/
gamestatereader.h
46 lines (39 loc) · 1.5 KB
/
gamestatereader.h
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/** @file gamestatereader.h Saved game map state reader.
*
* @authors Copyright © 2014 Daniel Swanson <danij@dengine.net>
*
* @par License
* GPL: http://www.gnu.org/licenses/gpl.html
*
* <small>This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. This program is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the GNU
* General Public License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA</small>
*/
#ifndef LIBCOMMON_GAMESTATEREADER_H
#define LIBCOMMON_GAMESTATEREADER_H
#include <de/game/IMapStateReader>
/**
* Native saved game map state reader.
*
* @ingroup libcommon
* @see GameStateWriter
*/
class GameStateReader : public de::game::IMapStateReader
{
public:
GameStateReader();
~GameStateReader();
static de::game::IMapStateReader *make();
//static bool recognize(de::Path const &stateFilePath, de::game::SessionMetadata &metadata);
void read(de::Path const &filePath, de::game::SessionMetadata const &metadata);
private:
DENG2_PRIVATE(d)
};
#endif // LIBCOMMON_GAMESTATEREADER_H