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de_resource.h
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de_resource.h
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/** @file de_resource.h Resource Subsystem.
* @ingroup resource
*
* @author Copyright © 2003-2012 Jaakko Keränen <jaakko.keranen@iki.fi>
* @author Copyright © 2006-2012 Daniel Swanson <danij@dengine.net>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, see:
* http://www.gnu.org/licenses</small>
*/
#ifndef LIBDENG_RESOURCE_SUBSYSTEM_H
#define LIBDENG_RESOURCE_SUBSYSTEM_H
#include "resourceclass.h"
#include "resource/animgroups.h"
#include "resource/colorpalettes.h"
#include "resource/font.h"
#include "resource/fonts.h"
#include "resource/r_data.h"
#include "resource/materials.h"
#include "resource/materialvariant.h"
#include "resource/models.h"
#include "resource/compositetexture.h"
#include "resource/rawtexture.h"
#include "resource/textures.h"
#ifdef __CLIENT__
# include "resource/bitmapfont.h"
#endif
#ifdef __cplusplus
# include "resource/patch.h"
# include "resource/texturemanifest.h"
# include "resource/wad.h"
# include "resource/zip.h"
#endif
#include "api_resource.h"
#endif /* LIBDENG_RESOURCE_SUBSYSTEM_H */