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p_svtexarc.h
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p_svtexarc.h
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/**\file
*\section License
* License: GPL
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2003-2008 Jaakko Keränen <jaakko.keranen@iki.fi>
*\author Copyright © 2005-2008 Daniel Swanson <danij@dengine.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* p_svtexarc.c: Archived material names (save games).
*/
#ifndef __DD_SAVEGAME_MATERIAL_ARCHIVE_H__
#define __DD_SAVEGAME_MATERIAL_ARCHIVE_H__
void SV_InitMaterialArchives(void);
unsigned short SV_MaterialArchiveNum(materialnum_t num);
materialnum_t SV_GetArchiveMaterial(int archiveID, int group);
void SV_WriteMaterialArchive(void);
void SV_ReadMaterialArchive(int version);
#endif