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p_spec.h
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p_spec.h
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/**\file
*\section Copyright and License Summary
* License: GPL
* Online License Link: http://www.gnu.org/licenses/gpl.html
*
*\author Copyright © 2003-2006 Jaakko Keränen <skyjake@dengine.net>
*\author Copyright © 2005-2006 Daniel Swanson <danij@dengine.net>
*\author Copyright © 2003-2005 Samuel Villarreal <svkaiser@gmail.com>
*\author Copyright © 1993-1996 by id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/*
* Implements special effects:
* Texture animation, height or lighting changes according to adjacent
* sectors, respective utility functions, etc.
*
* Line Tag handling. Line and Sector triggers.
*
* Events are operations triggered by using, crossing,
* or shooting special lines, or by timed thinkers.
*/
#ifndef __P_SPEC__
#define __P_SPEC__
#ifndef __JDOOM__
# error "Using jDoom headers without __JDOOM__"
#endif
#include "d_player.h"
#include "r_data.h"
//
// End-level timer (-TIMER option)
//
extern boolean levelTimer;
extern int levelTimeCount;
// Define values for map objects
#define MO_TELEPORTMAN 14
// at game start
void P_InitPicAnims(void);
void P_InitTerrainTypes(void);
// at map load
void P_SpawnSpecials(void);
// every tic
void P_UpdateSpecials(void);
void P_ThunderSector(void); // d64tc
// when needed
int P_GetTerrainType(sector_t *sec, int plane);
int P_FlatToTerrainType(int flatlumpnum);
boolean P_ActivateLine(line_t *ld, mobj_t *mo, int side,
int activationType);
void P_PlayerInSpecialSector(player_t *player);
//
// SPECIAL
//
int EV_DoDonut(line_t *line);
//
// P_LIGHTS
//
typedef struct {
thinker_t thinker;
sector_t *sector;
int count;
int maxlight;
int minlight;
} fireflicker_t;
typedef struct {
thinker_t thinker;
sector_t *sector;
int count;
int maxlight;
int minlight;
int maxtime;
int mintime;
} lightflash_t;
typedef struct {
thinker_t thinker;
sector_t *sector;
int count;
int maxlight;
int minlight;
int maxtime;
int mintime;
} lightblink_t;
typedef struct {
thinker_t thinker;
sector_t *sector;
int count;
int minlight;
int maxlight;
int darktime;
int brighttime;
} strobe_t;
typedef struct {
thinker_t thinker;
sector_t *sector;
int minlight;
int maxlight;
int direction;
} glow_t;
#define GLOWSPEED 8
#define STROBEBRIGHT 5
#define FASTDARK 15
#define SLOWDARK 35
void T_FireFlicker(fireflicker_t *flick);
void P_SpawnFireFlicker(sector_t *sector);
void T_LightFlash(lightflash_t *flash);
void P_SpawnLightFlash(sector_t *sector);
void T_LightBlink(lightblink_t *flash); // d64tc
void P_SpawnLightBlink(sector_t *sector); // d64tc
void T_StrobeFlash(strobe_t *flash);
void P_SpawnStrobeFlash(sector_t *sector, int fastOrSlow, int inSync);
void EV_StartLightStrobing(line_t *line);
void EV_TurnTagLightsOff(line_t *line);
void EV_LightTurnOn(line_t *line, int bright);
void T_Glow(glow_t *g);
void P_SpawnGlowingLight(sector_t *sector);
//
// P_SWITCH
//
// This struct is used to provide byte offsets when reading a custom
// SWITCHES lump thus it must be packed and cannot be altered.
#pragma pack(1)
typedef struct {
/* Do NOT change these members in any way */
char name1[9];
char name2[9];
short episode;
} switchlist_t;
#pragma pack()
typedef enum {
top,
middle,
bottom
} bwhere_e;
typedef struct button_s {
line_t *line;
bwhere_e where;
int btexture;
int btimer;
mobj_t *soundorg;
struct button_s *next;
} button_t;
// 1 second, in ticks.
#define BUTTONTIME 35
extern button_t *buttonlist;
void P_FreeButtons(void);
void P_ChangeSwitchTexture(line_t *line, int useAgain);
void P_InitSwitchList(void);
//
// P_PLATS
//
typedef enum {
up,
down,
waiting,
in_stasis
} plat_e;
typedef enum {
perpetualRaise,
downWaitUpStay,
upWaitDownStay, //d64tc kaiser - outcast
downWaitUpDoor, //d64tc kaiser - outcast
raiseAndChange,
raiseToNearestAndChange,
blazeDWUS,
blazeDWUSplus16 //d64tc
} plattype_e;
typedef struct {
thinker_t thinker;
sector_t *sector;
float speed;
float low;
float high;
int wait;
int count;
plat_e status;
plat_e oldstatus;
boolean crush;
int tag;
plattype_e type;
struct platlist *list; // killough
} plat_t;
// New limit-free plat structure -- killough
typedef struct platlist {
plat_t *plat;
struct platlist *next,**prev;
} platlist_t;
#define PLATWAIT 3
#define PLATSPEED 1
void T_PlatRaise(plat_t *plat);
int EV_DoPlat(line_t *line, plattype_e type, int amount);
boolean EV_StopPlat(line_t *line);
void P_AddActivePlat(plat_t *plat);
void P_RemoveActivePlat(plat_t *plat);
void P_RemoveAllActivePlats(void); // killough
int P_ActivateInStasisPlat(int tag);
//
// P_DOORS
//
typedef enum {
normal,
close30ThenOpen,
close,
open,
raiseIn5Mins,
blazeRaise,
blazeOpen,
instantOpen, //d64tc kaiser
instantClose, //d64tc kaiser
instantRaise, //d64tc kaiser
blazeClose
} vldoor_e;
typedef struct {
thinker_t thinker;
vldoor_e type;
sector_t *sector;
float topheight;
float speed;
// 1 = up, 0 = waiting at top, -1 = down
int direction;
// tics to wait at the top
int topwait;
// (keep in case a door going down is reset)
// when it reaches 0, start going down
int topcountdown;
} vldoor_t;
#define VDOORSPEED 2
#define VDOORWAIT 150
boolean EV_VerticalDoor(line_t *line, mobj_t *thing);
int EV_DoDoor(line_t *line, vldoor_e type);
int EV_DoLockedDoor(line_t *line, vldoor_e type, mobj_t *thing);
void T_VerticalDoor(vldoor_t *door);
void P_SpawnDoorCloseIn30(sector_t *sec);
void P_SpawnDoorRaiseIn5Mins(sector_t *sec);
// d64tc >
int EV_DoSplitDoor(line_t *line, int ftype, int ctype);
int EV_DestoryLineShield(line_t *line);
int EV_SwitchTextureFree(line_t *line);
int EV_ActivateSpecial(line_t *line);
void P_SetSectorColor(line_t *line);
int EV_AnimateDoor(line_t *line, mobj_t *thing);
// < d64tc
//
// P_CEILNG
//
typedef enum {
lowerToFloor,
raiseToHighest,
lowerAndCrush,
crushAndRaise,
fastCrushAndRaise,
silentCrushAndRaise,
customCeiling // d64tc
} ceiling_e;
typedef struct {
thinker_t thinker;
ceiling_e type;
sector_t *sector;
float bottomheight;
float topheight;
float speed;
boolean crush;
// 1 = up, 0 = waiting, -1 = down
int direction;
// ID
int tag;
int olddirection;
struct ceilinglist *list; // jff 2/22/98 copied from killough's plats
} ceiling_t;
typedef struct ceilinglist {
ceiling_t *ceiling;
struct ceilinglist *next,**prev;
} ceilinglist_t;
#define CEILSPEED 1
#define CEILWAIT 150
int EV_DoCeiling(line_t *line, ceiling_e type);
void T_MoveCeiling(ceiling_t *ceiling);
void P_AddActiveCeiling(ceiling_t *c);
void P_RemoveActiveCeiling(ceiling_t *c);
void P_RemoveAllActiveCeilings(void);
int EV_CeilingCrushStop(line_t *line);
int P_ActivateInStasisCeiling(line_t *line);
//
// P_FLOOR
//
typedef enum {
// lower floor to highest surrounding floor
lowerFloor,
// lower floor to lowest surrounding floor
lowerFloorToLowest,
// lower floor to highest surrounding floor VERY FAST
turboLower,
lowerToEight, // d64tc
customFloor, // d64tc
customChangeSec, // d64tc
// raise floor to lowest surrounding CEILING
raiseFloor,
// raise floor to next highest surrounding floor
raiseFloorToNearest,
// raise floor to shortest height texture around it
raiseToTexture,
// lower floor to lowest surrounding floor
// and change floorpic
lowerAndChange,
raiseFloor24,
raiseFloor24AndChange,
raiseFloorCrush,
// raise to next highest floor, turbo-speed
raiseFloorTurbo,
donutRaise,
raiseFloor512,
raiseFloor32 // d64tc
} floor_e;
typedef enum {
build8, // slowly build by 8
turbo16 // quickly build by 16
} stair_e;
typedef struct {
thinker_t thinker;
floor_e type;
boolean crush;
sector_t *sector;
int direction;
int newspecial;
short texture;
float floordestheight;
float speed;
} floormove_t;
#define FLOORSPEED 1
typedef enum {
ok,
crushed,
pastdest
} result_e;
result_e T_MovePlane(sector_t *sector, float speed, float dest,
int crush, int floorOrCeiling, int direction);
int EV_BuildStairs(line_t *line, stair_e type);
int EV_DoFloor(line_t *line, floor_e floortype);
void T_MoveFloor(floormove_t *floor);
//
// P_TELEPT
//
#define TELEFOGHEIGHT 0
int EV_Teleport(line_t *line, int side, mobj_t *thing, boolean spawnFog);
int EV_FadeSpawn(line_t *line, mobj_t *thing); // d64tc
int EV_FadeAway(line_t *line, mobj_t *thing); // d64tc
#endif