/
module.cpp
56 lines (49 loc) · 1.56 KB
/
module.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
/*
* The Doomsday Engine Project -- libcore
*
* Copyright © 2009-2017 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* @par License
* LGPL: http://www.gnu.org/licenses/lgpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
* General Public License for more details. You should have received a copy of
* the GNU Lesser General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#include "de/Module"
#include "de/File"
#include "de/Process"
#include "de/App"
#include "de/Folder"
#include "de/Script"
using namespace de;
Module::Module(String const &sourcePath) : _sourcePath(sourcePath), _process(0)
{
// Load the script.
initialize(Script(App::rootFolder().locate<File>(sourcePath)));
}
Module::Module(File const &sourceFile) : _sourcePath(sourceFile.path()), _process(0)
{
initialize(Script(sourceFile));
}
void Module::initialize(Script const &script)
{
// Execute the script.
std::unique_ptr<Process> proc(new Process(script));
proc->execute();
_process = proc.release();
}
Module::~Module()
{
delete _process;
}
Record &Module::names()
{
return _process->context().names();
}