET_API(DE_API_MATERIALS, Material);
DENG_GET_API(DE_API_MATERIAL_ARCHIVE, MaterialArchive);
DENG_GET_API(DE_API_MAP, Map);
DENG_GET_API(DE_API_MAP_EDIT, MPE);
DENG_GET_API(DE_API_PLAYER, Player);
DENG_GET_API(DE_API_RESOURCE, R);
DENG_GET_API(DE_API_RENDER, Rend);
DENG_GET_API(DE_API_SOUND, S);
DENG_GET_API(DE_API_SERVER, Server);
DENG_GET_API(DE_API_SVG, Svg);
DENG_GET_API(DE_API_THINKER, Thinker);
DENG_GET_API(DE_API_URI, Uri);
)