/
mapstatewriter.h
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/
mapstatewriter.h
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/** @file mapstatewriter.h Saved map state writer.
*
* @authors Copyright © 2003-2013 Jaakko Keränen <jaakko.keranen@iki.fi>
* @authors Copyright © 2005-2013 Daniel Swanson <danij@dengine.net>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA</small>
*/
#ifndef LIBCOMMON_MAPSTATEWRITER_H
#define LIBCOMMON_MAPSTATEWRITER_H
#include "common.h"
#include "thingarchive.h"
/**
* Performs saved game map state serialization.
*
* @ingroup libcommon
* @see MapStateReader
*/
class MapStateWriter
{
public:
MapStateWriter();
/**
* Serialize the map state using the specified @a reader.
*
* @param excludePlayers @c true= Do not include players in the ThingArchive.
*/
void write(Writer *writer, bool excludePlayers = false);
/**
* Returns the writer to use when serializing the map state.
*/
Writer *writer();
ThingArchive::SerialId serialIdFor(struct mobj_s *mobj);
materialarchive_serialid_t serialIdFor(Material *material);
private:
DENG2_PRIVATE(d)
};
#endif // LIBCOMMON_MAPSTATEWRITER_H